Originally posted by Tony Hedstrom
View Post
Announcement
Collapse
No announcement yet.
New Game Genie, N64, GC, Wii, & PS2 Codes
Collapse
X
-
Last edited by Mezmorize; 09-13-2013, 07:09:21 PM.
-
Go ahead and see what you can find. I've never used MESS before, so I'll have to d/l it and start figuring out how to use it. Is there a particular version of MESS I should get, or just get the newest?The Code Hut: http://codehut.gshi.org/
Comment
-
Originally posted by Tony Hedstrom View PostGo ahead and see what you can find. I've never used MESS before, so I'll have to d/l it and start figuring out how to use it. Is there a particular version of MESS I should get, or just get the newest?
Comment
-
Originally posted by Tony Hedstrom View PostGo ahead and see what you can find. I've never used MESS before, so I'll have to d/l it and start figuring out how to use it. Is there a particular version of MESS I should get, or just get the newest?
Comment
-
I D/Led MESS and soon realized it's going to take more than a few minutes to correctly set it up. I'll spend some more time tomorrow working on it, but if I run into more trouble, I'll definitely ask for help.
There is a way to look at the actual SH2 assembly (primary and slave) and registers with Doom 32x and make codes with it, but it's incredibly time consuming and can be frustrating. Just use the 'Gens Hacking Version' and click on "CPU/Debug/32x - Main SH2" or "CPU/Debug/32x - Sub SH2". There used to be a hacker here named Chemist that showed me how to use save states together with the debugger, and by pressing certain keys, you could step through the assembly and see exactly where RAM addresses were changed, and you could also see all the registers. He used it for Genesis games, but I found that it also works with 32x. I wrote a guide on how to do it if anyone is interested. I may try that method with Doom.
I've added several new codes for Doom 32x to the db. Will add new codes for Kolibri 32x, Knuckles Chaotix 32x, and Shadow Squadron 32x / Stellar Assualt 32x when I get time.Last edited by Tony H; 09-14-2013, 10:09:13 AM.The Code Hut: http://codehut.gshi.org/
Comment
-
Doom 32x (JU)
03F7DC:7100
Infinite Chaingun ammo.
Code works fine with Kega Fusion version 3.63 or higher. With most other emulators, you'll need to hack the code into your ROM along with the 32x Master code.The Code Hut: http://codehut.gshi.org/
Comment
-
Originally posted by retrogamer View PostDo you have code for
God Mode
Infinite Ammo for all WeaponsThe Code Hut: http://codehut.gshi.org/
Comment
-
I'm having trouble finding a Plasma Rifle in Doom 32x. I've read the FAQ at GameFAQs, but the level numbers in it don't seem to match up with the 32x version. If anybody knows where I can find the Plasma Rifle, please let me know.Last edited by Tony H; 09-14-2013, 07:18:42 PM.The Code Hut: http://codehut.gshi.org/
Comment
-
36 Great Holes Starring Fred Couples 32x
AX9A-AA3W +
AX8T-AA5C
Wind is always at 0 MPH.
AJWT-JA4A
Always score zero strokes. You'll always be in 1st place.The Code Hut: http://codehut.gshi.org/
Comment
-
After Burner Complete 32x (JU)
AMEA-AA9Y
Infinite lives.The Code Hut: http://codehut.gshi.org/
Comment
-
After Burner Complete 32x (JU)
ALBA-AA94
Infinite missiles.
MJCT-CAAA
Start with 90 missiles (instead of 50).The Code Hut: http://codehut.gshi.org/
Comment
-
I've been trying to make specific codes for Doom 32x, so had to spend many hours learning more about SH2 (32x) assembly. SH2 relies almost entirely on registers for all RAM and ROM addresses (unlike NES, SNES, GB, and Genesis assembly), so Cheat Engine isn't going to work because it doesn't show you what's going on in the registers. Made some good progress with the 32x debugger built into Gens 2.10 and have some new codes. I know a couple people were requesting Doom 32x health codes... should have something useful soon.
Doom 32x (JU)
037FDA:EC7D
Start with 125 pistol ammo (instead of 50).
0B0ACE:01F3
Max pistol and chaingun ammo is 499 (instead of 200). If you're using this code with Kega Fusion, you MUST turn on the code and then reset the emulator.
0B0AD2:0190
Max Shotgun ammo is 400 (instead of 50). If you're using this code with Kega Fusion, you MUST turn on the code and then reset the emulator.
===============
I'm pretty sure that if you get the ammo back pack, your max ammo amount will still double with the codes above. You can probably make the max ammo codes go even higher if you want, but I'm not sure if the on-screen counter was designed to handle 4 digit numbers, so the numbers may look funny.The Code Hut: http://codehut.gshi.org/
Comment
-
Do you have any idea why these cheats (Invincibility, All Weapons, etc...) do not work in Kega Fusion:
http://www.gamefaqs.com/sega32x/563223-doom/cheatsLast edited by terpsfan101; 09-26-2013, 07:32:53 PM.
Comment
-
I think Mez said that if you hook up a special controller, they will work. Don't know why they don't work with the keyboard.
I hit a brick wall with the health codes for Doom. Gonna take a break and try again later. Ugh.The Code Hut: http://codehut.gshi.org/
Comment
Comment