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New Game Genie, N64, GC, Wii, & PS2 Codes

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  • Death Duel (Genesis)


    RGKT-A6X8
    Don't get charged for weapons or repairs.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • Cyborg Justice (Genesis)


      CL0T-GA5C
      Pause during gameplay and press any button (A, B, or C) to activate cheat menu. You can select up to 255 lives, start on any level, pick any weapon, etc.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Cyborg Justice (Genesis)


        993A-H8LN
        Enemies start with half as much energy. Easier to kill.


        993A-G8CN
        Enemies start with very little energy. Much easier to kill.
        The Code Hut: http://codehut.gshi.org/

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        • Cyborg Justice (Genesis)


          M5TT-GA8L
          Don't fall when you walk off a ledge (Walk on air). There is a spot in level 1-1 where you have to jump across a huge gap. This code lets you walk across.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Played this game a LOT back in the day.

            Dune: The Battle for Arrakis (Genesis)


            GKPT-JACA
            Harvester only has to collect half as much spice before it returns with a full load. This means the harvester will return twice as fast and you will be given credit for a full load of spice, even though you only collected half a load. May also affect enemy harvesters.


            DFPT-JACA
            Harvester only has to collect 1/4 as much spice before it returns with a full load. This means the harvester will return 4 times faster and you will be given credit for a full load of spice, even though you only collected 1/4. May also affect enemy harvesters.
            Last edited by Tony H; 05-03-2014, 10:33:24 AM. Reason: Updated code descriptions.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Dune: The Battle for Arrakis (Genesis)


              AC4A-NAFT
              Refinery doesn't use any energy.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • Dune: The Battle for Arrakis (Genesis)



                HC3T-P958
                Windtrap produces twice as much energy.


                BW3T-P758
                Windtrap produces 5x as much energy.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Dune: The Battle for Arrakis (Genesis)


                  BJYT-AA4A
                  Master code (improved). Only needed if you get a blank screen when using the codes. Also makes the game load faster. Probably not needed on real hardware.
                  Last edited by Tony H; 05-02-2014, 06:17:07 PM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Dune: The Battle for Arrakis (Genesis)


                    4C4A-NRFR
                    Refinery holds 2000 units (instead of 1005). May work on silos as well. May also affect enemy refineries.


                    YC4A-N8FR
                    Refinery holds 4000 units (instead of 1005). May work on silos as well. May also affect enemy refineries.
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Dune: The Battle for Arrakis (Genesis)


                      ACZA-BA2T
                      All vehicles and troops take no damage. Can be turned on or off at any time.
                      Also affects enemies, so use with caution. Can be very useful.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Dune: The Battle for Arrakis (Genesis)


                        AK0A-JA34
                        1 hit destroys any vehicles, troops, or sand worms. Can be turned on or off at any time. Also affects enemies, so use with caution.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Hi please can you create for me the new code for invincibility against enemies for Abadox (NES) I have new one for against walls but I need new one for against enemies there is 2 codes for this but one of them doing a graphical glitch on the character at the end of the game and second one have in info that stage 4 boss can be invincible too
                          Thank you

                          Comment


                          • Originally posted by seznam88 View Post
                            Hi please can you create for me the new code for invincibility against enemies for Abadox (NES)
                            Only doing Genesis (and maybe 32x) codes right now.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • Originally posted by Tony Hedstrom View Post
                              Only doing Genesis (and maybe 32x) codes right now.
                              How do you do make ASM codes for 32x?

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                              • Originally posted by 47iscool View Post
                                How do you do make ASM codes for 32x?
                                All 32x games have 2 different kinds of assembly language in them. Regular Genesis (68000) assembly, and 32x (SH2) assembly. If the code you want to make is in the regular 68000 assembly part of the ROM, then you can use programs like Gens Tracer (or your favorite program that runs 32x games) to make codes. Not much different than making Game Genie codes for Genesis games. However, if the code you want to make is in the SH2 part of the ROM, it becomes much more difficult. Mainly because there are very few tools for that. The tools that I've successfully used are Regular Gens (has a very limited built-in 32x debugger), a special build of Gens that has extended 32x RAM searching abilities, and Cheat Engine.
                                Last edited by Tony H; 05-07-2014, 09:01:50 PM.
                                The Code Hut: http://codehut.gshi.org/

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