I found a video plugin that works with Banjo. Right now I'm working on Doom 64 I found the hit routine but I don't completely understand what is doing.
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@Abystus: I may try your requests again at another time. Doom 64 looks impossible although I found the right location for a Hit Anywhere.
Code:[COLOR="#006400"]Castlevania: Portrait of Ruin - NDS[/COLOR] Hit Anywhere 52014BD0 E588B004 02014BCC E1A00000 D2000000 00000000 Get Items From Anywhere 5201488C E1A00007 02014888 E1A00000 D2000000 00000000
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Originally posted by nolberto82 View Post@Abystus: I may try your requests again at another time. Doom 64 looks impossible although I found the right location for a Hit Anywhere.
Twisted Metal PSX GS
Code:Hit Anywhere
Twisted Metal 2 PSX GS
Code:Hit Anywhere
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@Abystus: Sometimes with 3D games it takes more than just changing a few branches to make a Hit Anywhere code.
Code:[COLOR="#006400"]Castlevania: Order of Ecclesia - NDS[/COLOR] Hit Anywhere(Works with buttons X, Y, L and R) 52031DB0 EBFF1AAA 02031DB4 EB072B29 E21FCA60 00000038 E59F002C E5D00000 E3A02008 E0002002 E1A021A2 E3500000 112FFF1E E3A02004 E0002002 E1A02122 E3500000 E12FFF1E E1A00000 0210117B D2000000 00000000 Get Items From Anywhere 52031B7C EBFF1B37 02031B84 EA000000 D2000000 00000000
Updated to work with other attacks.Last edited by nolberto82; 11-10-2011, 10:10:31 PM.
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Originally posted by nolberto82 View Post@Abystus: Sometimes with 3D games it takes more than just changing a few branches to make a Hit Anywhere code.
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Originally posted by AbystusThis theory applies to almost any type of ASM code because no two games are identical, and sometimes complications do arise. I've had to write custom routines to get certain things to work, but in the end it was worth it in my opinion (and definitely for some of the ones you've written for the N64). Let me know If I'm being too forward about requests (they can become tedious and repetitive), and I'll slack off. Just figured I'd throw it your way since you've already had some experience with the system (along with countless others).
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Originally posted by nolberto82 View PostI have been thinking of trying to do this types of hacks with RAM codes. The only game that I didn't have to write a custom routine was with Ocarina of Time. The rest shared the same routine so I had to check who was attacking and then return to a different address.Last edited by Abystus; 11-11-2011, 12:26:16 AM.
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Originally posted by AbystusIt doesn't seem like it would be entirely possible with RAM alone due to some of the conditions that need to be met in certain areas of the game and not all the time. Modifying ROM usually only modifies the specific routine you change, but modifying ram would alter the value read by the ROM throughout the game which may cause issues in other places in the game. I'm sure in some circumstances it would work, but I think most codes derived of this method would be quite long, and would most likely consume a lot more testing time to produce a working code that doesn't break everything else. I would assume both Ram and Rom used together would be a better alternative (if your looking to break away from straight ROM hacks), depending on what your trying to accomplish as the end result.Last edited by nolberto82; 11-11-2011, 12:51:03 AM.
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Code:[COLOR="#006400"]Super Mario Advance 4 - Super Mario Bros. 3 (V1.0) - GBA[/COLOR] Fireballs Hit Anywhere 60D915A1 0CBE81CF CDE8AE47 E0DF7372 9522EE75 D068E700 CDE8AE47 E0DF7372 Tail hits Anywhere E0F25C8D EA94949E CDE8AE47 E0DF7372
Last edited by nolberto82; 11-13-2011, 06:32:22 PM.
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Code:[COLOR="#0000FF"]Metroid - NES[/COLOR] Get Items From Anywhere(Missile and energy expansion packs and the rest of the items. Item must be in your viewing area.) AEXSNLTG
Last edited by nolberto82; 11-14-2011, 01:19:11 AM.
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Hey would you mind giving Bionic Commando NES a try for "Hit Anywhere"? Tried a few times now, and have only found codes for certain enemies, while others require all new codes (giving me fits). Seems that the hit routine in this one doesn't seem to like me. Enemy health is located in the 078x section of memory. I think this one may turn out to be a massive code involving at least 4 lines per "type" of enemy, and additional codes depending on their state (ducking, standing, etc). Any help on this one is appreciated.Last edited by Abystus; 11-14-2011, 03:13:06 AM.
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Did you have any problems at all making this code? I haven't gotten a chance to test it out just yet (at work), but I will give it a try when I get home. Thanks for taking the time to look into it.Last edited by Abystus; 11-14-2011, 11:15:08 AM.
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Originally posted by Abystus
Did you have any problems at all making this code? I haven't gotten a chance to test it out just yet (at work), but I will give it a try when I get home. Thanks for taking the time to look into it.
Code:[COLOR="#008000"]The Legend of Kage 2 - NDS[/COLOR] Hit Anywhere 02039E7C EBFF1A4F E20007C0 00000028 E92D0001 E59F0014 E1580000 059FE010 E8BD0001 E1500002 E12FFF1E E1A00000 020BB0C4 02039EB0 D2000000 00000000
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