Originally posted by ReyVGM
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Originally posted by nolberto82 View PostI had this code for months on my computer but forgot to add it to the database.
Code:[COLOR=#0000ff]Joe & Mac - SNES[/COLOR] Hit Anywhere 6DC3-0DAD DDC4-076D C9E5-DDDD
Last edited by Abystus; 11-20-2011, 06:10:23 PM.
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I've added Phantom 2049 to that list above. What I have found for the game is:
Phantom 2049
Hit Routine Checks (I've left my modification out to make it a clean slate on your part):
Your Plain:
82943F
829448
Above/Below:
829454
82945D <--This address causes issues with the map screen selection for some odd reason...
Code:$82/9435 A0 06 00 LDY #$0006 A:CA60 X:024C Y:0BA0 D:0000 DB:00 S:01FA P:eNvmxdizcHC:1360 VC:092 00 FL:00 $82/9438 B1 04 LDA ($04),y[$00:1106] A:CA60 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizcHC:0032 VC:093 00 FL:00 $82/943A A0 08 00 LDY #$0008 A:05F0 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizcHC:0080 VC:093 00 FL:00 $82/943D D1 00 CMP ($00),y[$00:1608] A:05F0 X:024C Y:0008 D:0000 DB:00 S:01FA P:envmxdizcHC:0120 VC:093 00 FL:00 $82/943F B0 CD BCS $CD [$940E] A:05F0 X:024C Y:0008 D:0000 DB:00 S:01FA P:eNvmxdizcHC:0168 VC:093 00 FL:00 $82/9441 B1 04 LDA ($04),y[$00:1108] A:05F0 X:024C Y:0008 D:0000 DB:00 S:01FA P:eNvmxdizcHC:0200 VC:093 00 FL:00 $82/9443 A0 06 00 LDY #$0006 A:05F3 X:024C Y:0008 D:0000 DB:00 S:01FA P:envmxdizcHC:0248 VC:093 00 FL:00 $82/9446 D1 00 CMP ($00),y[$00:1606] A:05F3 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizcHC:0288 VC:093 00 FL:00 $82/9448 90 C4 BCC $C4 [$940E] A:05F3 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizCHC:0336 VC:093 00 FL:00 $82/944A A0 0A 00 LDY #$000A A:05F3 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizCHC:0352 VC:093 00 FL:00 $82/944D B1 04 LDA ($04),y[$00:110A] A:05F3 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0392 VC:093 00 FL:00 $82/944F A0 0C 00 LDY #$000C A:0271 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0440 VC:093 00 FL:00 $82/9452 D1 00 CMP ($00),y[$00:160C] A:0271 X:024C Y:000C D:0000 DB:00 S:01FA P:envmxdizCHC:0480 VC:093 00 FL:00 $82/9454 B0 B8 BCS $B8 [$940E] A:0271 X:024C Y:000C D:0000 DB:00 S:01FA P:eNvmxdizcHC:0528 VC:093 00 FL:00 $82/9456 B1 04 LDA ($04),y[$00:110C] A:0271 X:024C Y:000C D:0000 DB:00 S:01FA P:eNvmxdizcHC:0560 VC:093 00 FL:00 $82/9458 A0 0A 00 LDY #$000A A:0274 X:024C Y:000C D:0000 DB:00 S:01FA P:envmxdizcHC:0608 VC:093 00 FL:00 $82/945B D1 00 CMP ($00),y[$00:160A] A:0274 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizcHC:0648 VC:093 00 FL:00 $82/945D 90 AF BCC $AF [$940E] A:0274 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0696 VC:093 00 FL:00 $82/945F B2 04 LDA ($04) [$00:1100] A:0274 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0728 VC:093 00 FL:00 $82/9461 85 08 STA $08 [$00:0008] A:CB08 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0776 VC:093 00 FL:00 $82/9463 A9 7E 00 LDA #$007E A:CB08 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0808 VC:093 00 FL:00 $82/9466 85 0A STA $0A [$00:000A] A:007E X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0832 VC:093 00 FL:00 $82/9468 B2 00 LDA ($00) [$00:1600] A:007E X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0880 VC:093 00 FL:00 $82/946A 85 52 STA $52 [$00:0052] A:CA60 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0928 VC:093 00 FL:00 $82/946C A7 52 LDA [$52] [$7E:CA60] A:CA60 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0984 VC:093 00 FL:00 $82/946E 48 PHA A:0005 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:1066 VC:093 00 FL:00 $82/946F 3A DEC A A:0005 X:024C Y:000A D:0000 DB:00 S:01F8 P:envmxdizCHC:1096 VC:093 00 FL:00 $82/9470 0A ASL A A:0004 X:024C Y:000A D:0000 DB:00 S:01F8 P:envmxdizCHC:1110 VC:093 00 FL:00 $82/9471 AA TAX A:0008 X:024C Y:000A D:0000 DB:00 S:01F8 P:envmxdizcHC:1124 VC:093 00 FL:00 $82/9472 A7 08 LDA [$08] [$7E:CB08] A:0008 X:0008 Y:000A D:0000 DB:00 S:01F8 P:envmxdizcHC:1162 VC:093 00 FL:00 $82/9474 FC B9 8A JSR ($8AB9,x)[$82:CAC4] A:0003 X:0008 Y:000A D:0000 DB:00 S:01F8 P:envmxdizcHC:1218 VC:093 00 FL:00
Basically the code worked perfectly other than not being able to hit ships, and the issue with the map screen (your cursor cannot select the stage...). Been playing around with surrounding branches to no avail (looking for the branch that keeps the ship invincible from the back). Maybe if you get a chance you can have a look at that one, and see if there is any way to fix it. Sorry to drop all of this on ya, but its the only way that I can keep my calm... lolLast edited by Abystus; 11-20-2011, 06:43:14 PM.
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Code:[COLOR=#0000ff]Adventures of Batman & Robin, The - SNES[/COLOR] Hit Anywhere(Disables grabbing enemies.) DDBB-34BA DDC6-44AF DDB3-3F2A DDE9-4D02 C9BD-4FB2 C9B8-349A
Last edited by nolberto82; 11-20-2011, 11:47:58 PM.
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Code:[COLOR=#0000ff]Captain America and The Avengers - SNES[/COLOR] Hit Anywhere C28E-1F60 EC8E-1FA0 DC8E-14D0 ED8E-1400
Last edited by nolberto82; 11-21-2011, 01:03:00 AM.
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Originally posted by nolberto82 View PostAdded. Will continue with the rests tomorrow.
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Originally posted by AbystusThanks for your work on them. I could never find the hit routine for the batman game, and for Captain America I could only get the smack words to come up whenever I punched... Hopefully it hasn't been too much of a handful so far.
Code:[COLOR=#0000ff]Dead Dance - SNES[/COLOR] Hit Anywhere Both Players DDC4-37A5 DD21-34A7 DD26-3F07
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Originally posted by nolberto82 View PostThe way I see it is that every game makes you learn some thing new. For example:
Code:[COLOR=#0000ff]Dead Dance - SNES[/COLOR] Hit Anywhere Both Players DDC4-37A5 DD21-34A7 DD26-3F07
Last edited by Abystus; 11-21-2011, 02:07:26 PM.
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Originally posted by nolberto82 View PostCode:[COLOR=#008000]Donkey Kong Country (1.0) - SNES[/COLOR] Get Life Balloons From Anywhere 6DC7-3ABB Get KONG Letters From Anywhere 6D2B-C272 Get Banana Bunches From Anywhere 6D20-3E52 Get Midway Barrel From Anywhere 6DEA-CEBB Get Most Single Bananas From Anywhere DD89-32C4 6D88-3A14 DD80-3E34
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Originally posted by AbystusHave any of these just been obvious oversight on my part, or did they require a good bit of debugging to find? Wildcat's has been the hardest hit routine I've actually been able to find, and usually if I can't find it say within an hour or two I pass on it
Originally posted by chronomoonnolberto i needs help about super mario rpg master code you have new codes for this game?
Originally posted by Sly Hedgehognone of those codes works as it makes Donkey and Diddy become stuck in the barrel that make you jump from that
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Originally posted by nolberto82 View PostI may try the arcade version of this game again to see if I get lucky.
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Originally posted by AbystusYea I remember you had problems with enemies behind objects. I'm sure there is a branch that allows them to be hit. Nice work on the SNES version btw!
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