Announcement

Collapse
No announcement yet.

nolberto82 codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I found a video plugin that works with Banjo. Right now I'm working on Doom 64 I found the hit routine but I don't completely understand what is doing.

    Comment


    • @Abystus: I may try your requests again at another time. Doom 64 looks impossible although I found the right location for a Hit Anywhere.

      Code:
      [COLOR="#006400"]Castlevania: Portrait of Ruin - NDS[/COLOR]
      
      Hit Anywhere
      52014BD0 E588B004
      02014BCC E1A00000
      D2000000 00000000
      
      Get Items From Anywhere
      5201488C E1A00007
      02014888 E1A00000
      D2000000 00000000
      Added.

      Comment


      • Code:
        [COLOR="#006400"]Castlevania: Dawn of Sorrow - NDS[/COLOR]
        
        Hit Anywhere
        5201409C E1A00005
        02014098 E1A00000
        D2000000 00000000
        
        Get Items From Anywhere
        52013D7C E1A00007
        02013D78 E1A00000
        D2000000 00000000
        Added.

        Comment


        • Originally posted by nolberto82 View Post
          @Abystus: I may try your requests again at another time. Doom 64 looks impossible although I found the right location for a Hit Anywhere.
          Trust me, I know your frustration. Recently I've ran into several games myself that have posed a suitable challenge (most I don't find a fix for). I appreciate you taking the time to look at them, and hopefully we will see more hacks for this system from you in the future. I do have two requests you may be able to fill if you get some time (more open world games yay!, only this time not for the N64):

          Twisted Metal PSX GS

          Code:
          Hit Anywhere

          Twisted Metal 2 PSX GS

          Code:
          Hit Anywhere
          Not taking any requests at this time.

          Bored? Watch some of my hacks here.

          Comment


          • @Abystus: Sometimes with 3D games it takes more than just changing a few branches to make a Hit Anywhere code.

            Code:
            [COLOR="#006400"]Castlevania: Order of Ecclesia - NDS[/COLOR]
            
            Hit Anywhere(Works with buttons X, Y, L and R)
            52031DB0 EBFF1AAA
            02031DB4 EB072B29
            E21FCA60 00000038
            E59F002C E5D00000
            E3A02008 E0002002
            E1A021A2 E3500000
            112FFF1E E3A02004
            E0002002 E1A02122
            E3500000 E12FFF1E
            E1A00000 0210117B
            D2000000 00000000
            
            Get Items From Anywhere
            52031B7C EBFF1B37
            02031B84 EA000000
            D2000000 00000000
            Added.

            Updated to work with other attacks.
            Last edited by nolberto82; 11-10-2011, 10:10:31 PM.

            Comment


            • Originally posted by nolberto82 View Post
              @Abystus: Sometimes with 3D games it takes more than just changing a few branches to make a Hit Anywhere code.
              This theory applies to almost any type of ASM code because no two games are identical, and sometimes complications do arise. I've had to write custom routines to get certain things to work, but in the end it was worth it in my opinion (and definitely for some of the ones you've written for the N64). Let me know If I'm being too forward about requests (they can become tedious and repetitive), and I'll slack off. Just figured I'd throw it your way since you've already had some experience with the system (along with countless others).
              Not taking any requests at this time.

              Bored? Watch some of my hacks here.

              Comment


              • Originally posted by Abystus
                This theory applies to almost any type of ASM code because no two games are identical, and sometimes complications do arise. I've had to write custom routines to get certain things to work, but in the end it was worth it in my opinion (and definitely for some of the ones you've written for the N64). Let me know If I'm being too forward about requests (they can become tedious and repetitive), and I'll slack off. Just figured I'd throw it your way since you've already had some experience with the system (along with countless others).
                I have been thinking of trying to do this types of hacks with RAM codes. The only game that I didn't have to write a custom routine was with Ocarina of Time. The rest shared the same routine so I had to check who was attacking and then return to a different address.

                Comment


                • Originally posted by nolberto82 View Post
                  I have been thinking of trying to do this types of hacks with RAM codes. The only game that I didn't have to write a custom routine was with Ocarina of Time. The rest shared the same routine so I had to check who was attacking and then return to a different address.
                  It doesn't seem like it would be entirely possible with RAM alone due to some of the conditions that need to be met in certain areas of the game and not all the time. Modifying ROM usually only modifies the specific routine you change, but modifying ram would alter the value read by the ROM throughout the game which may cause issues in other places in the game. I'm sure in some circumstances it would work, but I think most codes derived of this method would be quite long, and would most likely consume a lot more testing time to produce a working code that doesn't break everything else. I would assume both Ram and Rom used together would be a better alternative (if your looking to break away from straight ROM hacks), depending on what your trying to accomplish as the end result.
                  Last edited by Abystus; 11-11-2011, 12:26:16 AM.
                  Not taking any requests at this time.

                  Bored? Watch some of my hacks here.

                  Comment


                  • Originally posted by Abystus
                    It doesn't seem like it would be entirely possible with RAM alone due to some of the conditions that need to be met in certain areas of the game and not all the time. Modifying ROM usually only modifies the specific routine you change, but modifying ram would alter the value read by the ROM throughout the game which may cause issues in other places in the game. I'm sure in some circumstances it would work, but I think most codes derived of this method would be quite long, and would most likely consume a lot more testing time to produce a working code that doesn't break everything else. I would assume both Ram and Rom used together would be a better alternative (if your looking to break away from straight ROM hacks), depending on what your trying to accomplish as the end result.
                    It is possible to do such a thing. Sometime ago I accomplish a Hit Anywhere with RAM codes for one of the GBA's Castlevania: Circle Of The Moon. That code only took 2 lines. It may not work for every game but it might work for the problematic ones. I'm still doing ASM hacks because you can get more incredible codes that way. Besides I just like too see what the game is doing too.
                    Last edited by nolberto82; 11-11-2011, 12:51:03 AM.

                    Comment


                    • Code:
                      [COLOR="#006400"]Super Mario Advance 4 - Super Mario Bros. 3 (V1.0) - GBA[/COLOR]
                      
                      Fireballs Hit Anywhere
                      60D915A1 0CBE81CF
                      CDE8AE47 E0DF7372
                      9522EE75 D068E700
                      CDE8AE47 E0DF7372
                      
                      Tail hits Anywhere
                      E0F25C8D EA94949E
                      CDE8AE47 E0DF7372
                      Added.
                      Last edited by nolberto82; 11-13-2011, 06:32:22 PM.

                      Comment


                      • Code:
                        [COLOR="#0000FF"]Metroid - NES[/COLOR]
                        
                        Get Items From Anywhere(Missile and energy expansion packs and the rest of the items. Item must be in your viewing area.)
                        AEXSNLTG
                        Added.
                        Last edited by nolberto82; 11-14-2011, 01:19:11 AM.

                        Comment


                        • Hey would you mind giving Bionic Commando NES a try for "Hit Anywhere"? Tried a few times now, and have only found codes for certain enemies, while others require all new codes (giving me fits). Seems that the hit routine in this one doesn't seem to like me. Enemy health is located in the 078x section of memory. I think this one may turn out to be a massive code involving at least 4 lines per "type" of enemy, and additional codes depending on their state (ducking, standing, etc). Any help on this one is appreciated.
                          Last edited by Abystus; 11-14-2011, 03:13:06 AM.
                          Not taking any requests at this time.

                          Bored? Watch some of my hacks here.

                          Comment


                          • Code:
                            [COLOR="#0000FF"]Bionic Commando - NES[/COLOR]
                            
                            Hit Anywhere(Should work on on all enemies.)
                            AVXENVSL
                            AVNVUKAL
                            AVKOPEEP
                            SZKTVUOO
                            ATOVUGAZ

                            Comment


                            • Did you have any problems at all making this code? I haven't gotten a chance to test it out just yet (at work), but I will give it a try when I get home. Thanks for taking the time to look into it.
                              Last edited by Abystus; 11-14-2011, 11:15:08 AM.
                              Not taking any requests at this time.

                              Bored? Watch some of my hacks here.

                              Comment


                              • Originally posted by Abystus

                                Did you have any problems at all making this code? I haven't gotten a chance to test it out just yet (at work), but I will give it a try when I get home. Thanks for taking the time to look into it.
                                No problem at all. It was near the breakpoint so I didn't need to go on a long search for it.

                                Code:
                                [COLOR="#008000"]The Legend of Kage 2 - NDS[/COLOR]
                                
                                Hit Anywhere
                                02039E7C EBFF1A4F
                                E20007C0 00000028
                                E92D0001 E59F0014
                                E1580000 059FE010
                                E8BD0001 E1500002
                                E12FFF1E E1A00000
                                020BB0C4 02039EB0
                                D2000000 00000000
                                Added.

                                Comment

                                Working...
                                X