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nolberto82 codes

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  • Code:
    [COLOR="Blue"]Super Nova - SNES[/COLOR]
    
    Start With Strongest Main Weapon
    62C4-1F46
    
    Keep Main Weapon After Dying
    C26C-4446
    
    Hit Anywhere
    6DA9-1DA7
    DDA5-4FD7
    DD87-1D41
    Added.

    Comment


    • Alright thanks for the Darious codes those should be perfect!

      Comment


      • Code:
        [COLOR="Blue"]Gaunlet II - NES[/COLOR]
        
        Infinite Potions
        SXXVSOVS
        
        Can Always Use Potion
        AEXVEOLA
        Added.

        Hit Anywhere doesn't work correctly with this game.
        Last edited by nolberto82; 08-12-2011, 12:46:22 PM.

        Comment


        • Code:
          [COLOR="Blue"]Rambo - NES[/COLOR]
          
          Hit Anywhere(Best used with the knife)
          AEVSNOZL
          Works with both versions.

          Added.

          Comment


          • Is threre any GG codes for Snes /Japan game Macross Scrambled Valkyrie? I looked around and can't find any at all online? All I would want would be a code that allows for "always have max firepower" and another if possible for ( life/energy powerup restores full power instead of just a little) Such an awsome game, but man does it get tough in later stages. Surprised there isn't any GG codes for it.
            Last edited by Riot Zone; 08-12-2011, 05:53:41 PM.

            Comment


            • Infinite Absorb charge
              C2B2-C4D1

              RIP MOM 6-27-52 - 12-25-10

              Comment


              • Thanks Hybrid. I tried the code and it gave me infinite charge to absorb an enemy and use them as extra firpower (which is still a good code too) I was looking for a code that gives your main 3 weapons that are displayed on the top of the screen max firepower and not lose any of their power after you get hit. (because you get hit a lot in this game)

                Comment


                • keep weapon level after getting hit
                  826A-4DA4
                  Infinite Energy
                  C269-47A4
                  C268-4F64

                  RIP MOM 6-27-52 - 12-25-10

                  Comment


                  • Thanks a lot Hybrid! Those codes are as good as gold as far as I'm concerned! Have to see if I can beat this game now, if not I will prob use the infinite energy code just to see the end of the game.
                    Last edited by Riot Zone; 08-13-2011, 06:03:36 PM.

                    Comment


                    • Hi, Nolberto!

                      Is it possible for you or someone to make the following code for SNES Super R-Type? (FCEU or Game Genie)

                      -Spiral Gun Always Charged-

                      I made an FCEU code for that a while back, but it only works for part of the 1st stage.
                      I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

                      Comment


                      • Requesting please a Game Genie code for:
                        • (NES) Wrecking Crew
                          • Hit Anywhere
                        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                        Comment


                        • Code:
                          [COLOR="Blue"]Super R-Type - SNES[/COLOR]
                          
                          Always Fire Charge Shots(Hold B button)
                          DD87-0D61
                          7287-0FD1

                          Comment


                          • It's good to see your still making codes. I have an issue maybe you can help me with. When hacking a hit anywhere for Bucky O' Hare (U) NES I found a working code, however it would cause the game to crash when defeating the "Green Planet" boss, but worked fine everywhere else. Below is my problem code:

                            Code:
                            AEXAGTLA
                            ENEEATEL
                            Works great but crashes when defeating the boss of the "Green Planet" Stage. The game is a ridiculously hard platformer (think Battletoads) ,so I am only able to test it fully within the "Green Planet" (easiest stage), however I was able to test it on other planets (though I could not complete them) without any freezing.

                            Here is an enemy address you can experiment with.

                            Example Enemy Health Address:
                            0005A2

                            The above hit anywhere code was found by stepping out from the initial break when shooting the enemy and working with the branches that moved over the JSR that handles enemy damage.

                            008688 (B0 Default) determines if you were facing the enemy or not.

                            0086A4 (03 Default) determines if the bullet has made contact/on the same plain with the enemy.

                            I am slowly working my way back into hacking so this would be one of my first attempts since my return. I've already hacked a "One Hit Kills" for this game that will be posted on my thread shortly. Any help is appreciated in finding a resolution if there is one.
                            Last edited by Abystus; 08-13-2011, 11:45:33 PM.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • Originally posted by Abystus
                              It's good to see your still making codes. I have an issue maybe you can help me with. When hacking a hit anywhere for Bucky O' Hare (U) NES I found a working code, however it would cause the game to crash when defeating the "Green Planet" boss, but worked fine everywhere else. Below is my problem code:

                              Code:
                              AEXAGTLA
                              ENEEATEL

                              Works great but crashes when defeating the boss of the "Green Planet" Stage. The game is a ridiculously hard platformer (think Battletoads) ,so I am only able to test it fully within the "Green Planet" (easiest stage), however I was able to test it on other planets (though I could not complete them) without any freezing.

                              Here is an enemy address you can experiment with.

                              Example Enemy Health Address:
                              0005A2

                              The above hit anywhere code was found by stepping out from the initial break when shooting the enemy and working with the branches that moved over the JSR that handles enemy damage.

                              008688 (B0 Default) determines if you were facing the enemy or not.

                              0086A4 (03 Default) determines if the bullet has made contact/on the same plain with the enemy.

                              I am slowly working my way back into hacking so this would be one of my first attempts since my return. I've already hacked a "One Hit Kills" for this game that will be posted on my thread shortly. Any help is appreciated in finding a resolution if there is one.
                              The code is writing to another bank and that's why is crashing. I have encounter something like this before. You have to do it another way.

                              Comment


                              • Originally posted by nolberto82 View Post
                                The code is writing to another bank and that's why is crashing. I have encounter something like this before. You have to do it another way.
                                Thanks for the response. By "another way" do you mean not based on the health write method, or do you mean a different way using the same method?
                                Not taking any requests at this time.

                                Bored? Watch some of my hacks here.

                                Comment

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