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  • Toki is such an amazing Arcade and NES game. It's one of my favorite hidden gems (unknown great game)
    Last edited by OldSchoolGamer; 10-11-2011, 07:55:18 PM.
    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

    Comment


    • @adaml: Thanks .
      @OldSchoolGamer: I don't know of any game that is like Marble Madness.

      Code:
      [COLOR="Blue"]Peace Keepers - SNES[/COLOR]
      
      Hit Anywhere
      3DA1-C7D1
      DDA1-C701
      D5A1-C761
      FDA1-C7A1
      58A5-CDD1
      Added.
      Last edited by nolberto82; 10-12-2011, 07:51:53 PM.

      Comment


      • Code:
        [COLOR="Green"]Teenage Mutant Ninja Turtles: Fall of the Foot Clan - Gameboy[/COLOR]
        
        Hit Anywhere
        3ED-DFC-D52
        B8D-E2C-6EC
        3EE-23C-D52
        B8E-26C-6EC
        Added.
        Last edited by nolberto82; 10-13-2011, 01:05:33 AM.

        Comment


        • Originally posted by nolberto82 View Post
          @OldSchoolGamer: I don't know of any game that is like Marble Madness.
          I remember somebody once telling me of a game that was somewhat similiar. I forgot the name of the game but I believe it had the word "Topspin" in it, but I could be wrong. Maybe the word "Topspin" was used in the gameplay. I think the game was for the SNES. But I don't really remember. The gameplay looked like the user controlled a dradle looking object... i forget the term used for an object that spins like a dradle... ya know those objects as a kid that you would spin it on a table or the floor and it would keep spinning for awhile. Well anyways, the gameplay looked like you controlled a similiar looking object.

          (I see there are racing car games called Top Spin, but they obviously aren't the game I am searching for)
          Last edited by OldSchoolGamer; 10-13-2011, 07:15:18 AM.
          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

          Comment


          • Originally posted by OldSchoolGamer View Post
            ... i forget the term used for an object that spins like a dradle... ya know those objects as a kid that you would spin it on a table or the floor and it would keep spinning for awhile.
            The object is called a "top". They "spin". lol.

            Try Spindizzy Worlds.
            Please put all complaints in writing and submit them here.

            Above link not working? Try here.

            Comment


            • Code:
              [COLOR="Green"]Super Mario Land (V1.1) - GB[/COLOR]
              
              Power Ball Hits Anywhere(Only works on enemies that are harm by the power ball.)
              000-51D-A21
              E10-52D-5DE
              E50-53D-5DE
              000-54D-5DE
              
              [COLOR="Green"]Super Mario Land (V1.0) - GB[/COLOR]
              
              Power Ball Hits Anywhere(Only works on enemies that are harm by the power ball.)
              000-48D-A21
              E10-49D-5DE
              E50-4AD-5DE
              000-4BD-5DE
              Added.
              Last edited by nolberto82; 10-13-2011, 07:48:46 PM.

              Comment


              • Code:
                [COLOR="Green"]Super Mario Land 2 - 6 Golden Coins (V1.0) - GB[/COLOR]
                
                Always Have Fireballs
                002-CBC-E69
                
                Fireball Hits Anywhere
                610-5FC-19B
                4B0-49C-19B
                
                [COLOR="Green"]Super Mario Land 2 - 6 Golden Coins (V1.2) - GB[/COLOR]
                
                Always Have Fireballs
                002-CEC-E69
                
                Fireball Hits Anywhere
                4E0-4CC-197
                640-62C-197
                Added.
                Last edited by nolberto82; 10-13-2011, 09:21:29 PM.

                Comment


                • Code:
                  [COLOR="Green"]Double Dragon - GB[/COLOR]
                  
                  One Hit Kills(Bosses die in 3 hits)
                  00B-629-F7A
                  00A-DA9-4CA
                  
                  Hit Anywhere
                  4CE-989-F78
                  18E-979-6EE
                  Added.
                  Last edited by nolberto82; 10-14-2011, 12:14:19 AM.

                  Comment


                  • The object is called a "top". They "spin". lol.

                    Try Spindizzy Worlds.
                    Yeah that's it...for both, hah! Thanks. This game must be rare because I've never heard of it until recently and nobody, besides you, knew what game I was talking about.

                    Nolberto, for (SNES) Spindizzy Worlds, could you please make the same type of movement code that you made for Snake Rattle 'N Roll? The code I am referring to is the "Better Controls" code found here: http://gamehacking.org/?s=v2&sys=5&gid=4727
                    Last edited by OldSchoolGamer; 10-14-2011, 12:25:54 AM.
                    Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                    Comment


                    • Code:
                      [COLOR="Green"]Double Dragon 2 - GB[/COLOR]
                      
                      Invincibility
                      C94-E6C-6EE
                      
                      One Hit Kills
                      016-F4A-F7A
                      006-F2A-D5E
                      007-72A-D5A
                      007-A3A-F7A
                      
                      Hit Anywhere
                      233-A0C-A2B
                      183-9FC-081
                      Added.

                      Comment


                      • Code:
                        [COLOR="Green"]Battletoads - GB[/COLOR]
                        
                        Invincibility
                        047-7DD-E6E
                        367-7CD-4CA
                        
                        One Hit Kills
                        00E-9AD-B3E

                        Comment


                        • Can you make a Game Genie code for the SNES version of Samurai Shodown that keeps your defeated opponent laying down the second time you beat them? I hate how they sit up. The arcade doesn't do that so why should the home version do so? Thanks.

                          Comment


                          • Code:
                            [COLOR="Green"]Bram Stoker's Dracula - GB[/COLOR]
                            
                            Invincibility
                            006-72F-80E 
                            
                            Infinite Ammo
                            FA1-21E-4C1 
                            
                            Infinite Time
                            FAD-50D-4C1
                            Added.

                            Comment


                            • Code:
                              [COLOR="Blue"]Samurai Showdown - SNES[/COLOR]
                              
                              Hit Anywhere Both Players
                              DD03-8FDD
                              Added.
                              Last edited by nolberto82; 10-15-2011, 01:22:26 PM.

                              Comment


                              • Code:
                                [COLOR="Blue"]Art of Fighting - SNES[/COLOR]
                                
                                Hit Anywhere Both Players
                                6D14-7DD4
                                
                                Invincibility(Except projectiles)
                                3D17-7464
                                DD17-74A4
                                DD17-77D4
                                Added.
                                Last edited by nolberto82; 10-15-2011, 01:22:15 PM.

                                Comment

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