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Silentkiller, I was having a hard time figuring out the RAM address for enemies, so I reverse engineered one of your "1 HP" Game Genie codes to help me find the RAM address for the first enemy, which helped me find the "Enemies are easier to kill" and the 1 hit kill GG codes. Thanks for the codes. :-)
As I'm sure you know, it's strange how that game does enemy HP. It loads an initial value, then when it gets to a low enough value from your attacks, the enemy is knocked down, gets back up and then it loads a second value into the same RAM address. Repeat.
Silentkiller, I was having a hard time figuring out the RAM address for enemies, so I reverse engineered one of your "1 HP" Game Genie codes to help me find the RAM address for the first enemy, which helped me find the "Enemies are easier to kill" and the 1 hit kill GG codes. Thanks for the codes. :-)
As I'm sure you know, it's strange how that game does enemy HP. It loads an initial value, then when it gets to a low enough value from your attacks, the enemy is knocked down, gets back up and then it loads a second value into the same RAM address. Repeat.
GRAVIS THE BULLY has 2 lives & 64 HP
If you use cheat engine to search for the array of bytes below (Noted: this is starting address of 1st enemy gravis the bully)
14C83400020040
02-2 lives
40-64 HP
Last edited by silentkiller; 11-17-2012, 07:51:28 PM.
Keep Smile + Let's be together !! + Magical Glasses + Cowabunga + Superhero + Maximum Carnage
Had a 1 hit kill code, but it wouldn't let you progress in one section. Ugh.
Finally figured out what the problem was. There's an enemy there that when you knock him down, he breaks one of the "dividers". When you knock him down the second time, he breaks the second divider. Since I was killing him on the first knock-down, he didn't always break the second divider.
The solution is painfully obvious and I'm embarrassed that I didn't figure it out sooner. Just punch the second divider and you can progress.
HA2A-BAMC
1 hit kills enemies. NOTE: If you get stuck on the bridge at the end of section 1, just punch the divider to move on.
AL5B-RA3A
Activate debug menu. If you're using an emulator, you'll need to reset the game with the code turned on. The debug menu lets you turn on 'Jump Down/ Super Jump', pick your starting level, etc.
AM7V-RA36
Press Down + A + B + C together to cycle through all the weapons.
RH7V-R61Y
Hold 'Down' then press C to drop through floor.
ABET-B92E
Pause the game and press A B to clear the stage (go to next level).
ABET-B94Y
Pause the game and press C B to activate the violent mode.
AAAT-AGBL
Allows the game to run on Gens emulator.
2CYA-CADL
Jump higher when standing still.
WCYA-CADL
Jump much higher when standing still
2CZA-CEFR
Jump higher when walking.
WCZA-CEFR
Jump much higher when walking.
EDIT: I think I posted jump codes for this game a while back, but never added them to the db. Found out the original 'jump' codes had problems, so these are corrected codes.
Notes on Zombies ate my Neighbors: I found the values that determine how close zombies have to get to you before they start to chase you. After I post this code, I think I'm going to make some codes that make the zombies start chasing you even when they're far away. Could be fun having every zombie on the screen relentlessly chasing after you.
Luckily, the routine for how close a zombie has to get to you before he starts to chase you, is the same for neighbors. With the code below turned on, the zombies walk right by neighbors and almost never touch them.
Zombies ate my Neighbors (Genesis)
RFST-A6T4
Zombies completely ignore you and the neighbors (they never chase after you). Note that 99% of the time, the zombies will not kill any neighbors. Also works on Chainsaw guys, and maybe others.
Last edited by Tony H; 11-30-2012, 12:22:20 AM.
Reason: Updated code description
No story really!
THIS SIGHT GOT ME INTO ROM HACKS
IT'S FUN
IM AN IM INTERMEDIATE AT BEST!
I plan on being and active member! Now here's all the stuff you didn't want to know!
PAR and GENIE
1 henagon
2 digon 3 tri
4 qua 5 (pent) 6 hex
My cousin is famous! He was the goat who's face is on the (pent)agram
i'm scared of snakes. Ser(pent)zzzillia zillion
I play the lotto every week so I'm obsessed with numbers
IM AND ASPIRIN BODY BUILDER!
Well, the "All zombies always chasing you" codes didn't do what I expected. They just walk around in circles and don't go anywhere. Will see if I can figure anything out.
Meanwhile...
Zombies Ate My Neighbors (Genesis)
937A-EAGG
Makes the squirt gun ultra strong (kills most enemies with 1 hit).
ACEA-CA5W
Kill some enemies with 1 hit. Have only tested in early levels of the game (ie. works on Hatchet guy, etc).
Last edited by Tony H; 11-30-2012, 12:10:59 AM.
Reason: Deleted 1 of the codes
I made some Walk Through Walls codes for Zombies Ate My Neighbors, but I seemed to remember that someone else had already made them. I checked the code db, but didn't find the codes. I finally found the post. It was Pugsy that made the codes: http://gamehacking.org/vb/threads/35...+Through+Walls
Pugsy made 2 codes... one for vertical walls, and one for horizontal walls. They were the same as the ones I made. I didn't want to post codes that someone else had already made, so I dug a little deeper in my assembly log and figured out how to make it work with a single code.
Zombies Ate My Neighbors (Genesis)
RZMT-A6WW
Walk through walls, buildings, etc. Can also walk on water.
HX4T-BENW
Any weapon/ammo pick-up gives you 999. Works on bazooka, soda pop, squirt gun, fire extinguisher, etc.
===================
There are official GG codes from Galoob that give you either 99 or 999 for different weapon pick-ups, but it takes one code for each weapon type. The code above works for all weapons.
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