Announcement

Collapse
No announcement yet.

nolberto82 codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by ReyVGM
    I haven't tried these codes, but when you say "Get Life Balloons From Anywhere", does this mean that the second you see a life balloon you will automatically pick it up?
    You don't even have to see the balloon to be able to get it.

    Comment


    • I had this code for months on my computer but forgot to add it to the database.

      Code:
      [COLOR=#0000ff]Joe & Mac - SNES[/COLOR]
      
      Hit Anywhere
      6DC3-0DAD
      DDC4-076D
      C9E5-DDDD
      Added.

      Comment


      • Originally posted by nolberto82 View Post
        I had this code for months on my computer but forgot to add it to the database.

        Code:
        [COLOR=#0000ff]Joe & Mac - SNES[/COLOR]
        
        Hit Anywhere
        6DC3-0DAD
        DDC4-076D
        C9E5-DDDD
        Added.
        Glad I didn't hack it then lol. I was really close on that one from seeing your code though as my code worked on about 99% of enemies depending on their plain. I'm busy fighting Phantom 2049 atm, it's another branch fest where normal enemies can be hit, but as soon as a space ship is encountered your shots have no affect on the ship without changing branches thus making the enemies untouchable (I think it's due to the ship being invincible from the back, trying to change that now).
        Last edited by Abystus; 11-20-2011, 06:10:23 PM.
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

        Comment


        • I've added Phantom 2049 to that list above. What I have found for the game is:

          Phantom 2049

          Hit Routine Checks (I've left my modification out to make it a clean slate on your part):

          Your Plain:
          82943F
          829448

          Above/Below:
          829454
          82945D <--This address causes issues with the map screen selection for some odd reason...

          Code:
          $82/9435 A0 06 00    LDY #$0006              A:CA60 X:024C Y:0BA0 D:0000 DB:00 S:01FA P:eNvmxdizcHC:1360 VC:092 00 FL:00
          $82/9438 B1 04       LDA ($04),y[$00:1106]   A:CA60 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizcHC:0032 VC:093 00 FL:00
          $82/943A A0 08 00    LDY #$0008              A:05F0 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizcHC:0080 VC:093 00 FL:00
          $82/943D D1 00       CMP ($00),y[$00:1608]   A:05F0 X:024C Y:0008 D:0000 DB:00 S:01FA P:envmxdizcHC:0120 VC:093 00 FL:00
          $82/943F B0 CD       BCS $CD    [$940E]      A:05F0 X:024C Y:0008 D:0000 DB:00 S:01FA P:eNvmxdizcHC:0168 VC:093 00 FL:00
          $82/9441 B1 04       LDA ($04),y[$00:1108]   A:05F0 X:024C Y:0008 D:0000 DB:00 S:01FA P:eNvmxdizcHC:0200 VC:093 00 FL:00
          $82/9443 A0 06 00    LDY #$0006              A:05F3 X:024C Y:0008 D:0000 DB:00 S:01FA P:envmxdizcHC:0248 VC:093 00 FL:00
          $82/9446 D1 00       CMP ($00),y[$00:1606]   A:05F3 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizcHC:0288 VC:093 00 FL:00
          $82/9448 90 C4       BCC $C4    [$940E]      A:05F3 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizCHC:0336 VC:093 00 FL:00
          $82/944A A0 0A 00    LDY #$000A              A:05F3 X:024C Y:0006 D:0000 DB:00 S:01FA P:envmxdizCHC:0352 VC:093 00 FL:00
          $82/944D B1 04       LDA ($04),y[$00:110A]   A:05F3 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0392 VC:093 00 FL:00
          $82/944F A0 0C 00    LDY #$000C              A:0271 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0440 VC:093 00 FL:00
          $82/9452 D1 00       CMP ($00),y[$00:160C]   A:0271 X:024C Y:000C D:0000 DB:00 S:01FA P:envmxdizCHC:0480 VC:093 00 FL:00
          $82/9454 B0 B8       BCS $B8    [$940E]      A:0271 X:024C Y:000C D:0000 DB:00 S:01FA P:eNvmxdizcHC:0528 VC:093 00 FL:00
          $82/9456 B1 04       LDA ($04),y[$00:110C]   A:0271 X:024C Y:000C D:0000 DB:00 S:01FA P:eNvmxdizcHC:0560 VC:093 00 FL:00
          $82/9458 A0 0A 00    LDY #$000A              A:0274 X:024C Y:000C D:0000 DB:00 S:01FA P:envmxdizcHC:0608 VC:093 00 FL:00
          $82/945B D1 00       CMP ($00),y[$00:160A]   A:0274 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizcHC:0648 VC:093 00 FL:00
          $82/945D 90 AF       BCC $AF    [$940E]      A:0274 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0696 VC:093 00 FL:00
          $82/945F B2 04       LDA ($04)  [$00:1100]   A:0274 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0728 VC:093 00 FL:00
          $82/9461 85 08       STA $08    [$00:0008]   A:CB08 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0776 VC:093 00 FL:00
          $82/9463 A9 7E 00    LDA #$007E              A:CB08 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0808 VC:093 00 FL:00
          $82/9466 85 0A       STA $0A    [$00:000A]   A:007E X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0832 VC:093 00 FL:00
          $82/9468 B2 00       LDA ($00)  [$00:1600]   A:007E X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:0880 VC:093 00 FL:00
          $82/946A 85 52       STA $52    [$00:0052]   A:CA60 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0928 VC:093 00 FL:00
          $82/946C A7 52       LDA [$52]  [$7E:CA60]   A:CA60 X:024C Y:000A D:0000 DB:00 S:01FA P:eNvmxdizCHC:0984 VC:093 00 FL:00
          $82/946E 48          PHA                     A:0005 X:024C Y:000A D:0000 DB:00 S:01FA P:envmxdizCHC:1066 VC:093 00 FL:00
          $82/946F 3A          DEC A                   A:0005 X:024C Y:000A D:0000 DB:00 S:01F8 P:envmxdizCHC:1096 VC:093 00 FL:00
          $82/9470 0A          ASL A                   A:0004 X:024C Y:000A D:0000 DB:00 S:01F8 P:envmxdizCHC:1110 VC:093 00 FL:00
          $82/9471 AA          TAX                     A:0008 X:024C Y:000A D:0000 DB:00 S:01F8 P:envmxdizcHC:1124 VC:093 00 FL:00
          $82/9472 A7 08       LDA [$08]  [$7E:CB08]   A:0008 X:0008 Y:000A D:0000 DB:00 S:01F8 P:envmxdizcHC:1162 VC:093 00 FL:00
          $82/9474 FC B9 8A    JSR ($8AB9,x)[$82:CAC4] A:0003 X:0008 Y:000A D:0000 DB:00 S:01F8 P:envmxdizcHC:1218 VC:093 00 FL:00

          Basically the code worked perfectly other than not being able to hit ships, and the issue with the map screen (your cursor cannot select the stage...). Been playing around with surrounding branches to no avail (looking for the branch that keeps the ship invincible from the back). Maybe if you get a chance you can have a look at that one, and see if there is any way to fix it. Sorry to drop all of this on ya, but its the only way that I can keep my calm... lol
          Last edited by Abystus; 11-20-2011, 06:43:14 PM.
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • Code:
            [COLOR=#0000ff]Adventures of Batman & Robin, The - SNES[/COLOR]
            
            Hit Anywhere(Disables grabbing enemies.)
            DDBB-34BA
            DDC6-44AF
            DDB3-3F2A
            DDE9-4D02
            C9BD-4FB2
            C9B8-349A
            Added.
            Last edited by nolberto82; 11-20-2011, 11:47:58 PM.

            Comment


            • Code:
              [COLOR=#0000ff]Captain America and The Avengers - SNES[/COLOR]
              
              Hit Anywhere
              C28E-1F60
              EC8E-1FA0
              DC8E-14D0
              ED8E-1400
              Added. Will continue with the rests tomorrow.
              Last edited by nolberto82; 11-21-2011, 01:03:00 AM.

              Comment


              • Originally posted by nolberto82 View Post
                Added. Will continue with the rests tomorrow.
                Thanks for your work on them. I could never find the hit routine for the batman game, and for Captain America I could only get the smack words to come up whenever I punched... Hopefully it hasn't been too much of a handful so far.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • Originally posted by Abystus
                  Thanks for your work on them. I could never find the hit routine for the batman game, and for Captain America I could only get the smack words to come up whenever I punched... Hopefully it hasn't been too much of a handful so far.
                  The way I see it is that every game makes you learn some thing new. For example:

                  Code:
                  [COLOR=#0000ff]Dead Dance - SNES[/COLOR]
                  
                  Hit Anywhere Both Players
                  DDC4-37A5
                  DD21-34A7
                  DD26-3F07
                  Added.

                  Comment


                  • Originally posted by nolberto82 View Post
                    The way I see it is that every game makes you learn some thing new. For example:

                    Code:
                    [COLOR=#0000ff]Dead Dance - SNES[/COLOR]
                    
                    Hit Anywhere Both Players
                    DDC4-37A5
                    DD21-34A7
                    DD26-3F07
                    Added.
                    Have any of these just been obvious oversight on my part, or did they require a good bit of debugging to find? Wildcat's has been the hardest hit routine I've actually been able to find, and usually if I can't find it say within an hour or two I pass on it .
                    Last edited by Abystus; 11-21-2011, 02:07:26 PM.
                    Not taking any requests at this time.

                    Bored? Watch some of my hacks here.

                    Comment


                    • nolberto i needs help about super mario rpg master code you have new codes for this game?

                      Comment


                      • Originally posted by nolberto82 View Post
                        Code:
                        [COLOR=#008000]Donkey Kong Country (1.0) - SNES[/COLOR]
                        
                        Get Life Balloons From Anywhere
                        6DC7-3ABB
                        
                        Get KONG Letters From Anywhere
                        6D2B-C272
                        
                        Get Banana Bunches From Anywhere
                        6D20-3E52
                        
                        Get Midway Barrel From Anywhere
                        6DEA-CEBB
                        
                        Get Most Single Bananas From Anywhere
                        DD89-32C4
                        6D88-3A14
                        DD80-3E34
                        Added.
                        none of those codes works as it makes Donkey and Diddy become stuck in the barrel that make you jump from that

                        Comment


                        • Originally posted by Abystus
                          Have any of these just been obvious oversight on my part, or did they require a good bit of debugging to find? Wildcat's has been the hardest hit routine I've actually been able to find, and usually if I can't find it say within an hour or two I pass on it
                          I don't know about the other games but Wildcat's was in the right location.

                          Originally posted by chronomoon
                          nolberto i needs help about super mario rpg master code you have new codes for this game?
                          No.

                          Originally posted by Sly Hedgehog
                          none of those codes works as it makes Donkey and Diddy become stuck in the barrel that make you jump from that
                          You need version 1.0 not 1.1 or 1.2.

                          Comment


                          • I may try the arcade version of this game again to see if I get lucky. In the meantime:

                            Code:
                            [COLOR=#0000ff]Lethal Enforcers - SNES[/COLOR]
                            
                            Hit Anywhere
                            7925-1FFD
                            6D23-47BD
                            6DBA-446C
                            6D67-472F
                            
                            Invincible
                            6DC2-CF24
                            Added.

                            Comment


                            • Originally posted by nolberto82 View Post
                              I may try the arcade version of this game again to see if I get lucky.
                              Yea I remember you had problems with enemies behind objects. I'm sure there is a branch that allows them to be hit. Nice work on the SNES version btw!
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • Originally posted by Abystus
                                Yea I remember you had problems with enemies behind objects. I'm sure there is a branch that allows them to be hit. Nice work on the SNES version btw!
                                There probably is one. I was trying to find something like that at the time for the Arcade version. As for Phantom 2040 it is indeed the Hit routine but is used by the stage selection and during game play like you said. I'll skip it for now and look at it later.

                                Comment

                                Working...
                                X