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  • Code:
    [COLOR=#008000]Legend of Zelda: Link's Awakening DX (1.1) - GBC[/COLOR]
    
    Get Items From Anywhere
    00B-808-809 
    00B-848-A29
    003-0C9-80D
    
    Hit Anywhere
    FAE-8D9-A21
    FAE-6D9-A21
    90A-03A-A29
    903-239-A29
    
    Cut Down Almost Anything With Your Sword(Most tiles will be bushes.)
    006-33E-E69
    FA6-16E-C41
    186-21E-4CA
    Added.
    Last edited by nolberto82; 11-25-2011, 03:23:22 PM.

    Comment


    • Code:
      [COLOR=#0000ff]Batman Returns - SNES[/COLOR]
      
      Hit Anywhere
      DDAE-C7A6
      DDE5-1F22
      DDE6-1792
      DD3E-3FD7
      Added.

      Comment


      • Originally posted by nolberto82 View Post
        Code:
        [COLOR=#0000ff]Batman Returns - SNES[/COLOR]
        
        Hit Anywhere
        DDAE-C7A6
        DDE5-1F22
        DDE6-1792
        DD3E-3FD7
        Added.
        Appears it has a problem when starting Scene 1 (using 1.43 Debugger Build). When flying in (his intro into the level), he will get stuck in the flying animation until the code is disabled (tried in U & J versions of the game, though J has more issues besides this). This doesn't appear to happen in the other scene intros. Nice work getting the code. I don't even wanna know what hoops you jumped through for it . Thanks for taking the time to hack it.

        A few more SNES games I've had issues with recently that are in need of Hit Anywhere codes:

        Cybernator
        Robocop versus Terminator
        Spider-Man: The Animated Series


        Based off of enemy health they appear to use the same setup as the Batman game where you see the same routines repeated in the log file.

        Also a new Hit Anywhere request for MAME:

        Code:
        Spider-Man: The Videogame
        Last edited by Abystus; 11-26-2011, 03:55:05 AM.
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

        Comment


        • Originally posted by Abystus
          Appears it has a problem when starting Scene 1 (using 1.43 Debugger Build). When flying in (his intro into the level), he will get stuck in the flying animation until the code is disabled (tried in U & J versions of the game, though J has more issues besides this).
          Press Y to come down. I'll add a note to it.

          Code:
          [COLOR=#0000ff]Cybernator - SNES[/COLOR]
          
          Hit Anywhere(Turn off for bosses.)
          C9B1-C7AB
          DD66-4D0B
          DD66-440B
          DD6B-4FDB
          
          [COLOR=#008000]Donkey Kong Land - GB[/COLOR]
          
          Get KONG Letters From Anywhere
          FA5-FDA-A21
          FA5-EEA-A21
          Added.

          Comment


          • Originally posted by nolberto82 View Post
            Press Y to come down. I'll add a note to it.

            Code:
            [COLOR=#0000ff]Cybernator - SNES[/COLOR]
            
            Hit Anywhere(Turn off for bosses.)
            C9B1-C7AB
            DD66-4D0B
            DD66-440B
            DD6B-4FDB
            
            [COLOR=#008000]Donkey Kong Land - GB[/COLOR]
            
            Get KONG Letters From Anywhere
            FA5-FDA-A21
            FA5-EEA-A21
            Added.
            I guess my random spamming of buttons wasn't enough lol. What does the Cybernator code do if you don't disable at bosses? Thanks for the hack!
            Not taking any requests at this time.

            Bored? Watch some of my hacks here.

            Comment


            • Robocop versus Terminator is programmed just like Blackthorne making it very difficult to find the hit routine. In Cybernator the Hit Anywhere code doesn't work with bosses so you have to turn it off.

              Code:
              [COLOR=#0000ff]Spiderman: The Animated Series - SNES[/COLOR]
              
              Hit Anywhere(When landing enemies get hit too.)
              6D3E-3F04
              553E-3F64
              Added.
              Last edited by nolberto82; 11-26-2011, 08:49:24 PM.

              Comment


              • Originally posted by nolberto82 View Post
                Robocop versus Terminator is programmed just like Blackthorne making it very difficult to find the hit routine.
                Must be due to both games having enemies that duck into the shadows . Good job with the Spider-Man game. What method are you using to find the hit routine in games that loop the same routines in the log file (Batman Returns, Cybernator, Spider-Man: The Animated Series, etc...?
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • Originally posted by Abystus
                  Must be due to both games having enemies that duck into the shadows . Good job with the Spider-Man game. What method are you using to find the hit routine in games that loop the same routines in the log file (Batman Returns, Cybernator, Spider-Man: The Animated Series, etc...?
                  I just traced back until I found it.
                  Last edited by nolberto82; 11-27-2011, 05:01:23 PM.

                  Comment


                  • Code:
                    [COLOR=#008000]Legend of Zelda: Oracle of Ages, The - GBC[/COLOR]
                    
                    Hit Anywhere(Lets you jump higher in underground areas because the Cane of Somaria doesn't work.)
                    FE4-E4B-190
                    FC3-3CA-19D
                    C32-B5B-801
                    00E-C79-5D4
                    
                    Get Items From Anywhere(Will get items shown in minigames before playing.)
                    002-14B-A29
                    00B-7BB-A29
                    
                    Cut Down Almost Anything(When changing screens do a round slash to continue.)
                    018-E18-082
                    3A9-368-91A
                    007-51B-A29
                    007-62B-C49
                    
                    Never Miss in Goron Dance(Only use for the Goron Dance. Link will automatically complete the dance move.)
                    189-088-4CA 
                    1A9-098-91E
                    
                    Always Win Shooting Gallery Minigame
                    180-85A-6EA
                    Added.

                    Comment


                    • A few more SNES requests when you get time:

                      Hit Anywhere:

                      Code:
                      Biometal (got close on this one, but couldn't make it target all ship types...)
                      Last Fighter Twin
                      Stone Protectors
                      UFO Kamen Yakisoban
                      Collect Items Anywhere:

                      Code:
                      Mickey Mania
                      Kishin Douji Zenki - Battle Raiden
                      Last edited by Abystus; 11-29-2011, 01:56:46 AM.
                      Not taking any requests at this time.

                      Bored? Watch some of my hacks here.

                      Comment


                      • Code:
                        [COLOR=#008000]Legend of Zelda: Oracle of Seasons, The - GBC[/COLOR]
                        
                        Hit Anywhere
                        00A-32A-4C5
                        304-8EB-3BA
                        007-808-A29
                        FE4-CCB-190
                        C32-9DB-801
                        007-499-19E
                        00E-3F9-A29
                        C96-3FB-6E3
                        
                        Get Items From Anywhere
                        002-0DB-A29
                        002-21B-A29
                        
                        Cut Down Almost Anything
                        564-37B-19E
                        017-4C8-6ED
                        007-41B-C49
                        007-30B-A29
                        Added.

                        Comment


                        • Bio Metal is already is here http://gamehacking.org/?s=v2&sys=6&gid=464
                          Last edited by nolberto82; 11-29-2011, 03:57:27 AM.

                          Comment


                          • Code:
                            [COLOR=#0000ff]Last Fighter Twin - SNES[/COLOR]
                            
                            Hit Anywhere(Makes you invincible.)
                            DDB0-ADAF
                            6D35-DDAD
                            F335-DFDD
                            103C-D4AD
                            Added.
                            Last edited by nolberto82; 11-29-2011, 10:19:17 AM.

                            Comment


                            • Could of swore I checked before I posted that... I even went through the trouble of hacking it without realizing it exists (even though I check these things). I must be getting old.
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • Originally posted by Abystus
                                Could of swore I checked before I posted that... I even went through the trouble of hacking it without realizing it exists (even though I check these things). I must be getting old.
                                I must be getting old too. I hacked this code again but I saw a text file with the code in it.

                                Comment

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