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nolberto82 codes

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  • Code:
    [COLOR="#008000"]Momotarou Dengeki 2 (J) - GB[/COLOR]
    
    Hit Anywhere
    183-33A-08A
    183-82A-08A
    183-41A-08A
    183-8FA-08A
    
    Jump in Midair
    FA1-13B-E61
    1D1-9EB-4C6

    Comment


    • Code:
      [COLOR="#008000"]Nettou Garou 2 (J)  - GB[/COLOR]
      
      Hit Anywhere P1(Except projectiles)
      000-A5B-F7E
      
      Invincibility P1
      180-54B-4CA
      180-B5B-4CA

      Comment


      • Code:
        [COLOR="#008000"]Ikari no Yousai 2 (J) - GB[/COLOR]
        
        Hit Anywhere
        00C-AFF-809
        00C-B1F-A29
        00C-CCF-809
        FAA-D3F-4C1
        00C-CEF-A29
        
        Invincibility
        3E4-BBE-4CA

        Comment


        • Please add Invincibility & jump in midair in Montezuma's Return (GBC) Thanks

          Comment


          • Code:
            [COLOR="#008000"]Montezuma's Return - GBC[/COLOR]
            
            Invincibility Enemies
            C95-80A-E69
            189-0DB-2AA
            
            Invincibility Fire
            189-E0B-4CA
            
            Invincibility High Falls
            18A-2FB-4CA

            Comment


            • Code:
              [COLOR="#008000"]Kyorochan Land (J) - GB[/COLOR]
              
              Invincibility
              3E9-EED-08A

              Comment


              • Code:
                [COLOR="#008000"]Legend (J) - GB[/COLOR]
                
                No Random Battles
                C9E-EFC-A29

                Comment


                • Code:
                  [COLOR="#008000"]Bomberman Max 2: Blue Advance - GBA | AR3[/COLOR]
                  
                  Enemies Die Automatically
                  6BDE7603 91FC93AA
                  65DA389A 09D8882C

                  Comment


                  • Code:
                    [COLOR="#008000"]Bomberman Max 2: Red Advance - GBA | AR3[/COLOR]
                    
                    Enemies Die Automatically
                    4BA6A6B3 49F7E9BC
                    65DA389A 09D8882C

                    Comment


                    • Code:
                      [COLOR="#008000"]Mr. Driller 2 - GBA | AR3[/COLOR]
                      
                      Dig Faster(Hold A or B)
                      4BC26973 A8B1F56B
                      D9128B10 182591F5
                      
                      Invincibility
                      D57CBAEB 3AE98108
                      ABB34833 5E21AE94
                      Last edited by nolberto82; 04-18-2013, 06:18:57 PM.

                      Comment


                      • I found Turok Battle of the Bionosaurs (GB) & Turok 2 Seeds of Evil (GBC) high falls still dead Please to modify them.
                        Click image for larger version

Name:	Namcobf7.png
Views:	1
Size:	9.2 KB
ID:	162324

                        Comment


                        • I found Turok Battle of the Bionosaurs (GB) & Turok 2 Seeds of Evil (GBC) high falls still dead Please to modify them.
                          No I never made any code about high falls and I'm not going to be making one right now.
                          Last edited by nolberto82; 04-18-2013, 10:00:16 PM.

                          Comment


                          • Code:
                            [COLOR="#008000"]Simple 2960 Tomodachi Series Vol. 2: The Block Kuzushi (J) - GBA | AR3[/COLOR]
                            
                            Paddle Hits Ball From Anywhere(The paddle must be against the left border.)
                            54F452FF C47D4912
                            4ADD64BA F714F1FF

                            Comment


                            • Wow nolberto! You are really good at this! I really like your codes.
                              I read your tutorial on how to make a hit anywhere code. I was wondering if it was possible to use the same concept to make Link's Hookshot attach to anything in The Legend of Zelda A Link to The Past Four Swords GBA?
                              I'm retired from code hacking.
                              I do not take requests!

                              Comment


                              • I made a code like that for the SNES version of A Link to the Past. Is not the same as Hit Anywhere. You need to find what restricting the hookshot from hooking to surfaces.

                                Comment

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