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  • Originally posted by terpsfan101 View Post
    The 2nd line necessary for the Hybrid's 20K bonus victim code to work is ECLA-A6YR. So the code would be:

    EB2T-A6VT Earn an extra neighbor every 20000 points, instead of every 40000 points (1 of 2)
    ECLA-A6YR Earn an extra neighbor every 20000 points, instead of every 40000 points (2 of 2)
    thanks i just hacked that

    RIP MOM 6-27-52 - 12-25-10

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    • Originally posted by terpsfan101 View Post
      Tony, your "Get x points for every victim rescued (instead of 50)" codes don't work. Every victim in the game has a different points value, and none of them are 50 points:

      Cheerleaders=1000 points
      Baby=700 points
      Dog=500 points
      Trampoline Girl=300 points
      Tourists=200 points
      BBQ Guy=105 points (5 points for the guy and 100 points for his BBQ)
      Inner-tuber=100 points
      Soldier=100 points
      Explorer=500 points
      Evil School Teacher=10 points
      The code is for the points you get at the end of the level after you exit. I'll reword my code description. Thanks for pointing that out.

      Also, I had the ROM address/code for the points you get for the cheerleader, but didn't post it because I thought a code for the total points at the end would be a little more useful...

      Cheerleader points = ROM address 012AC4

      EDIT: Will also update "Full health restored" code description. Thanks for the feedback.
      Last edited by Tony H; 10-12-2014, 06:49:19 PM.
      The Code Hut: http://codehut.gshi.org/

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      • Just noticed that the "Neighbors are invincible" code doesn't protect the Tourists couple from turning into werewolves. This can only happen on a few levels (Level 7 is the first level where it can happen), so it isn't a big deal.

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        • Zombies Ate My Neighbors (USA) (Genesis)

          AT3A-AA4R Prevent Tourist Couple from transforming into Werewolves
          FFFBD5:0000 Prevent Tourist Couple from transforming into Werewolves
          Last edited by terpsfan101; 10-12-2017, 11:30:05 PM.

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          • nice codes

            RIP MOM 6-27-52 - 12-25-10

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            • Zombies Ate My Neighbors (USA) (SNES)

              C2CD-4DA8 Prevent Tourist Couple from transforming into Werewolves
              7E1F94:00 Prevent Tourist Couple from transforming into Werewolves
              Last edited by terpsfan101; 10-12-2017, 11:30:29 PM.

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              • Hey Tony, I see you managed to hack some Warrior of Rome 2 codes for the genesis. I was wondering if you could hack more codes. Anything that gives the player an advantage (or the CPU a disadvantage). Anything like infinite troops, or money or whatever you can find.

                I have a gens save state right before you beat the first map. Maybe you can find the address to whatever determines who wins or loses?
                Last edited by ReyVGM; 10-14-2014, 12:36:07 AM.

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                • ReyVGM, there's one PAR code I made that I forgot to add to the db. It was made with Gens, so probably needs slight adjustment to work on Fusion.

                  Warrior of Rome 2

                  FF0B78:82
                  Enemies don't build anything, and don't get any extra troops.
                  The Code Hut: http://codehut.gshi.org/

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                  • That's an awesome code, but I don't think Gens can take that code.

                    Whenever you enter a raw code, the emulator automatically sets the value to ZERO. Game Genie works fine though.

                    I could also use BIZHAWK, which has a proper cheat search engine, but for some reason that code is too large for the emulator. It only lets me enter 4 character in the address portion.

                    *Edit*
                    My mystake, it works in Gens Rerecording (from the tasvideos guys). But you have to enter it like this FF0B78:0082
                    Last edited by ReyVGM; 10-14-2014, 12:25:13 PM.

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                    • Ok the code worked. If you add it to the site, make sure you put a note that in order to win the map, you need to set the value to zero after beating all enemies, or else the map will go on forever. Also, the codes might give you graphical glitches sometimes.

                      By the way, later on in the game the computer has 2 and 3 fortresses and that code is no longer good. However, if you combine it with these ones, it works fine later on:

                      FF0B78:82
                      FF0B79:82
                      FF0B7A:82
                      FF0B7B:82
                      FF0B7C:82
                      FF0B7D:82
                      FF0B7E:82
                      FF0B7F:82
                      FF0B80:82
                      FF0B81:82


                      *edit*
                      Ok I had to go all the way up to 0B81 for the last level.
                      Last edited by ReyVGM; 10-14-2014, 06:23:57 PM.

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                      • ReyVGM, I added the single PAR code to the db. It's probably best if you added the rest of the codes since you made and tested them.
                        Last edited by Tony H; 10-14-2014, 07:05:44 PM.
                        The Code Hut: http://codehut.gshi.org/

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                        • Thanks a lot Tony!
                          After I don't know how many years, I was finally able to see the credits to the game with your code.

                          Comment


                          • Zombies Ate My Neighbors (Genesis)

                            AJMT-CA78
                            Zombies don't respawn, and most other enemies are gone.

                            -------------

                            ReyVGM, glad to hear you beat the game. I added your name as a hacker since you did a lot of the work.

                            Something else I noticed was that when using Gens Hacking version, FF0B78:82 didn't work right but FF0B78:0082 worked fine. However, when using Gens Tracer, both FF0B78:82 and FF0B78:0082 worked fine.
                            Last edited by Tony H; 10-14-2014, 09:38:03 PM.
                            The Code Hut: http://codehut.gshi.org/

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                            • Trust me, you did all the work. All I did was add the next address in line by changing a number.
                              If it weren't for your code, I would have done nothing.

                              Comment


                              • Zombies Ate My Neighbors (USA) (SNES)

                                6DEA-1DA4 Invincibility against Giant Baby's Stomps - Both Players (must be combined with nolberto82's Invincibility code: DD2F-476D)
                                Last edited by terpsfan101; 10-16-2017, 03:01:50 AM.

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