but if you exit the special stage then you will not get a chaos emerald
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Originally posted by Tony Hedstrom View PostDifficult code to make, but seems to work fine.
AL9T-CA3N
Touching the red "Goal" markers in the Special Stages won't make you exit.
Let me know if there's any way to exit the special stage with the code active. If not, then I'll add something like "Turn code off to exit" to the code description.
Originally posted by Tony Hedstrom View PostUnicode, since I'm not really familiar with the game, a couple questions...
If the red exit is disabled, will there be a way for Sonic to exit the bonus stage?
Where does Sonic get smashed by moving objects?
Also, there is possible to make a Jump In Midair code for bonus stage because all existent ones works only on regular levels?Last edited by Unicode; 11-10-2014, 03:10:44 PM.
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Originally posted by Unicode View PostYou can exit the stage as you touch the chaos emerald, I've got all 6 chaos emeralds, and when I entered the stage via your "Pause the game and press A to play special stages" code for 7th time and I've got 7th emerald, the game still shows only six, so appears getting more chaos emeralds than Sonic supposed to get (more than 6) doesn't seems to break game, at least while I've tested your code.
Here I've attached a screenshots from Sonic The Hedgehog (W) showing moving map objects where Sonic can get smashed by them and will get an instant death, no matter how many rings you has been collected! These are from Marble Zone Act 1, but actually, there are similar hazards also on Labyrinth Zone, as on Final Boss stage as well.
Also, there is possible to make a Jump In Midair code for bonus stage because all existent ones works only on regular levels?
I'll work on the code to protect Sonic from moving map objects next.
As far as a jump in mid-air code, there's an easier way to get the emerald. Once you enter the special stage, use the "Pause the game to enable debugger (alternate version)" code: BEKT-B78J. Just pause and unpause the game while in the special stage and you can move yourself right next to the emerald and then press B.The Code Hut: http://codehut.gshi.org/
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No, I've asking for Jump In Mid-air code for special stages because people may simply want to get rings there and lack of a Multi Jump working there makes getting them on bonus stages (especially after 2nd one) very hard because everything inside it (bonus rings, blocks, bumpers) rotates constantly in clockwise / counter-clockwise direction and thus makes reaching a specific place for getting rings pretty difficult. Although, I may try this you're suggested for me.
Anyway, your "Touching the red "Goal" markers in the Special Stages won't make you exit" code works prefectly!
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Sonic 1 (REV00) (Genesis)
CBDA-AAGG
Special/bonus stages rotate slower. Code must be turned on before you enter the stage.
ABDA-AAGG
Special/bonus stages don't rotate at all. May make it impossible to get to some areas, but a lot of fun to use. Code must be turned on before you enter the stage.
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Using the "Special/bonus stages don't rotate at all" code is pretty fun, but may make it impossible to get to some areas of the stage. Will work on a code to solve that problem.The Code Hut: http://codehut.gshi.org/
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Sonic 1 (REV00) (Genesis)
AG8A-CAEE +
ABDA-AAGG
Special/bonus stages don't rotate at all, and you'll have high moon jump with super slow moon descent. Makes it easier to get the emerald and rings. Code must be turned on before you enter the special/bonus stage.The Code Hut: http://codehut.gshi.org/
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Sonic the Hedgehog 2 (REV A)(Genesis)
REKT-A60A +
FAKT-AAGN
Pause the game and press A to access the level select screen.The Code Hut: http://codehut.gshi.org/
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Originally posted by Tony Hedstrom View PostThanks for the info Unicode. I've played Sonic some, but didn't know that you get emeralds from the special stages, and also didn't know that getting the emerald makes you exit.
I'll work on the code to protect Sonic from moving map objects next.
As far as a jump in mid-air code, there's an easier way to get the emerald. Once you enter the special stage, use the "Pause the game to enable debugger (alternate version)" code: BEKT-B78J. Just pause and unpause the game while in the special stage and you can move yourself right next to the emerald and then press B.
Tony Hedstrom, if you can't find any of the other codes I've requested then please at least say about this...
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Unicode, here are some codes to help with the moving map objects in the Marble Zone. I'm probably not going to add any of these to the db because they have significant side effects and usually need to be turned off when not needed (to avoid the side effects). I'm still trying to find a good code for this.
Sonic 1
AM7T-AA4G
You are pushed aside without being crushed when underneath the moving columns. I think this code also causes you to fall thru the blocks that drop down into the lava.
ADNT-AA6W
Pillars that can crush you are gone, but the blocks are gone too (you need the blocks to walk across the lava).
AD7T-AA2L
Can walk thru moving columns but can't stand on blocks over the lava.
AKAT-AA60
Moving columns don't move, but get blocked by a column at some point.
Just thought of this but don't have time to test right now (have to go to work), try the last 2 codes and see if you can walk thru the column that is blocking your way.
Anyways, these codes have problems so will see if I can figure out a better code.
EDIT: Will also look at the 5000/10000/50000 point bonus code, as well as the code to make Sonic not die at 10 minutes.Last edited by Tony H; 11-14-2014, 08:59:30 AM.The Code Hut: http://codehut.gshi.org/
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Sonic the Hedgehog 2 (REV A)(Genesis)
REKT-A60A +
CAKT-AAGN
Pause the game and press A to play Special/Bonus stages.The Code Hut: http://codehut.gshi.org/
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Sonic 1 (REV00) (Genesis)
SDDT-CAAY
Timer runs at half speed (2x slower than normal).
8DDT-CAAY
Timer runs at one quarter speed (4x slower than normal).The Code Hut: http://codehut.gshi.org/
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Originally posted by Tony Hedstrom View PostSonic 1 (REV00) (Genesis)
SDDT-CAAY
Timer runs at half speed (2x slower than normal).
8DDT-CAAY
Timer runs at one quarter speed (4x slower than normal).Originally posted by Tony Hedstrom View PostSonic 1 (REV00) (Genesis)
RHDT-C6VJ
Always get 5000, 10000, or 50000 time bonus points at the end of levels.Originally posted by Tony Hedstrom View PostSonic 1 (REV00) (Genesis)
RHDT-C6TR
Don't die when timer reaches 10 minutes.
Also, one last request for first STH game: Normal Enemies except platforms / springs / bubbles (Labyrinth Zone only) Die Automatically When They Appear on Screen.Last edited by Unicode; 11-15-2014, 03:59:53 PM.
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