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  • Phantasy Star 3 (Genesis)

    EJDT-CA8A
    Makes all weapons attack all enemies on the screen.

    EDIT: Code added.
    Last edited by Tony H; 09-07-2017, 10:12:13 PM.
    The Code Hut: http://codehut.gshi.org/

    Comment


    • Zero Tolerance
      Infinite Lives
      AJMT-AA76

      When you die you don't become deceased
      Code added (hacked by me and Tony)

      RIP MOM 6-27-52 - 12-25-10

      Comment


      • Request fill...

        Phantasy Star 3 (Genesis)

        CCFT-GTHT
        Makes the Nei Shot a one handed weapon
        The Code Hut: http://codehut.gshi.org/

        Comment


        • Zero Tolerance (Genesis)


          ACYA-CTER
          Makes all your weapons and punches stronger. Can kill the final boss in the basement with 6 hits. Has only been tested on the final boss.


          ACYA-CANR
          Makes all your weapons and punches much stronger. Can kill the final boss in the basement with 2 hits. Also makes the bosses get knocked waaay back when you hit them. Has only been tested on the final boss.

          EDIT: Codes added.
          Last edited by Tony H; 09-08-2017, 10:15:39 PM.
          The Code Hut: http://codehut.gshi.org/

          Comment


          • Zero Tolerance (Genesis)


            AKDT-CA56
            Bosses don't move on the X-axis (left or right). Only tested on the final boss.


            AKDT-CA52
            Bosses don't move on the Y-axis (up or down). Only tested on the final boss.


            A3DT-CA52
            Bosses don't move at all. Only tested on the final boss.


            EDIT: Added codes.
            Last edited by Tony H; 09-09-2017, 10:34:55 AM.
            The Code Hut: http://codehut.gshi.org/

            Comment


            • Zero Tolerance (Genesis)

              A3DA-CA3E
              Enemies don't move.

              EDIT: Code added.
              Last edited by Tony H; 09-09-2017, 12:05:00 PM.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • can you take 2nd look at Lethal Enforcers 1 (Genesis) Hit anywhere (never miss) code again?
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • Originally posted by lee4 View Post
                  can you take 2nd look at Lethal Enforcers 1 (Genesis) Hit anywhere (never miss) code again?
                  I'm going on vacation shortly, so won't have much more time for hacking before I leave. I may take another shot at that when I get back.

                  EDIT: I seem to remember that I had some success with either LE1 or 2.
                  Last edited by Tony H; 09-09-2017, 01:47:14 PM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • Zero Tolerance (Genesis)

                    RGCA-C6VL
                    Enemies with guns (like in the first level) don't attack. They'll shoot at you, but they always miss. May work on other enemies as well.


                    RGET-C6ZA
                    Enemies that look like insects don't attack. May work on other enemies as well.


                    RGWT-C6Y2
                    Bosses don't attack. They'll run right up to you, but don't attack. Only tested on final boss.


                    EDIT: Codes added.
                    Last edited by Tony H; 09-09-2017, 02:28:47 PM.
                    The Code Hut: http://codehut.gshi.org/

                    Comment


                    • Zero Tolerance (Genesis)

                      RFYA-C6WR +
                      RHST-C6XJ
                      Hit enemies and bosses no matter where you shoot (hit anywhere). As long as you can see them when you shoot, you'll hit them. If there are several enemies, you will only hit one at a time. You can save code space by only using the first code (RFYA-C6WR), but the "kill zone" won't be as wide.

                      EDIT: Code added.
                      Last edited by Tony H; 09-09-2017, 09:09:24 PM.
                      The Code Hut: http://codehut.gshi.org/

                      Comment


                      • Zero Tolerance (Genesis)


                        AJTA-CA8T
                        Punch from any distance. As long as the enemy is "lined up" in front of you, you can punch him even if he's on the other side of the room.


                        AJTA-CA8T +
                        AJTA-CA9L
                        Punch from anywhere. Works even if the enemy is on the other side of the room and way off to the left or right. If you can see them, you can punch them.

                        Added.
                        Last edited by Tony H; 09-10-2017, 10:34:01 AM.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • Originally posted by lee4 View Post
                          can you take 2nd look at Lethal Enforcers 1 (Genesis) Hit anywhere (never miss) code again?
                          Lethal Enforcers (Genesis)

                          RGRT-A6VE +
                          BWRT-AA50 +
                          B4RT-AA3R +
                          BWRT-AA6N +
                          ECRA-AA7J
                          Hit anywhere (never miss). Turn off for car chase levels except for the white van that throws fireballs at you. Innocent people can also get hit, so be careful.

                          EDIT: Big improvement over the old one. This one seems to work fine.

                          Added.
                          Last edited by Tony H; 09-10-2017, 02:54:14 PM.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • Originally posted by Tony Hedstrom View Post

                            Lethal Enforcers (Genesis)

                            RGRT-A6VE +
                            BWRT-AA50 +
                            B4RT-AA3R +
                            BWRT-AA6N +
                            ECRA-AA7J
                            Hit anywhere (never miss). Turn off for car chase levels except for the white van that throws fireballs at you. Innocent people can also get hit, so be careful.

                            EDIT: Big improvement over the old one. This one seems to work fine.

                            Added.
                            Thanks for update

                            but I have most trouble with car chase levels
                            lee4 Does Not Accept Codes Requests !
                            When lee4 asks a question it does not mean lee4 will look at your game
                            *How to create and use SegaCD codes >click here<*
                            >)

                            Comment


                            • Will be back from vacation in a few days. Will take a look then. The car chase levels will probably be more difficult to make codes for because everything is moving around including the target.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • Lee, no luck on the car chase levels. May come back to it later.
                                The Code Hut: http://codehut.gshi.org/

                                Comment

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