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  • Originally posted by Tony Hedstrom View Post
    Comix Zone (Genesis)

    RE2A-A6XN
    Enemies are easier to kill (you don't have to knock them down as many times).

    ============================

    Had a 1 hit kill code, but it wouldn't let you progress in one section. Ugh.

    Hello Tony, I have made some enemy hp modifier codes & character modifier codes. Maybe you can edit all enemies in all 6 stages.
    http://gamehacking.org/vb/threads/68...ir-Own)/page15
    Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

    Comment


    • Originally posted by silentkiller View Post
      Hello Tony, I have made some enemy hp modifier codes & character modifier codes. Maybe you can edit all enemies in all 6 stages.
      http://gamehacking.org/vb/threads/68...ir-Own)/page15
      Silentkiller, I was having a hard time figuring out the RAM address for enemies, so I reverse engineered one of your "1 HP" Game Genie codes to help me find the RAM address for the first enemy, which helped me find the "Enemies are easier to kill" and the 1 hit kill GG codes. Thanks for the codes. :-)

      As I'm sure you know, it's strange how that game does enemy HP. It loads an initial value, then when it gets to a low enough value from your attacks, the enemy is knocked down, gets back up and then it loads a second value into the same RAM address. Repeat.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • Originally posted by Tony Hedstrom View Post
        Silentkiller, I was having a hard time figuring out the RAM address for enemies, so I reverse engineered one of your "1 HP" Game Genie codes to help me find the RAM address for the first enemy, which helped me find the "Enemies are easier to kill" and the 1 hit kill GG codes. Thanks for the codes. :-)

        As I'm sure you know, it's strange how that game does enemy HP. It loads an initial value, then when it gets to a low enough value from your attacks, the enemy is knocked down, gets back up and then it loads a second value into the same RAM address. Repeat.

        GRAVIS THE BULLY has 2 lives & 64 HP

        If you use cheat engine to search for the array of bytes below (Noted: this is starting address of 1st enemy gravis the bully)
        14C83400020040

        02-2 lives
        40-64 HP
        Last edited by silentkiller; 11-17-2012, 07:51:28 PM.
        Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage

        Comment


        • Originally posted by silentkiller View Post
          GRAVIS THE BULLY has 2 lives & 64 HP

          If you use cheat engine to search for the array of bytes below (Noted: this is starting address of 1st enemy gravis the bully)
          14C83400020040

          02-2 lives
          40-64 HP
          Yes, that's how I found the RAM address for his HP.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Originally posted by Tony Hedstrom View Post
            Comix Zone (Genesis)

            Had a 1 hit kill code, but it wouldn't let you progress in one section. Ugh.
            Finally figured out what the problem was. There's an enemy there that when you knock him down, he breaks one of the "dividers". When you knock him down the second time, he breaks the second divider. Since I was killing him on the first knock-down, he didn't always break the second divider.

            The solution is painfully obvious and I'm embarrassed that I didn't figure it out sooner. Just punch the second divider and you can progress.

            HA2A-BAMC
            1 hit kills enemies. NOTE: If you get stuck on the bridge at the end of section 1, just punch the divider to move on.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Robocop vs. Terminator (Genesis)


              AL5B-RA3A
              Activate debug menu. If you're using an emulator, you'll need to reset the game with the code turned on. The debug menu lets you turn on 'Jump Down/ Super Jump', pick your starting level, etc.


              AM7V-RA36
              Press Down + A + B + C together to cycle through all the weapons.


              RH7V-R61Y
              Hold 'Down' then press C to drop through floor.


              ABET-B92E
              Pause the game and press A B to clear the stage (go to next level).


              ABET-B94Y
              Pause the game and press C B to activate the violent mode.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • A Bug's Life (unlicensed) Genesis


                AAAT-AGBL
                Allows the game to run on Gens emulator.


                2CYA-CADL
                Jump higher when standing still.


                WCYA-CADL
                Jump much higher when standing still


                2CZA-CEFR
                Jump higher when walking.


                WCZA-CEFR
                Jump much higher when walking.

                EDIT: I think I posted jump codes for this game a while back, but never added them to the db. Found out the original 'jump' codes had problems, so these are corrected codes.
                Last edited by Tony H; 11-27-2012, 02:45:28 PM.
                The Code Hut: http://codehut.gshi.org/

                Comment


                • Notes on Zombies ate my Neighbors: I found the values that determine how close zombies have to get to you before they start to chase you. After I post this code, I think I'm going to make some codes that make the zombies start chasing you even when they're far away. Could be fun having every zombie on the screen relentlessly chasing after you.

                  Luckily, the routine for how close a zombie has to get to you before he starts to chase you, is the same for neighbors. With the code below turned on, the zombies walk right by neighbors and almost never touch them.

                  Zombies ate my Neighbors (Genesis)


                  RFST-A6T4
                  Zombies completely ignore you and the neighbors (they never chase after you). Note that 99% of the time, the zombies will not kill any neighbors. Also works on Chainsaw guys, and maybe others.
                  Last edited by Tony H; 11-30-2012, 12:22:20 AM. Reason: Updated code description
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • ^Whoa! sound awesome! i'll try it! i have this game on Kega.. can i use it with Invincibility?

                    Comment


                    • Give it up for the new guy!

                      No story really!
                      THIS SIGHT GOT ME INTO ROM HACKS
                      IT'S FUN
                      IM AN IM INTERMEDIATE AT BEST!

                      I plan on being and active member! Now here's all the stuff you didn't want to know!
                      PAR and GENIE
                      1 henagon
                      2 digon 3 tri
                      4 qua 5 (pent) 6 hex
                      My cousin is famous! He was the goat who's face is on the (pent)agram
                      i'm scared of snakes. Ser(pent)zzzillia zillion
                      I play the lotto every week so I'm obsessed with numbers
                      IM AND ASPIRIN BODY BUILDER!
                      You Sheeople need to wake up. Baaaaa!

                      Comment


                      • Originally posted by Sly Hedgehog View Post
                        ^Whoa! sound awesome! i'll try it! i have this game on Kega.. can i use it with Invincibility?
                        Although I haven't tried it yet, I'm sure you can use an invincibility code with it. I'll be posting more codes soon.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Well, the "All zombies always chasing you" codes didn't do what I expected. They just walk around in circles and don't go anywhere. Will see if I can figure anything out.

                          Meanwhile...

                          Zombies Ate My Neighbors (Genesis)

                          937A-EAGG
                          Makes the squirt gun ultra strong (kills most enemies with 1 hit).


                          ACEA-CA5W
                          Kill some enemies with 1 hit. Have only tested in early levels of the game (ie. works on Hatchet guy, etc).
                          Last edited by Tony H; 11-30-2012, 12:10:59 AM. Reason: Deleted 1 of the codes
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • I made some Walk Through Walls codes for Zombies Ate My Neighbors, but I seemed to remember that someone else had already made them. I checked the code db, but didn't find the codes. I finally found the post. It was Pugsy that made the codes: http://gamehacking.org/vb/threads/35...+Through+Walls

                            Pugsy made 2 codes... one for vertical walls, and one for horizontal walls. They were the same as the ones I made. I didn't want to post codes that someone else had already made, so I dug a little deeper in my assembly log and figured out how to make it work with a single code.

                            Zombies Ate My Neighbors (Genesis)

                            RZMT-A6WW
                            Walk through walls, buildings, etc. Can also walk on water.
                            The Code Hut: http://codehut.gshi.org/

                            Comment


                            • Zombies Ate My Neighbors (Genesis)

                              HX4T-BENW
                              Any weapon/ammo pick-up gives you 999. Works on bazooka, soda pop, squirt gun, fire extinguisher, etc.


                              ===================

                              There are official GG codes from Galoob that give you either 99 or 999 for different weapon pick-ups, but it takes one code for each weapon type. The code above works for all weapons.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Those are some great Zombies Ate my Neighbors codes. I never would of even thought of making some of those.

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