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  • Originally posted by nolberto82 View Post
    @Abystus: KIG is programmed that way. It constantly writes to the player's health addresses. What I did to get the right location was to attack the CPU and press go in the Command window until you get the right address.
    It's just odd that the address only gets written to on projectiles. Shouldn't any attack cause a break on write to that address? The breaks only occur during the projectile and the following animation, after that it resumes normal game play until the next projectile.
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • Originally posted by nolberto82 View Post
      @Demonic: I have done some code hacking for the NDS but never released anything until now. I checking the code on my R4 right now. There are some enemies and one boss who aren't affected by it thus far.
      Interesting. Maybe it uses a different routine for certain enemies. By the way, for the enemies that doesn't get affected by it, are they the same kind of enemy like "x enemy" and another "x enemy" (one that looks exactly the same) or "x enemy", and "y enemy" (a different one)?
      I only bother with things that interest me.

      Comment


      • @Abystus: That game might be corrupted. When you set the break on write on the health address the debugger is supposed to snap instantly.

        @Demonic722: The game uses 3 routines for hit detection. One for horizontal levels, one for some vertical levels and one for the big orange fish and other enemies. I still need to do the one for the vertical levels.

        Code:
        [COLOR="Green"]New Super Mario Brothers - NDS[/COLOR]
        
        Fireballs Hit Anywhere(Better version. Works on all levels except for 2 of them.)
        52020574 E7910100
        02020578 EAFF8258
        E2000EE0 00000020
        E92D0003 E59F100C
        E59F000C E5810000
        E8BD0003 E12FFF1E
        01FFDDB8 EA000C50
        D2000000 00000000
        E2000F00 00000054
        E92D0002 E59F1040
        E1500001 1A000003
        E3560010 0A000007
        E3560020 0A000005
        E59F1028 E1500001
        1A000004 E3560040
        0A000000 EA000001
        E8BD0002 EAFFF3C0
        E8BD0002 E59A5060
        EAFFF39B 021294AC
        021B6AFC 00000000
        D2000000 00000000
        520A4378 E5902014
        020A437C EBFD725F
        E2000D00 00000038
        E92D0002 E59F1024
        E1500001 1A000004
        E3560010 1A000002
        E8BD0002 E59FE010
        E12FFF1E E8BD0002
        E59E0060 E12FFF1E
        021294AC 020A4414
        D2000000 00000000
        
        Walk Through Walls(Hold R. Only horizontally.)
        52020244 E7D10000
        02020248 EAFF82EC
        520A9698 0A000002
        020A9698 E1A00000
        520A96A4 0A00000E
        020A96A4 EA00000E
        E2000E00 00000020
        E92D0003 E59F000C
        E59F100C E5801000
        E8BD0003 E12FFF1E
        01FFE328 EA000ABC
        D2000000 00000000
        E2000E20 00000060
        E92D0300 E59F9040
        E5D99000 E3590040
        0A00000A E59F9034
        E1D990B0 E3A08C01
        E0099008 E3590C01
        0A000004 E59F9020
        E159000A 1A000001
        E8BD0300 E59FF014
        E8BD0300 E2150601
        E59FF00C 020CA898
        04000130 021B6BAC
        01FFE57C 01FFE32C
        D2000000 00000000
        
        Disable Autoscroll
        5201F7A8 E35000D2
        0201F7A4 EBFF8585
        E2000DC0 00000010
        E1DA00B0 E35000DA
        03A000D2 E12FFF1E
        D2000000 00000000
        
        Disable Death(Lava and other hazards.)
        02104AF4 E3A03A05
        02104AF8 E58030D4
        02104B24 E3A03A05
        02104B28 E58030D4
        021100B8 E3A03A05
        021100BC E58030D4
        02104B40 E1A00000
        02104B88 E1A00000
        Added.
        Last edited by nolberto82; 10-25-2011, 10:39:08 PM.

        Comment


        • i have a request for Bucky O'Hare Game Genie code

          One Hit Boss because Green Planet's Boss was hard to beat

          Comment


          • Code:
            [COLOR="#006400"]Contra 4 - NDS[/COLOR]
            
            Hit Anywhere(2D Stages)
            02014614 E1A00000
            0200DA40 E1A00000
            Added.
            Last edited by nolberto82; 10-27-2011, 06:21:29 PM.

            Comment


            • are you blind, nolberto? why you ignored my requests? first was about Phantom 2040 for Sega Genesis that i already posted in few pages back and now it's about NES' Bucky O'Hare that i posted yesterday and it's above YOU!

              Comment


              • Originally posted by Sly Hedgehog View Post
                are you blind, nolberto? why you ignored my requests? first was about Phantom 2040 for Sega Genesis that i already posted in few pages back and now it's about NES' Bucky O'Hare that i posted yesterday and it's above YOU!
                Just because you request something does not mean it has to be filled. I'm sure if he looks into it, then he will respond about your requests.
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • @Sly Hedgehog: Don't bother requesting any codes to me. The last code I made for you it didn't even passed your mind to say thank you and now you are mad I find that laughable. I only going to make codes for people that show appreciation. Yes I am blind to ungrateful people like you.

                  Comment


                  • Originally posted by nolberto82 View Post
                    @Demonic722: The game uses 3 routines for hit detection. One for horizontal levels, one for some vertical levels and one for the big orange fish and other enemies. I still need to do the one for the vertical levels.
                    I've never made a "Hit Anywhere" Code, but this actually sounds interesting. How do you go about searching for the address that tells whether or not you have hit an enemy?
                    I only bother with things that interest me.

                    Comment


                    • @Demonic722: I made a guide for Hit Anywhere right here. Although it deals with a NES game it should apply to any system. As the guide says you need to find the point in the game where the enemy gets hit by the player. Find the enemy's health and work trace it back to that point with a debugger.
                      Last edited by nolberto82; 10-27-2011, 06:46:49 PM.

                      Comment


                      • Thanks! I'll check this out soon.
                        I only bother with things that interest me.

                        Comment


                        • nolberto- i'm sorry for being selfish.. i now remembers. thanks for Revenge of Shinobi codes that i requested two months ago.

                          Comment


                          • Code:
                            [COLOR="#006400"]Yoshi Island - NDS[/COLOR]
                            
                            Get Items From Anywhere(Red coins, flowers and character coins.)
                            02004004 EA055799
                            E2159E80 00000020
                            E92D0003 E59F000C
                            E59F100C E5801000
                            E8BD0003 E12FFF1E
                            01FF8978 EA058548
                            D2000000 00000000
                            E2159EB0 00000058
                            E92D0008 E59F3038
                            E1520003 0A000008
                            E59F3030 E1520003
                            0A000005 E59F3028
                            E1520003 0A000002
                            E8BD0008 E15C0004
                            E59FF018 E8BD0008
                            E3A00001 E59FF010
                            E1A00000 020D88BC
                            020E02D4 020D62C0
                            01FF897C 01FF89D8
                            D2000000 00000000
                            
                            Jump in Midair
                            520F5494 1C28D043
                            020F5498 FCD2F064
                            E2159E40 00000038
                            480AB407 22027801
                            D1094011 22017801
                            D1054011 46864806
                            30A8BC07 47701C29
                            46864804 4770BC07
                            46C046C0 020E8EBA
                            020F549D 020F551F
                            D2000000 00000000
                            
                            Invincible Lava
                            520F1BF0 2101682A
                            120F2F78 0000E00F
                            120F2FA0 00004770
                            020F1BFC 702C2451
                            D2000000 00000000
                            
                            Invincible Spikes
                            520F1C18 D0044208
                            120F2FCC 00004770
                            120F1C22 000046C0
                            120F1C24 000046C0
                            D2000000 00000000
                            This is a new Get Items From Anywhere since the last one had some problems.

                            Added.
                            Last edited by nolberto82; 10-30-2011, 07:16:24 PM.

                            Comment


                            • Code:
                              [COLOR="#006400"]Legend of Zelda: Phantom Hourglass, The - NDS[/COLOR]
                              
                              Hit Anywhere
                              520C1FB8 E2061002
                              020C1FC0 E35E0000
                              020C1FC4 1A000018
                              D2000000 00000000
                              
                              Get Hearts From Anywhere
                              5213A4EC E59F0278
                              0213A4E8 E1A00000
                              D2000000 00000000
                              
                              Get Rupees From Anywhere
                              5213B210 E3500000
                              0213B214 E1A00000
                              D2000000 00000000
                              Added.
                              Last edited by nolberto82; 10-30-2011, 07:16:44 PM.

                              Comment


                              • Originally posted by nolberto82 View Post
                                Code:
                                [COLOR=#006400]Yoshi Island - NDS[/COLOR]
                                Invincible Lava
                                520F1BF0 2101682A
                                120F2F78 0000E00F
                                120F2FA0 00004770
                                020F1BFC 702C2451
                                
                                Invincible Spikes
                                520F1C18 D0044208
                                120F2FCC 00004770
                                120F1C22 000046C0
                                120F1C24 000046C0
                                Tip for these two: Remember to terminate these conditional codes with a D0 or D2 line (preferably a D2 line) or execution status will return false and the code won't work.
                                Last edited by Demonic722; 10-30-2011, 02:13:33 PM.
                                I only bother with things that interest me.

                                Comment

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