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  • nensondubois
    replied
    Code:
    Mega Man IV.gb
    
    Start with all weapons
    FFC-0FF-E6E
    57C-13F-5D4

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  • nensondubois
    replied
    Code:
    Mega Man III.gb
    
    Start with all weapons
    FF8-6BF-E6E
    578-6FF-5D4

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  • nensondubois
    replied
    Code:
    Mega Man II.gb
    
    Jump to climb down (can climb through the bottom of the stage and wind back at the top)
    050-07E-E6E
    002-BEE-6EA
    
    High jump
    040-02E-E66
    
    Higher jump
    050-02E-E66
    
    Mega jump
    070-02E-E66
    
    Super jump
    090-02E-E66
    
    Ultra jump
    0D0-02E-E66

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  • nensondubois
    replied
    Code:
    Mega Man II.gb
    
    Start with all weapons (To enter the four later stages, enter the password "P." and then activate the code otherwise you will get stuck at "completed" levels. There are also graphical issues with the life bar.)
    FFC-55F-808
    22C-5CF-5D4
    Last edited by nensondubois; 01-03-2016, 11:33:06 PM.

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  • nensondubois
    replied
    Code:
    Mega Man V.gb
    
    Stand in mid-air at jump heigh until code is switched off (can slide in mid-air as well)
    C99-ED9-19A
    
    Jump as high as you want
    006-899-3BE
    
    High jump
    0E6-6F9-C42
    
    Higher jump
    106-6F9-C42
    
    Mega jump
    186-6F9-C42
    
    Super jump
    246-6F9-C42
    
    Ultra jump
    326-6F9-C42

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  • nensondubois
    replied
    Mega Man V

    Code:
    Start with all weapons
    FFB-45F-E6E
    57B-49F-5D4

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  • nensondubois
    replied
    Code:
    Mega Man V.gb
    
    Title screen music modifier
    11D-18E-4C2
    ??0-BAB-3B3
    Last edited by nensondubois; 01-03-2016, 09:29:04 PM.

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  • nensondubois
    replied
    Mega Man V.gb

    Code:
    Enable unused Super Game Boy SOUND functions
    2F8-D3F-B36
    
    Capcom was tinkering with the idea to use Super Game Boy sound effects. Located at 0x3D0F4 is a single Super Game Boy SOUND command that loads during startup. Because the first two bytes are set to 80 the sound is muted; the third byte which controls the pitch/volume command is set to 22.
    
    There are two identical unused SOUND tables located at 0x3CFE0, 413B7 (US version).
    
    There is an unused sound mode that can be activated. This mode will cause three effects:
    
    SOUND commands will load twice upon booting.
    SOUND command 41800000 will load when entering the title screen without music (must choose password first or the game will freeze)
    SOUND command 41808022 will load when entering the title screen from the password screen.
    
    C980000100020303030403050306030703080209020A020B020C010D01
    0E010F0310031100120013001401150116021703180319001A001B021C
    0123022401250126032700280029012A002B032C002D032E002F003002
    
    80000102020203020401050106010702080009000A000B000C030D020E
    030F031001110012011302140015031602170018001900

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  • nensondubois
    replied
    Code:
    Mega Man - Dr. Wily's Revenge.gb
    
    Start with all weapons
    FF8-56F-E6E
    578-5AF-5D4


    Last edited by nensondubois; 03-25-2016, 04:55:34 PM.

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  • nensondubois
    replied
    Code:
    Mega Man - Dr. Wily's Revenge
    
    Jump maximum height; hold A at start of jump to control ascent rate
    C9D-019-800
    
    Jump as high as you want
    00B-2B9-3BE
    
    High jump
    0EB-169-C42
    
    Higher jump
    10B-169-C42
    
    Mega jump
    18B-169-C42
    
    Super jump
    24B-169-C42
    
    Ultra jump
    32B-169-C42
    Last edited by nensondubois; 03-25-2016, 04:54:23 PM.

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  • nensondubois
    replied
    Code:
    Superman
    
    Enemies are blind
    288-4D9-3B2
    
    Enemies and obstacles do not interact with Superman (Some enemies drop keys that are needed to complete the level)
    C90-16A-191
    Last edited by nensondubois; 03-25-2016, 05:04:11 PM.

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  • nensondubois
    replied
    Code:
    Superman
    
    No enemies obstacles or keys (turn on after starting level or the game will freeze with blank screen. Might be necessary to turn off before encountering boss. Also need keys to complete levels, so use 'No need to collect keys' code)
    C8D-B4E-5D4
    
    No need to collect keys (end of level transition or death will take a little time to proceed)
    576-57E-5D4
    Last edited by nensondubois; 03-25-2016, 05:03:46 PM.

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  • nensondubois
    replied
    More codes to fix this low-flying adventure.

    Code:
    Superman
    
    Infinite health
    005-97C-F72
    C91-4BA-3BE
    C93-B1A-3BE
    
    All enemies and bosses die in 1 hit
    221-E6A-3BE


    Last edited by nensondubois; 03-25-2016, 05:02:51 PM.

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  • nensondubois
    replied
    Code:
    Mickey Mouse: Magic Wand
    
    Jump as high as you want with slow descent
    00B-AED-19A
    
    Skip intro screen
    EA7-29D-D5D
    
    Skip intro wait
    01A-688-6EB
    
    Title screen music modifier
    ??A-708-F76
    
    Start in test stage
    ??6-70B-E62
    
    00 - Test Stage 1
    01 - Test Stage 2
    0D - Test Stage 3
    19 - Test Stage 4
    
    Unused palette 1 replaces first stage theme
    7DE-67B-F74 + 2AE-68B-D53
    
    Unused palette 2 replaces first stage theme
    8DE-67B-F74 + 2AE-68B-D53
    
    Both palettes were meant for the copyright screen but the black and white can only actually be seen
    I had another code used to show the password system but I can't find it. I'll have to create it again but not now since I'm going to a party in a few hours, and other plans tomorrow.

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  • nensondubois
    replied
    Code:
    Zanac.nes
    
    Title screen music modifier
    E06D:??:03

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