I just saw a note on the "Codes" page that sez not to use the "hit anywhere" codes for Double Dragon (the first game, by Tradewest) with FCEUX as it causes graphics glitches. Well, I used your codes with only very minor glitches, but with two unlisted effects-the falling stalactites in the cave in Mission 3 don't harm Billy(haven't tried it on 2-Player) and you can pick up the barrel in Mission 1 and toss it to knock down any Rowper on the screen and the box in Mission 2 to knock down any Lhotsars on the screen. Also, you can use the ball bats against the Williamses.
I was also careful to enter the codes in the exact order you posted them.
I have an older rom, and am using FCEUX version 2.1.4. Maybe I'm just getting a lucky break. Just thought I'd pass that on.
Also, just using your DD III "hit anywhere" codes, same emu, again with an older rom, the green spikes didn't rise, even without your "no rising spikes" code. However, I later entered that code, with no effect. Again, maybe it was my "lucky day".
Lemme say, "Great work!" to you, and everyone else for all your work lately!
I was also careful to enter the codes in the exact order you posted them.
I have an older rom, and am using FCEUX version 2.1.4. Maybe I'm just getting a lucky break. Just thought I'd pass that on.
Also, just using your DD III "hit anywhere" codes, same emu, again with an older rom, the green spikes didn't rise, even without your "no rising spikes" code. However, I later entered that code, with no effect. Again, maybe it was my "lucky day".
Lemme say, "Great work!" to you, and everyone else for all your work lately!
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