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  • nensondubois
    replied
    Action 52 (REV A).nes
    Alfredo and Jigsaw are playable
    Code:
    Should work with an actual Game Genie and all green PCB versions of Action 52 NES cartridges using original hardware. Although this is an indirect method of fixing the issue, I found this method before figuring out a bad JMP instruction is the reason they hang while attempting to load.
    3C:AE96:7C UNDEFINED
    3C:AE97:C7 UNDEFINED
    fix
    3C:AE96:4C C7 AE JMP $AEC7
    or Game Genie code
    GKOZVVGN

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  • nensondubois
    replied
    Action 52 (REV A).nes
    Code:
    Select Shooting Gallery to play Prototype French Baker
    PESEZYZA
    (This is because REV A requires more than 3 codes to fix the collision hanging glitch in order to play the prototype version of French Baker if you are using a real Game Genie and Action 52 green PCB REV A cartridge.)

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  • nensondubois
    replied
    Time Lord.nes
    Code:
    Title screen music modifier
    C30A:??:04

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  • nensondubois
    replied
    Rygar.nes
    Code:
    Start with maximum Tone
    NNXKTAAE
    Start with maximum Last
    NNXKYEZE

    Leave a comment:


  • nensondubois
    replied
    Rygar.nes
    Code:
    Start with full maximum health
    POUGPATE
    POUGZATE

    Leave a comment:


  • nensondubois
    replied
    Action 52 (all revisions).nes
    Code:
    One Player can be selected in Fire Breathers
    AEEKZPPA
    
    Enable unused Silver Sword score system
    PEEGGPAA
    
    Enable unused Meong score system. it is actually impossible to accrue points
    PEEGGPAA
    
    Enable unused Rocket Jockey score system
    PEUSEZAA
    
    Enable unused Lollipop score system
    PEEGGPAA
    
    Enable unused Bits N Pieces score system
    PESVNIAA
    
    Enable unused Boss score system
    PEEGGPAA
    
    Enable Hambo / Hambos Adventures score system (the font is actually unreadable so this may explain why it was disabled. By changing the font palette to 01 it is actually "readable".)
    PEOSGYAA
    PAXEAZAA
    The rest of the games either have corrupted fonts (fuzz Power enabled by default!) and they are disabled, other games have no font and or the font is not implemented and the font is set to 01.



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  • nensondubois
    replied
    Action 52 (REV A).nes
    Code:
    Fixes Shooting Gallery, They Came and French Baker Prototype screen exit crashing
    I actually forgot that there is a bug in REV A Action 52 that crashes Shooting Gallery, They Came and the Prototype French Baker. Technically you need the second line though the first one only does work.
    Fixes Shooting Gallery, etc screen exit crashing.
    XAEUZAES
    OGEULANN
    Last edited by nensondubois; 04-08-2020, 02:56:49 PM.

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  • nensondubois
    replied
    Action 52.nes
    Code:
    The French Baker Prototype
    Can shoot more than one projectile
    AASAOGPA
    
    The French Baker
    Can shoot more than one projectile
    AEOEKGPA

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  • nensondubois
    replied
    Action 52.nes
    Code:
    Fix The French Baker prototype version crashing
    OGKXGSEX

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  • nensondubois
    replied
    Action 52 (all revisions).nes
    Code:
    Can select 1 Player in Fire Breathers (Since the game is actually one player it is really unplayable.)
    AEEKZPPA

    Leave a comment:


  • nensondubois
    replied
    huh, Evil Empirealso has a disabled scoring system as well.
    Action 52 (all revisions).nes
    Code:
    Enable unused Evil Empire scoring system.
    PAVKUYAA

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  • nensondubois
    replied
    Action 52.nes (all revisions)
    Code:
    Select French Baker to play prototype version. Good lord this game is a mess (no surprise). Different music and sound effects and crashing left and right.
    ZEKAGVAA
    OEKEAVOO

    Leave a comment:


  • nensondubois
    replied
    Code:
    Doraemon (Ch).nes
    Title screen music modifier
    8066:??:20
    Somari.nes
    Title screen music modifier
    8066:??:20
    Family Kid.nes
    Title screen music modifier
    8066:??:20

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  • nensondubois
    replied
    Doraemon (Ch).nes
    Code:
    Press start at title screen for level select
    KXVEZEGK
    Last edited by nensondubois; 04-06-2020, 08:48:13 AM.

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  • nensondubois
    replied
    Here's some old codes I made years ago.
    Action 52 (all revisions)
    Code:
    Start at unused Rocket Jockey level 3
    ZAOEAPAA
    Start at unused Ooze Level 8
    YENEGAAA

    Leave a comment:

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