Toki is such an amazing Arcade and NES game. It's one of my favorite hidden gems (unknown great game)
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Last edited by OldSchoolGamer; 10-11-2011, 07:55:18 PM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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@adaml: Thanks .
@OldSchoolGamer: I don't know of any game that is like Marble Madness.
Code:[COLOR="Blue"]Peace Keepers - SNES[/COLOR] Hit Anywhere 3DA1-C7D1 DDA1-C701 D5A1-C761 FDA1-C7A1 58A5-CDD1
Last edited by nolberto82; 10-12-2011, 07:51:53 PM.
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Code:[COLOR="Green"]Teenage Mutant Ninja Turtles: Fall of the Foot Clan - Gameboy[/COLOR] Hit Anywhere 3ED-DFC-D52 B8D-E2C-6EC 3EE-23C-D52 B8E-26C-6EC
Last edited by nolberto82; 10-13-2011, 01:05:33 AM.
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Originally posted by nolberto82 View Post@OldSchoolGamer: I don't know of any game that is like Marble Madness.
(I see there are racing car games called Top Spin, but they obviously aren't the game I am searching for)Last edited by OldSchoolGamer; 10-13-2011, 07:15:18 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Originally posted by OldSchoolGamer View Post... i forget the term used for an object that spins like a dradle... ya know those objects as a kid that you would spin it on a table or the floor and it would keep spinning for awhile.
Try Spindizzy Worlds.
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Code:[COLOR="Green"]Super Mario Land (V1.1) - GB[/COLOR] Power Ball Hits Anywhere(Only works on enemies that are harm by the power ball.) 000-51D-A21 E10-52D-5DE E50-53D-5DE 000-54D-5DE [COLOR="Green"]Super Mario Land (V1.0) - GB[/COLOR] Power Ball Hits Anywhere(Only works on enemies that are harm by the power ball.) 000-48D-A21 E10-49D-5DE E50-4AD-5DE 000-4BD-5DE
Last edited by nolberto82; 10-13-2011, 07:48:46 PM.
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Code:[COLOR="Green"]Super Mario Land 2 - 6 Golden Coins (V1.0) - GB[/COLOR] Always Have Fireballs 002-CBC-E69 Fireball Hits Anywhere 610-5FC-19B 4B0-49C-19B [COLOR="Green"]Super Mario Land 2 - 6 Golden Coins (V1.2) - GB[/COLOR] Always Have Fireballs 002-CEC-E69 Fireball Hits Anywhere 4E0-4CC-197 640-62C-197
Last edited by nolberto82; 10-13-2011, 09:21:29 PM.
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Code:[COLOR="Green"]Double Dragon - GB[/COLOR] One Hit Kills(Bosses die in 3 hits) 00B-629-F7A 00A-DA9-4CA Hit Anywhere 4CE-989-F78 18E-979-6EE
Last edited by nolberto82; 10-14-2011, 12:14:19 AM.
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The object is called a "top". They "spin". lol.
Try Spindizzy Worlds.
Nolberto, for (SNES) Spindizzy Worlds, could you please make the same type of movement code that you made for Snake Rattle 'N Roll? The code I am referring to is the "Better Controls" code found here: http://gamehacking.org/?s=v2&sys=5&gid=4727Last edited by OldSchoolGamer; 10-14-2011, 12:25:54 AM.Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG
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Code:[COLOR="Blue"]Samurai Showdown - SNES[/COLOR] Hit Anywhere Both Players DD03-8FDD
Last edited by nolberto82; 10-15-2011, 01:22:26 PM.
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Code:[COLOR="Blue"]Art of Fighting - SNES[/COLOR] Hit Anywhere Both Players 6D14-7DD4 Invincibility(Except projectiles) 3D17-7464 DD17-74A4 DD17-77D4
Last edited by nolberto82; 10-15-2011, 01:22:15 PM.
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