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  • Originally posted by OldSchoolGamer
    ohh ok, well in the BSFree2Code Database the code effect says: "Become Completely Invincible"
    I'm not sure why it was added with that name.

    Originally posted by Unicode
    I was requested GG codes for Arkanoid (NES) that are made by administrator @rimsky82 here http://www.gshi.org/vb/threads/5223-...6251#post46251. I have question to @nolberto82: you can make any similar GameGenie codes for invincibility and powerups + bosses don't shoot code for Arkanoid II (J) (NES)?
    I'll take a look at it.

    Code:
    [COLOR="Blue"]Captain Skyhawk - NES[/COLOR]
    
    Hit Anywhere(Normal Missions. It doesn't work against the final boss.)
    AEXPVTLP
    AEXOXVYA
    
    Hit Anywhere(Destroy Planes Missions. It doesn't work against the final boss.)
    ASSOUGEL
    IOSOKGLS
    
    Drop Supplies When Close(When you see the cross drop the supply it doesn't have to be in the middle. 
    ASUOETEP
    Last edited by nolberto82; 06-21-2011, 06:07:33 PM.

    Comment


    • Code:
      [COLOR="Blue"]Arkanoid 2 (J) - NES[/COLOR]
      
      Invincibility(Ball continues bouncing. Should make you invincible against bosses )
      AAXZEYII
      SZKPYLSA
      
      Always Have 3 Balls
      AIOZOTEY
      
      Always Have 8 Balls
      AIOZSTEY
      
      Always Have A Bunch of Balls
      AIOXOTEY
      
      Always Have A Bunch of Red Balls
      AIXZOTEY
      
      Always Have Slowdown
      AAVZUYPP

      Comment


      • Try this one out if you get time. I've decided to take a break from hacking for a bit (I program for a living so coming home to look at code gets repetitive.), but thought of this game today at work. It may be difficult (from what I've heard when other people made codes for it) but worth a shot:

        Doom (SNES)

        Hit Anywhere
        One Hit Kills
        No-Clip/WTW
        No Enemies

        Good Luck!
        Not taking any requests at this time.

        Bored? Watch some of my hacks here.

        Comment


        • I could have sworn that there was a "Hit Anywhere" code for (NES) Ghosts N Goblins. But I scrolled through every cheat code for the game and could not find a hit anywhere code. When you get a chance, could you please make a "Hit Anywhere" Game Genie Code for that game. I figure that this game would be a good suggestion since it's so popular and a very difficult game.
          Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

          Comment


          • @nolberto82 Invincibility code for Arkanoid II works on first and middle boss and normal stages, but it doesn't work on final boss - his fires still kills the player.

            I also wish the player always have:
            • lasers;
            • red single ball - his code is only for multiple red balls, not single;
            • long paddle;
            • twin paddle;
            • triple extending paddle when moving.
            Last edited by Unicode; 06-22-2011, 07:03:03 AM.

            Comment


            • Originally posted by Abystus
              Try this one out if you get time. I've decided to take a break from hacking for a bit (I program for a living so coming home to look at code gets repetitive.), but thought of this game today at work. It may be difficult (from what I've heard when other people made codes for it) but worth a shot:

              Doom (SNES)

              Hit Anywhere
              One Hit Kills
              No-Clip/WTW
              No Enemies

              Good Luck!
              I hear you sometimes I just take a few hours to rest from codehacking. Doom uses the SuperFX. Unfortunately, enemy health is calculated through this chip so you can't make a game genie code with it. Even if I find Hit Anywhere and One Hit Kills you have to hack it into the rom. That explains why this game doesn't have many codes hacked for it.

              Originally posted by OldSchoolGamer
              I could have sworn that there was a "Hit Anywhere" code for (NES) Ghosts N Goblins. But I scrolled through every cheat code for the game and could not find a hit anywhere code. When you get a chance, could you please make a "Hit Anywhere" Game Genie Code for that game. I figure that this game would be a good suggestion since it's so popular and a very difficult game.
              If the player can attack then is possible.

              Originally posted by Unicode
              @nolberto82 Invincibility code for Arkanoid II works on first and middle boss and normal stages, but it doesn't work on final boss - his fires still kills the player.
              I will check the final boss i didn't feel like going through the entire game.

              Originally posted by Unicode
              I also wish the player always have:
              • lasers;
              • red single ball - his code is only for multiple red balls, not single;
              • long paddle;
              • twin paddle;
              • triple extending paddle when moving.
              If I haven't post codes for those is because I haven't found them. Oh and another thing, you're welcome. You only a say thank you when you feel like it.
              Last edited by nolberto82; 06-22-2011, 07:48:46 AM.

              Comment


              • Originally posted by nolberto82 View Post
                If I haven't post codes for those is because I haven't found them. Oh and another thing, you're welcome. You only a say thank you when you feel like it.
                Just so you know, I've got no complaints. I've always thought your codes were cool to say the least. I also think the fact that you get so many requests for codes should also say something about your hacking abilities.

                Although, I know that requests can be overwhelming & so numerous. People should understand that you can only hack when you have the time to do it.

                Besides, as much as I would love to hack all day long, I have to live my life too. That means going to church, spending time with my girlfriend (my wife-to-be), & work (that's a nasty 4-letter word).
                Hacking games is always fun because you don't know what's hidden in the game.

                Comment


                • Originally posted by nolberto82 View Post
                  (...)
                  If I haven't post codes for those is because I haven't found them. Oh and another thing, you're welcome. You only a say thank you when you feel like it.
                  Indeed you can't tell me about that without you become angry? I like your "always Have..." GG codes because they work with no issues, but I please you don't affect more.
                  After all, I thanks for codes.
                  Last edited by Unicode; 06-22-2011, 11:46:13 AM.

                  Comment


                  • Originally posted by BigBossman
                    Just so you know, I've got no complaints. I've always thought your codes were cool to say the least. I also think the fact that you get so many requests for codes should also say something about your hacking abilities.

                    Although, I know that requests can be overwhelming & so numerous. People should understand that you can only hack when you have the time to do it.

                    Besides, as much as I would love to hack all day long, I have to live my life too. That means going to church, spending time with my girlfriend (my wife-to-be), & work (that's a nasty 4-letter word).
                    Unfortunately, Unicode is not understanding that. You can't always find all the code that are requested. Anyways, I agree life comes first than any internet hobby.

                    Originally posted by Unicode
                    Indeed you can't tell me about that without you become angry?
                    I guess I should be jumping in joy.

                    Originally posted by Unicode
                    I like your "always Have..." GG codes because they work with no issues, but I please you don't affect more.
                    After all, I thanks for codes.
                    That's great. But if you are going to continue being picky then ask someone else to make codes for you.

                    Code:
                    [COLOR="Blue"]Ghosts 'n Goblins - NES[/COLOR]
                    
                    Hit Anywhere
                    ALEYYTEO
                    ATENATPA
                    OUKYPSOO
                    OUUUTVOO

                    Comment


                    • Originally posted by nolberto82 View Post
                      Unfortunately, Unicode is not understanding that. You can't always find all the code that are requested.
                      I sorry then, dear @nolberto82! From this time onward I'll wait after every my request and never be picky more in this way. I also thing stop with this.
                      Last edited by Unicode; 06-22-2011, 05:29:35 PM.

                      Comment


                      • hey nolberto?

                        it is impossible to use Hit Anywhere for Sonic games included Knuckles in Sonic 2 and Sonic 3 & Knuckles on Sega Genesis?

                        Comment


                        • Originally posted by Sly Hedgehog
                          hey nolberto?

                          it is impossible to use Hit Anywhere for Sonic games included Knuckles in Sonic 2 and Sonic 3 & Knuckles on Sega Genesis?
                          I'll check it out but I doubt it. Hit anywhere works better when the player shoots, punches or slices.

                          Code:
                          [COLOR="Green"]Metroid II: The Return of Samus - Gameboy[/COLOR]
                          
                          Hit Anywhere
                          182-E3A-2AA
                          182-6FC-2AA
                          0D2-70C-3B2
                          Last edited by nolberto82; 06-22-2011, 07:59:43 PM.

                          Comment


                          • thanx for the Ghosts N Goblins Hit Anywhere code
                            Last edited by OldSchoolGamer; 06-22-2011, 08:46:58 PM.
                            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

                            Comment


                            • Dear @nolberto82, I now have request that may is very interesting. It is about Super Mario Bros. for NES, also for Super Mario Bros. & The Lost Levels games in Super Mario All-Stars Pack for SNES.

                              In these games, there is a castle levels similar to 4-4 and 7-4 in SMB that acts like a labyrinth. They contains a parts on which you must choose definite path for passing through them. If on any of these parts you take an incorrect path, the same part will repeated until you choose the right path. Possible you can create GG codes for SMB1 for NES and for Super Mario Bros. and The Lost Levels in Super Mario All-Stars Pack for SNES that make you always pass these "labyrinth" stages even if you choose a wrong path (i. e. you pass level instead the game repeats the same part of the stage if you're chose an incorrect path). I think these would VERY great and sweet codes.
                              Last edited by Unicode; 06-24-2011, 04:04:17 PM.

                              Comment


                              • Originally posted by OldSchoolGamer
                                thanx for the Ghosts N Goblins Hit Anywhere code
                                You're welcome.

                                Code:
                                [COLOR="Blue"]Super Mario All-Stars/SMAS+Super Mario World - SNES[/COLOR]
                                
                                [COLOR="Red"]Super Mario Bros.[/COLOR]
                                
                                Take Any Path in Castles 4-4 and 7-4(For level 4-4 in the last path don't take the upper one or you'll get stuck)
                                40A1-DFD2
                                
                                [COLOR="Blue"]Super Mario Bros - NES[/COLOR]
                                
                                Take Any Path in Castles 4-4 and 7-4(For level 4-4 in the last path don't take the upper one or you'll get stuck)
                                ATOGIOSZ
                                Last edited by nolberto82; 06-23-2011, 05:55:54 PM.

                                Comment

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