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SMB1 Mario Graphics and Level Game Genie Codes

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  • SMB1 Mario Graphics and Level Game Genie Codes

    AEANLE: Shorter walking and running animation, missing a frame.
    PEANLE: Walking with butt, or driving an invisible car.
    POSTEN: Moonwalking, 360 jumps.
    AUNTXY: Mario's feet spin when running off a platform.
    TIEEZT: Shadow Mario
    POSTON: When Mario looks forward he's Luigi, when he looks backwards, he's orange Mario.
    PONEYS: Mario doesn't change color when you get a fire flower.
    AZIPAK: Ground of two types of brick.
    AXEPAK: Ground of pipes.
    AOTAEA: Corrupted graphics.
    YONANA: Line Graphics, perhaps graphics are shuffled.
    ZXLUUU: Rain coins.
    YYOPAK: All things are missing from the background besides the clouds.
    SIKPAK: Messed up background.
    EONAKA: Messy background.
    KOPPOK: No bushes or hills.
    AAOPAK: No background.
    IIAAZT: Always look like Fire Mario.
    OPEALY: At the start of every level, it says "TIME OUT".
    OSTPGP: Pipes take you to other places, enemies are different.
    UUPOGS: Moves stationary objects and holes.
    GENOAS: Changes what objects are, for example, pipes are islands.
    PAOEPO: Coin boxes blink faster.
    EAKKPO: No enemies.
    AKAPIG: Jump at start to survive, there's blocks at the start.
    SIPPOG: Mesed up underwater levels.
    ZOTPOG: Hammer Bros. and jumping turtles everywhere.
    IPEPNY: Bowser fire in 1-1.
    NPEPNY: Bullet bills in 1-1.
    KPEPNY: Flying fish in 1-1.
    OPEPNY: Lakitu in 1-1.
    SIPPNG: Underwater castles.
    SNAPEL: Weird pipes, peach blocks, weird music.
    EATOZS: Endless wall.
    SOSAKA: Lots of ? blocks and axes.
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