The Terminator (Genesis) Game Genie
These codes affect levels 2 and onward (they don't affect level 1).
The first 5 codes allow to play as future Reese with the machine gun. I've included a brief description of what each code does so you can decide if you want to use it or not. Even if you use all 5 codes, the transformation to future Reese won't be 100% complete (ie. when shooting while kneeling, he'll look like '84 Reese, etc). Most codes can be turned On or Off at anytime.
ALKT-8A6Y
Changes Reese's clothes from the lab coat to gray fatigues.
RG9T-8606
Adds the machine gun, but he still shoots the shotgun.
BL8T-8A7J
Adds correct graphics for the machine gun when shooting (standing only).
A48T-8A6R
Adds rapid fire.
RG8T-86XY
Adds the correct machine gun sounds.
Other misc codes...
AL4T-8A6N
Adds a rolling spaceship/tank enemy (probably from a different level). Level 2 and onward.
AC8A-8A3A
Makes Reese use grenades instead of the shotgun (level 2 and onward). Can turn On or Off at any time.
Here's a link to a much better description of what these codes do:
http://www.sega-16.com/forum/showthr...l=1#post832164
Added.
These codes affect levels 2 and onward (they don't affect level 1).
The first 5 codes allow to play as future Reese with the machine gun. I've included a brief description of what each code does so you can decide if you want to use it or not. Even if you use all 5 codes, the transformation to future Reese won't be 100% complete (ie. when shooting while kneeling, he'll look like '84 Reese, etc). Most codes can be turned On or Off at anytime.
ALKT-8A6Y
Changes Reese's clothes from the lab coat to gray fatigues.
RG9T-8606
Adds the machine gun, but he still shoots the shotgun.
BL8T-8A7J
Adds correct graphics for the machine gun when shooting (standing only).
A48T-8A6R
Adds rapid fire.
RG8T-86XY
Adds the correct machine gun sounds.
Other misc codes...
AL4T-8A6N
Adds a rolling spaceship/tank enemy (probably from a different level). Level 2 and onward.
AC8A-8A3A
Makes Reese use grenades instead of the shotgun (level 2 and onward). Can turn On or Off at any time.
Here's a link to a much better description of what these codes do:
http://www.sega-16.com/forum/showthr...l=1#post832164
Added.
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