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  • Originally posted by Hybrid View Post
    strange i tried it on level one with the value of 6000 no glitches i saw when i went to level 2
    RB2T-BRBT
    I see the problem, the original code you posted for 20k points has the wrong address:

    20k points EBFA-A6VT = ROM address 4A30
    6k points RB2T-BRBT = ROM address 7130
    The Code Hut: http://codehut.gshi.org/

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    • Ahh okay i will fix it in the database when i get home nevermind its,fixed in the database

      RIP MOM 6-27-52 - 12-25-10

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      • Ghostbusters (Genesis)

        NOTE: These codes are for version "World 1.1".


        REWA-A6V8 +
        RYWA-A6XL
        Walk thru walls. You can move up while inside a "wall" by pressing Jump.


        ACSA-AA82
        Invincibility (walk thru enemies, enemy fire, etc). Complete protection. Non flashing type.
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Ghostbusters (Genesis) (ver World 1.1)

          E31A-AABN
          Jump higher.


          C31A-AABN
          Jump much higher.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Ghostbusters (Genesis) (ver World 1.1)

            S6CT-AABY
            Start a new game with all weapons and shields. If you're using an emulator, you must turn the code on, then reset the game.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Tony, I have 1 final Zombies Ate My Neighbors (Genesis) request:

              Start each level with full health.

              A big reason this game is so difficult is that your health from the previous level carries over into the next level.

              Comment


              • Originally posted by terpsfan101 View Post
                Tony, I have 1 final Zombies Ate My Neighbors (Genesis) request:

                Start each level with full health.

                A big reason this game is so difficult is that your health from the previous level carries over into the next level.
                Will work on that one next.

                Another new code for Zombies Ate My Neighbors...

                ALLA-AA6G
                Always get a bonus victim/neighbor at the end of every level. You'll get an extra player instead if you already have 10 victims.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Originally posted by Hybrid View Post
                  strange i tried it on level one with the value of 6000 no glitches i saw when i went to level 2
                  RB2T-BRBT
                  Hybrid, your 20k code for an extra bonus victim works fine, but only for the first time. As I was going through the assembly trace log, I noticed that the very first thing it does after comparing your score to see if you have enough points for the bonus victim, is it adds 40,000 to the total needed for the "next" bonus victim. So if you used your code for 20k points, you would get your first bonus victim at 20,000, but you wouldn't get the 2nd bonus victim until 60,000 points.

                  It's entirely up to you, but it might not be a bad idea to add a second code to your existing code so you get the bonus every 20k, or maybe make 2 separate codes?
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Originally posted by terpsfan101 View Post
                    Tony, I have 1 final Zombies Ate My Neighbors (Genesis) request:

                    Start each level with full health.

                    A big reason this game is so difficult is that your health from the previous level carries over into the next level.
                    I've got your code request, but I had to overwrite some existing code to do it. I tested it through several levels and didn't see any side effects, so hopefully we're good to go.

                    Zombies Ate My Neighbors (Genesis)

                    9VWA-BCEC +
                    BKWA-AAEE +
                    J7WA-BZ6G
                    Have full health restored whenever you exit a level. Player 1 only.


                    EDIT: I'll wait a day or two to add the codes in case you find any problems with it.
                    Last edited by Tony H; 10-12-2014, 06:43:18 PM. Reason: Changed code description
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Originally posted by Tony Hedstrom View Post
                      Hybrid, your 20k code for an extra bonus victim works fine, but only for the first time. As I was going through the assembly trace log, I noticed that the very first thing it does after comparing your score to see if you have enough points for the bonus victim, is it adds 40,000 to the total needed for the "next" bonus victim. So if you used your code for 20k points, you would get your first bonus victim at 20,000, but you wouldn't get the 2nd bonus victim until 60,000 points.

                      It's entirely up to you, but it might not be a bad idea to add a second code to your existing code so you get the bonus every 20k, or maybe make 2 separate codes?
                      wow didn't test that far in thanks for the catch. i'll check it out and see if i can't figure it out

                      RIP MOM 6-27-52 - 12-25-10

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                      • Zombies Ate My Neighbors (Genesis)

                        AMWT-AA28
                        Bazooka has no kickback.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Zombies Ate My Neighbors (Genesis)

                          8WKT-ACCJ
                          Get 500 points for every victim rescued after you exit (instead of 50). Makes it easier to get bonus victims and extra players.


                          7CKT-AGCJ
                          Get 1000 points for every victim rescued after you exit (instead of 50). Makes it easier to get bonus victims and extra players.
                          Last edited by Tony H; 10-12-2014, 06:56:04 PM. Reason: changed code description
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Tony, the Have full health restored whenever you exit a level code works fine. I played up to level 10 with it enabled and didn't notice any glitches. You might want to note that it works for Player 1 only. If you change the last line to 67WA-BZ6G, it works for Player 2. You can't enable it for both Player 1 and Player 2 at the same time. But you can enable the Player 1 code and have Player 1 exit the level. Then disable the Player 1 code, enable the Player 2 code and have Player 2 exit the level.

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                            • The 2nd line necessary for the Hybrid's 20K bonus victim code to work is ECLA-A6YR. So the code would be:

                              EB2T-A6VT Earn an extra neighbor every 20000 points, instead of every 40000 points (1 of 2)
                              ECLA-A6YR Earn an extra neighbor every 20000 points, instead of every 40000 points (2 of 2)

                              Comment


                              • Tony, your "Get x points for every victim rescued (instead of 50)" codes don't work. Every victim in the game has a different points value, and none of them are 50 points:

                                Cheerleaders=1000 points
                                Baby=700 points
                                Dog=500 points
                                Trampoline Girl=300 points
                                Tourists=200 points
                                BBQ Guy=105 points (5 points for the guy and 100 points for his BBQ)
                                Inner-tuber=100 points
                                Soldier=100 points
                                Explorer=500 points
                                Evil School Teacher=10 points

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