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NES Game Genie codes by Cyperium

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  • #61
    Zelda II - The Adventure Of Link (USA):

    KAEXUXSE
    KAOZOXSE
    GTOZXZPV
    IASXAENY
    YASXZAAY
    AENKXVTA
    TUOEITUT - Start next to last boss in Great Palace.



    Code:
    Ram values:
    [COLOR=white]0561:36[/COLOR] - Room number, 36 = Boss room in Great Palace.
    
    [COLOR=white]0706:02
    0707:05
    056C:02[/COLOR] - Start in Great Palace.
    Last edited by Cyperium; 01-20-2020, 07:59:52 PM.
    Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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    • #62
      Darkwing Duck (USA):

      UGNGVUSK
      UAVGEUTE
      XVOGXLAV - Jump in mid-air, when jumping from ground, not when hanging or being hit by enemy. Thanks to Abystus for RAM address!

      SZKNAZAX
      SXXYLZAX - Walk Through Walls.

      AENYEPTA

      SEKSIZSZ
      SXXGNLAX
      SXSNNPAX
      - Invincible (against both enemies and spikes). You will only ever loose one piece of heart. You will blink when hit and there will be a hit sound, but your movement aren't affected (which is the last three codes). Thanks to VisitntX for RAM address!

      AAVEVXAT
      AAVESXNZ
      - No sound when hit.

      XVNPOAAV
      XVNAPAAV
      - Doesn't blink when hit.

      EENYXPXA - Infinite health (you need to have full health).

      AENYEPTA - Infinite health (you don't need to have full health). You will only loose the first piece of the heart when being hit.

      SANAZASE
      AZNALEGY
      IANAGEOZ
      - Wrap to the top if you fall down a bottomless pit. Screen transitions still work as they should.

      PONSSSPA - Auto complete stages. Uses RAM 0050:11 to complete the stage.

      AEEAZEIA
      ASEETAAP
      ASKUIGEY
      - Bullets doesn't bounce off enemy defense. Some enemies die directly, some enemies just absorb the bullets when their defense is up. Either way the difficulty is decreased as you don't need to wait for the bouncing bullet to leave the screen.


      Alternative invincible codes (aren't added to the database):
      APUEIPEI
      AOOKULEI
      AONGXGEI
      APVITZEI
      AIVIPTEI
      APNNAGEI
      AIUITPEI
      APEAXTEI
      APKASTEI
      - Invincible (alt). Thanks to VisitntX for RAM address!

      APUEIPEI
      AIVIPTEI
      APNNAGEI
      VAUELPSZ
      VEVELASZ
      XVNPOAAV
      AIUITPEI
      AIKAZPEL
      - Invincible (alt 2). Thanks to VisitntX for RAM address!
      Last edited by Cyperium; 01-25-2020, 05:29:06 AM.
      Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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      • #63
        Little Nemo - The Dream Master (USA):

        SXKUUAAX
        SXXUOAAX
        SXVUUAAX
        SXUUOPAX
        SXSUUPAX
        SXNUUPAX
        SXNUKZAX
        SZNLOLAX
        SXEUKLAX - Walk Through Walls (replaces the one I made which is in the database), earlier walk through walls code is in this thread but it is flawed in many ways.

        Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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        • #64
          Batman - The Video Game (USA):

          SZVOOLAX
          AAOONLIT - Walk through walls while on the ground.

          SZVOOLAX
          SXUPOLAX
          SXEOULAX
          SZKOVLAX - Walk through walls (can be tricky to walljump as you have to time the walljump pretty much perfectly before you clip through the wall).

          AEEPTUZA
          SXEPALAX - Jump through roof.

          AEVPNOIP - Collect enemies, bosses and bullets as hearts. If you collect a boss as a heart the level won't be completed.

          IKSPKZIL
          ELEOELAI
          APXPAGAL
          AAEPNLZA - Invincible against background hazards.

          ASVTNLEL - Invulnerable to Jokers weapon.

          Last edited by Cyperium; 01-28-2020, 04:20:59 PM.
          Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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          • #65
            DuckTales (USA):

            AAUVSUPA
            SZETVLAX
            SZNVVUOO
            AASEXKZL
            AIEEGAEY
            AAEVNLPA - Invincible (moves a bit up when hit, aborts jump, not added to database because of the shortcomings (coupled with the amount of codes)).

            SGXIYLZO
            ASEIGZEI
            OXENGGSX
            OZKIPLSX
            SZEIXGSA
            SZXTSKOX - Invincible (either destroys/rides or are unaffected by enemies and other things that can hurt you). Unlike the invincibility codes in the database this doesn't require you to toggle on/off codes (in order to pogostick bosses or continue after you've defeated them).

            OSOVGLAE - Get suspended in air when hit, you don't loose any health, you can then jump away. Doesn't work on plants and in the following scenario; when a enemy is in your hitbox and you jump while being near the ground, then you may get damaged or even pushed through the ground. The code below doesn't have this problem, which is why I'm adding that to the database instead.

            XEOVGLAA - Get "swallowed" when hit, you don't loose any health, you can then jump away. Doesn't work on plants, but works on anything else. Use with OXENGGSX and you are invincible against all obstacles and enemies.

            OXENGGSX - Invincible against plants.

            LEKSLOAE - Instead of falling into bottomless pit, you get suspended in air and can jump away. Be sure that you can reach the ledge or you will have to wait in the pit until the time runs out (in the Amazons there's a pit where you won't be able to make it out with a jump), transitions still work, this code only applies to scenarios where you would otherwise die.


            RAM:
            Code:
            [COLOR=white]0039[/COLOR] controls position in the jump table to jump to, used for different effects. The jump takes place at ROM address [COLOR=white]07:E393[/COLOR].
            
            [COLOR=white]0039:00[/COLOR] - Normal play.
            [COLOR=white]0039:01[/COLOR] - Related to falling/jumping. Becomes 00 when landing.
            [COLOR=white]0039:02[/COLOR] - Bounce on the ground with pogostick.
            [COLOR=white]0039:04[/COLOR] - Use pogostick as club.
            [COLOR=white]0039:05[/COLOR] - Get swallowed by plant.
            [COLOR=white]0039:06[/COLOR] - Get hit by enemy/spike.
            [COLOR=white]0039:08[/COLOR] - Fall down bottomless pit.
            [COLOR=white]0039:0D[/COLOR] - Lost life.
            
            Sometimes setting the same value can have different effects in different scenarios since the value is set in different routines which sets other addresses as well. But generally these values apply.
            Last edited by Cyperium; 01-29-2020, 06:23:18 AM.
            Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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            • #66
              Gyromite (World):

              OVEXKNIE - Pillars move automatically (related to the music).

              ASVZNAEP - Survive downward crush (can't move while crushed).

              GAUXNAET
              OZKZEEEX - Survive downward crush (can move while crushed).

              SZSXSOGK
              OXEZVXOK
              OXKXKXOK
              ESKXVZEL - Climb up/down anywhere, can't fall, can't step to the side while in air (unless you use a walk through walls code).

              OZVXOXOK
              EIVXUZEL
              OZUXKXOK
              EIUXVZEP - Walk through walls (can't step from vine into wall).

              Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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              • #67
                Tiny Toon Adventures (USA):

                NYEAUPIO
                AIUENIEP
                AAUAUSIA - Walk through walls.

                EIVSNXNG - Doesn't die from time-up (game just keeps going).

                AXNISOOZ
                YKNIVPPE
                NSNINPSA - Press START to swap characters (disables PAUSE).

                YKNSKOYO
                NSNSSOEY - Press START to swap characters (doesn't disable PAUSE).

                AXVEGKLZ
                GENAPATA - Partner is random after swapping character.


                I tried to find a "jump through roof" code but it was too hard this time around, maybe later.

                Last edited by Cyperium; 02-09-2020, 05:21:23 PM.
                Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                • #68
                  Abadox (USA):

                  AAOGSTYT
                  ASVKUIEI
                  AAEKUVZP
                  AIUGUTEI
                  IAUGKVAG
                  LZXGKVZU - Enable stage select/invulnerability, etc. (request), you still have to type in the code for the level you want (or be at level 1 if you just press start).

                  From The Cutting Room Floor (the buttons should be pressed at the copyright screen):
                  • Start - Stage 1
                  • Up, Start - Stage 2
                  • Up, A, Start - Stage 2 (midway point)
                  • Left, Start - Stage 3
                  • Left, A, Start - Stage 3 (midway point)
                  • Down, Start - Stage 4
                  • Down, A, Start - Stage 4 (midway point)
                  • Right, Start - Stage 5
                  • Right, A, Start - Stage 5 (midway point)
                  • Select, Start - Stage 6
                  • Select, A, Start - Stage 6 (midway point)
                  • B, Start - Stage 7
                  • B, A, Start - Ending sequence
                  Last edited by Cyperium; 02-11-2020, 06:23:26 AM.
                  Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                  • #69
                    Castlevania (USA):

                    APVOXNAU - Walk Through Walls (same code as the european one I made).

                    AVOPUEOZ - Scrolling doesn't stop. Gates doesn't work as they only trigger when scrolling has stopped. Use with Walk Through Walls code to pass through them. Scenery doesn't always match as stages doesn't advance. This code is the same as the european one I made.






                    Metroid (USA):

                    APEAXVAU - Always pass password check.

                    AAUGSOYA - Enable NARPAS SWORD password.

                    Interesting sidenote: The address that the Game Over flag is set (0300:08) is at DEAD, can't be a coincidence.
                    Last edited by Cyperium; 02-11-2020, 06:20:07 AM.
                    Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                    • #70
                      DuckTales 2 (USA):

                      ESKTNPSZ
                      EIXTXZSZ - Walk through walls. (Some areas are not passable as you can't use the cane against any wall).


                      APOTOGZK
                      SZEVVGVA
                      - Walk on pits, sometimes you may fall through (if you do you'll just wrap to the top of the screen). Avoid sinking too deep into quicksand, you will get stuck unless you use the walk through walls code and the jump through roof code.

                      AEOVELLA - Jump through roof.

                      SXXTVLVG - Moon jump.

                      Code:
                      [COLOR=white]009F[/COLOR] serves the same purpose that 0039 did for DuckTales, in other words; it is the state Uncle Scrooge is in.
                      Values:
                      [COLOR=white]00[/COLOR] - Init.
                      [COLOR=white]02[/COLOR] - Stand.
                      [COLOR=white]04[/COLOR] - Walk.
                      [COLOR=white]06[/COLOR] - Crouch.
                      [COLOR=white]08[/COLOR] - Land.
                      [COLOR=white]0A[/COLOR] - Prepare to use cane as a club.
                      [COLOR=white]0C[/COLOR] - Use cane as club.
                      [COLOR=white]0E[/COLOR] - Hit something with cane as club.
                      [COLOR=white]10[/COLOR] - Hit hard object with cane as club.
                      [COLOR=white]12[/COLOR] - Use cane to drag object.
                      [COLOR=white]14[/COLOR] - Jump.
                      [COLOR=white]16[/COLOR] - Pogojump with cane.
                      [COLOR=white]17[/COLOR] - Get hit (don't know where this is used, usually 46 is the value for getting hit, probably a late addition as it is between two even numbers).
                      [COLOR=white]18[/COLOR] - Fall.
                      [COLOR=white]1A[/COLOR] - Screen transition down when falling (becomes [COLOR=white]1C[/COLOR] which seems to stabilise the screen).
                      [COLOR=white]1E[/COLOR] - Climb.
                      [COLOR=white]20[/COLOR] - Screen transition up when climbing.
                      [COLOR=white]22[/COLOR] - Screen transition down when climbing.
                      [COLOR=white]24[/COLOR] - Hang with cane on hook.
                      [COLOR=white]40[/COLOR] - Turn into frog (wrong graphics if you do this manually).
                      [COLOR=white]42[/COLOR] - Fall into endless pit (becomes 44).
                      [COLOR=white]46[/COLOR] - Get hit (this is normally the value that gets set when getting hit).
                      [COLOR=white]4A[/COLOR] - Get swallowed by plant.
                      
                      [COLOR=white]FF[/COLOR] - Unknown use. Something to do with text, but isn't used in the usual text scripts that I can find. If you set the value manually text is displayed. Could be a glitch value.
                      
                      Further investigation needed to see if there is a function to values [COLOR=white]26[/COLOR], [COLOR=white]44[/COLOR] and [COLOR=white]48[/COLOR], especially [COLOR=white]44[/COLOR] and [COLOR=white]48[/COLOR] as they break the pattern. Also to see where [COLOR=white]17[/COLOR] is used as it also breaks the pattern.
                      Last edited by Cyperium; 02-13-2020, 06:03:15 AM.
                      Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                      • #71
                        Castlevania 3 (USA):

                        TEEOZAZA
                        ZUEOGETL - Start on world 4-1 (other worlds possible by changing the first and last letters of TEEOZAZA to APZLGITY and A to E for more worlds.

                        ZAKVPGAA
                        LLKVLKTP - Start on stage 1-3 (other stages possible by changing the first letter of ZAKVPGAA to APZLGIT, no world has stages beyond 7), can be combined with Start on world code.
                        Last edited by Cyperium; 02-13-2020, 06:43:31 AM.
                        Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                        • #72
                          Castlevania 2 (USA):

                          AVUAPEOZ - Wrap to top if you fall into water (splash sound), don't drop straight down as you might get caught in a endless loop of wrapping around.

                          SXXAPPAX - Wrap to top if you fall into water (no splash sound), don't drop straight down as you might get caught in a endless loop of wrapping around.

                          OZVEAPSX - Can get hit but cannot die. Causes incorrect placement of enemies and other non-playable characters (including duplication).

                          AAOAVAPA - Cannot get hit but can loose health in lava and by spikes.

                          AAKEZAZL - Spikes act like lava.

                          SZKAAAAX - Invincible against spikes and lava.

                          AUUGTAPZ - Start at Dracula's ruins. If you go to the left you will fight Dracula without having to go through the ruins.

                          YYKKYIAE
                          ZGSGPSTO
                          - Have all daggers, holy water, flame and oak stake. Thanks to Phil The Hammer for RAM address and value.

                          KASINUKX
                          EZSISUOZ
                          GASIVUZA
                          - Have flame whip (have to use it once for it to show up in the item list). Thanks to Phil The Hammer for RAM address and value.

                          OXNTKYSX
                          OXUNIZSX
                          SANNPZSZ
                          NNNTSYOO
                          NNUNTZOO
                          GXONZPXP
                          SEANLOPZ
                          XOONGPPA
                          YYKKYIAE
                          ZGSGPSTO
                          - All items + Dracula's relics. Thanks to Phil The Hammer and MegamanX for RAM addresses and values. This code doesn't give you the best whip though (you have to use the above code as well for that).


                          Some RAM addresses/values:
                          Code:
                          [COLOR=white]0030:[/COLOR]
                          [COLOR=white]04[/COLOR] - Start at man who gives a diamond.
                          [COLOR=white]05[/COLOR] - Start at Dracula's ruins.
                          
                          [COLOR=white]03D8:[/COLOR]
                          [COLOR=white]00[/COLOR] - Stand still.
                          [COLOR=white]01[/COLOR] - Walk.
                          [COLOR=white]02[/COLOR] - Jump.
                          [COLOR=white]03[/COLOR] - Crouch.
                          [COLOR=white]04[/COLOR] - Use whip.
                          [COLOR=white]05[/COLOR] - Fall.
                          [COLOR=white]06[/COLOR] - Get hit.
                          [COLOR=white]07[/COLOR] to [COLOR=white]0A[/COLOR] - related to going up/down stairs, [COLOR=white]09[/COLOR] is set when you stop going up/down but are still on the stairs.
                          [COLOR=white]0B[/COLOR] - Unknown, don't know where it is set but code stops you from pausing the game (intentionally because it loads 03D8 and compares it against #0B).
                          [COLOR=white]80[/COLOR] to [COLOR=white]82[/COLOR] - Die. [COLOR=white]FF[/COLOR] is set afterwards.
                          [COLOR=white]FF[/COLOR] - Wait for continue screen.
                          Last edited by Cyperium; 02-17-2020, 09:39:45 AM.
                          Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                          • #73
                            Shadowgate (USA):

                            AAOIGZLA - All secrets revealed, may reveal stuff blocking your path (use with caution).

                            XVOZXZAV - Move through closed/locked doors on second try.

                            ATSIUAAZ
                            ATUSSESZ - Survive all traps (torch burning down will still kill you). Surviving the trap doesn't mean that you go past it (if you try to reach a door for example).

                            AVKIANSZ - Torch never burns down.

                            GLEGUTAO - Full torch after continue.


                            IXSUYLPE - First door leads to cave of titans (where the warlock is). Can be used with the same values as 0500 uses for it to lead to other rooms. Raw code is: B3DF?01:2D. Note that the dialogue that usually is when going through the first door still happens, trying to find a code to show the correct dialogue when entering the room.

                            Code:
                            0500 is the current room.
                            
                            values:
                            
                            00:In Front of castle
                            01:Entrance room
                            02:Opening hallways
                            03:Chamber behind loose stone
                            04:Room with three doors
                            05:Lake area
                            06:Cave with waterfall
                            07:Cave inside waterfall
                            08:Pedestal room
                            09:Hot dragon room with gold
                            0A:Room with arrow
                            0B:Chasm area
                            0C:Room with shadow wraith and some cloth hanging
                            0D:Epor chamber area
                            0E:Room with a blank stone wall
                            0F:Room with three mirrors
                            10:Tomb room
                            11:Fire room
                            12:Troll room with bridge
                            13:Courtyard
                            14:Hallway with carpet and three doors
                            15:Library
                            16:Globe room
                            17:Laboratory area
                            18:Fountain
                            19:Unused room
                            1A:Great hall
                            1B:Righthand tower (with sphinx)
                            1C:Astronomy room
                            1D:Death (not a regular room)
                            1E:Tower room with "woman" in chains
                            1F:Lefthand tower
                            20:Top of tower with dragon
                            21:Hallway with two doors
                            22:Terrace
                            23:Balcony
                            24:Cave with snake
                            25:Throne room
                            26:Room with two pillars
                            27:Fire room with huge statue
                            28:Room with large deep pit
                            29:Gargoyle area
                            2A:Well room
                            2B:Room with river and gong
                            2C:Vault
                            2D:Cave of titans (and the warlock)
                            Last edited by Cyperium; 02-14-2020, 01:02:37 PM.
                            Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                            • #74
                              Deja Vu (USA):

                              AXNUTPPE - First door leads inside Stanford Arms. 0514:28.

                              ZXNUTPPE - First door leads to a clean and nice room. 0514:2A.

                              LXNUTPPE - First door leads to a bedroom. 0514:2B.

                              GXNUTPPE - First door leads to the lobby of the office building. 0514:2C.

                              TXNUTPPE - First door leads to the doctor's office. 0514:2E.

                              PUNUTPPA - First door leads to the door of a expensive house. 0514:31.

                              AUNUTPPE - First door leads to the sewers. 0514:38.




                              The text shows the wrong room description though, don't know yet where that is set. Move away from the room and the text will be correct.

                              RAM address 0514 is the room you are in, 0515 is the image that should be displayed and is set automatically when moving from one room to another, will also change when you change the room in any way (like opening doors).
                              Last edited by Cyperium; 02-14-2020, 07:45:05 PM.
                              Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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                              • #75
                                Uninvited (USA):

                                TESUTAPE - Walk out of car and you'll be at the parlor.

                                LOSUTAPA - Walk out of car and you'll be at the pantry.

                                YOSUTAPA - Walk out of car and you'll be at the backyard.

                                LOSUTAPE - Walk out of car and you'll be at the church.

                                TOSUTAPE - Walk out of car and you'll be at an astronomy room.

                                AXSUTAPA - Walk out of car and you'll be in a cave.

                                IXSUTAPA - Walk out of car and you'll be in a room with your sister while the house is beeing flooded.

                                TVSUTAPA - Walk out of car and you'll be at a balcony with your sister in the ending scene, but it isn't a real room and it isn't the real ending scene.



                                RAM address 0500 is the current room number. The text displayed when you enter these rooms won't be correct until you leave the room and come back. I have yet to find the address that controls the text.
                                Check out my YouTube channel PolPon: https://www.youtube.com/channel/UC8C...gJmUA81luZQqZw

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