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  • Originally posted by nolberto82 View Post
    Code:
      
    [COLOR="Blue"]Final Fight - MAME[/COLOR]
    
    <cheat desc="Hit Anywhere When Enemies Are Close">
        <script state="run">
          <action>maincpu.mw@00705C=6000</action>
        </script>
      </cheat>
    Tried everything but that is the best I could come up with.
    I would assume as long as they can't attack you at the range you can get hit from all should be fine. BTW the Area 51 code was a blast as I've never sat through and beat the game (the ending is meh if your interested). Lots of fun just holding the button down (machine gun + inf ammo/health) owning everything on the screen from aliens, windows, power ups, soldiers, etc... Have there been any games on the list that you have attempted yet didn't find anything for? Thanks for continuing to working on my list.
    Not taking any requests at this time.

    Bored? Watch some of my hacks here.

    Comment


    • Originally posted by Abystus
      I would assume as long as they can't attack you at the range you can get hit from all should be fine. BTW the Area 51 code was a blast as I've never sat through and beat the game (the ending is meh if your interested). Lots of fun just holding the button down (machine gun + inf ammo/health) owning everything on the screen from aliens, windows, power ups, soldiers, etc... Have there been any games on the list that you have attempted yet didn't find anything for? Thanks for continuing to working on my list.
      You're welcome. Final Fight checks to see if you are close to an enemy. When I try changing the branch the game resets. I thought AREA 51 was going to give me a hard time but it was the easiest code to make thus far. Raiden uses a CPU that I have never dealt with before plus the game is coded in a weird way. Lethal Enforcers I found the code but when the enemies are behind doors or cars it doesn't work.

      Code:
      [COLOR="Blue"]The Punisher (World 930422) - MAME[/COLOR]
      
        <cheat desc="Hit Anywhere">
          <script state="run">
            <action>maincpu.mw@0905C2=4E71</action>
            <action>maincpu.mw@09135C=4E71</action>
            <action>maincpu.mw@092FC4=4E71</action>
            <action>maincpu.mw@0939AE=4E71</action>
          </script>
        </cheat>
      
        <cheat desc="One Hit Kills">
          <script state="run">
            <action>maincpu.mw@096B4E=6000</action>
            <action>maincpu.mw@02C1D0=6002</action>
            <action>maincpu.mw@05C158=6000</action>
            <action>maincpu.mw@0913FE=446C</action>
            <action>maincpu.mw@095FF2=446C</action>
            <action>maincpu.mw@093A24=446C</action>
          </script>
      Last edited by nolberto82; 09-09-2011, 10:33:27 PM.

      Comment


      • Code:
        [COLOR="Blue"]Virtua Fighter - MAME[/COLOR]
        
          <cheat desc="Hit Anywhere PL1">
            <script state="run">
              <action>maincpu.ob@FFAF9A=CD</action>
              <action>maincpu.ob@FFAF9B=CD</action>
              <action>maincpu.ob@FF9C6F=CD</action>
              <action>maincpu.ob@FF9C70=CD</action>
              <action>maincpu.ob@FF9C71=CD</action>
            </script>
          </cheat>

        Comment


        • Code:
          [COLOR="Blue"]Tekken (World, TE4/VER.C) - MAME[/COLOR]
          
            <cheat desc="Hit Anywhere">
              <script state="run">
                <action>maincpu.pd@80023110=1000005C</action>
              </script>
            </cheat>

          Comment


          • Code:
            [COLOR="Blue"]Tekken 2 (US, TES3/VER.D) - MAME[/COLOR]
            
              <cheat desc="Hit Anywhere Both Players">
                <script state="run">
                  <action>maincpu.pd@80175E84=000000000</action>
                </script>
              </cheat>

            Comment


            • Nolberto, can you help me with my Mortal Kombat (SNES) "Blood Code"? It has its own thread but so far no responses. The code is FDB4-DD07 FDB4-DFA7. It's an alright code but I still see sweat in the "blood" and I'd like it to be totally gone. Any help would be greatly appreciated.

              Thank you.

              Comment


              • Originally posted by nolberto82 View Post
                You're welcome. Final Fight checks to see if you are close to an enemy. When I try changing the branch the game resets. I thought AREA 51 was going to give me a hard time but it was the easiest code to make thus far. Raiden uses a CPU that I have never dealt with before plus the game is coded in a weird way. Lethal Enforcers I found the code but when the enemies are behind doors or cars it doesn't work.
                The way your describing Final Fight makes me think there should be 2 branches somewhere above in a trace that that determine the outcome of the close branch your describing (X comparison, Y comparison, then if both of those are true a close flag is set for that enemy which causes your branch to be true or false). I could be totally wrong of course as I haven't seen the code. If I am able to grasp the debugger/asm I'll have a look at that one this week.

                It's a shame about the Lethal Enforcers one, as I'm sure it would have been as explosive as the Area 51 game. Very nice work on The Punisher, Tekken 1-2, and Virtual fighter games so far. I need to get these downloaded so I can test em out!
                Not taking any requests at this time.

                Bored? Watch some of my hacks here.

                Comment


                • Were you able to make that "Infinite Time For Mini-Game During Intermission" for (NES) Blades of Steel. I understand that "Infinite Time" codes are one of the easiest codes to make. But I'm not sure if the same general rule applies to this rare case for the mini-game. Did you try making it and couldn't?
                  Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                  Comment


                  • Originally posted by OldSchoolGamer View Post
                    Were you able to make that "Infinite Time For Mini-Game During Intermission" for (NES) Blades of Steel. I understand that "Infinite Time" codes are one of the easiest codes to make. But I'm not sure if the same general rule applies to this rare case for the mini-game. Did you try making it and couldn't?
                    I'm not one to usually complain about this, but why is it that people that request simple codes don't attempt to learn how to hack them (especially people that are knowledgeable with the emulator used to hack it)? You have something like "Infinite Time" which is one of the most basic things you can hack and yet people don't even attempt to hack it themselves (if you can see a counter on the screen it's most likely something you can find in the standard cheat search, and even if you couldn't see the counter it's the same principle).

                    Normally I wouldn't provide my 2 cents about this, but OldSchoolGamer I feel you have the ability to possibly make this one yourself (and it would be nice to have a few new hackers). You just finished sharing your knowledge about this emulator on my thread so undoubtedly you know enough to figure out how to make this cheat, but again this is just my 2 cents talking...
                    Last edited by Abystus; 09-10-2011, 05:03:59 PM.
                    Not taking any requests at this time.

                    Bored? Watch some of my hacks here.

                    Comment


                    • Normally I wouldn't provide my 2 cents about this, but OldSchoolGamer I feel you have the ability to possibly make this one yourself (and it would be nice to have a few new hackers). You just finished sharing your knowledge about this emulator on my thread so undoubtedly you know enough to figure out how to make this cheat, but again this is just my 2 cents talking...
                      I agree with you. I've always intended on learning how to hack ever since I got into emulation a few months ago. But before learning, I wanted to play all the games I always wanted to play when I was younger and wanted to beat all the games that I always wanted to beat when I was younger. And that is taking alot longer than I have anticipated. And then I also stumbled upon MAME (which I never even knew something like that existed) and that added alot more games to my list of games I want to play/beat. Another reason I haven't learned how to hack yet is because I already spend too much time involved with emulation/video games. And if I would learn how to hack, it would consume even more time. But I have always intended on learning and I still intend to learn. Once I learn how to hack, I know I will excel at it. And I don't want to do it half fast. When I learn, I want to be committed and not just learn the basics, but advanced hacking. I don't want to learn just yet because it will distract me even more from fulfilling my life's obligations and priorities. Once I take care of some of life's priorities (work/career) and I get settled in, that's when I will begin to learn. Hopefully that will be soon.
                      Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                      Comment


                      • Originally posted by OldSchoolGamer View Post
                        I agree with you. I've always intended on learning how to hack ever since I got into emulation a few months ago. But before learning, I wanted to play all the games I always wanted to play when I was younger and wanted to beat all the games that I always wanted to beat when I was younger. And that is taking alot longer than I have anticipated. And then I also stumbled upon MAME (which I never even knew something like that existed) and that added alot more games to my list of games I want to play/beat. Another reason I haven't learned how to hack yet is because I already spend too much time involved with emulation/video games. And if I would learn how to hack, it would consume even more time. But I have always intended on learning and I still intend to learn. Once I learn how to hack, I know I will excel at it. And I don't want to do it half fast. When I learn, I want to be committed and not just learn the basics, but advanced hacking. I don't want to learn just yet because it will distract me even more from fulfilling my life's obligations and priorities. Once I take care of some of life's priorities (work/career) and I get settled in, that's when I will begin to learn. Hopefully that will be soon.
                        Well it's nice to know you've at least considered learning how to hack in the future (there is a lot of information out there so things should go smoothly for the most part). BTW do you think you could provide a Saved State (FCEUX 2.15) for this "Mini-Game"? Usually hackers don't wish to play any further than they have to in a game to hack a code so including a saved state may decrease the time between request and code response. If it's something I would have to play an entire game for to get to then there is little possibility that I would even attempt it (but of course this is a nolberto request so I am unsure on his standing on this). Anything to save time is always appreciated (speaking for myself here ).
                        Last edited by Abystus; 09-10-2011, 06:32:00 PM.
                        Not taking any requests at this time.

                        Bored? Watch some of my hacks here.

                        Comment


                        • That "Mini-Game" is more like an advertisement. I'm not really sure that you can extend it. Abystus if you want to give it shot I don't have a problem with it. I'm busy with MAME right now.

                          Code:
                          [COLOR="Blue"]Tekken 3 (Japan, TET1/VER.E1) - MAME[/COLOR]
                          
                            <cheat desc="Hit Anywhere Both Players">
                              <script state="run">
                                <action>maincpu.pd@801A6B74=1040FFD4</action>
                                <action>maincpu.pd@8018BA50=00000000</action>
                              </script>
                            </cheat>
                          I couldn't get Virtua Fighter 2 and 3 run. Final Fight does have a branch before it checks the player enemy coordinates when you change the branch the game resets.

                          Comment


                          • OldSchool:

                            I took a look at what you wanted from Blades of Steel, but unfortunately that's not a minigame, it's a scripted interactive event (like a cutscene) disguised as a minigame.

                            I found several codes, but they only served to freeze or quicken the enemy ship (0086:0X), but even still, the minigame ended at the same time. IF there is a way to get "infinite" time in the fake minigame, it would have to be by other means. I don't know why you want this though, because once you do destroy the ship, the minigame would just end or stay frozen until you disable the code, either way, no new enemies will appear.

                            I thought it was going to be more like the Goemon games, which do actually have mini-videogames inside.
                            Last edited by ReyVGM; 09-10-2011, 11:11:07 PM.

                            Comment


                            • Code:
                              [COLOR="Blue"]Marvel Super Heroes (US 951024 Phoenix Edition) (bootleg) - MAME[/COLOR]
                              
                                <cheat desc="Hit Anywhere Both Players">
                                  <script state="run">
                                    <action>maincpu.mw@0915AA=6002</action>
                                  </script>
                                </cheat>
                              I had to go with the bootleg version because it is decrypted when loaded in MAME. Maybe there is way to to see the originals with decrypted memory.

                              Comment


                              • Originally posted by nolberto82 View Post
                                Code:
                                [COLOR="Blue"]Marvel Super Heroes (US 951024 Phoenix Edition) (bootleg) - MAME[/COLOR]
                                
                                  <cheat desc="Hit Anywhere Both Players">
                                    <script state="run">
                                      <action>maincpu.mw@0915AA=6002</action>
                                    </script>
                                  </cheat>
                                I had to go with the bootleg version because it is decrypted when loaded in MAME. Maybe there is way to to see the originals with decrypted memory.
                                I'm pretty sure it's due to this. I would have assumed that since it's loaded in mame that it would be decrypted just so the game would run to start with. I had forgotten about Capcom's CPS revision updates thwarting bootleggers around the world... I wonder if there is a way around it (as there are other hacks but maybe they are all ram hacks and not rom)? Nice code even if it's on the bootleg version.
                                Last edited by Abystus; 09-11-2011, 02:09:09 AM.
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

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