Mario's least popular game by logic. People protested penalties for making mistakes. Here is my old disassembly I worked on ages ago. Non-code related material is not included for obvious reasons.
Code:
Mario no Super Picross.sfc Select A Data Screen music modifier (There are two unused songs, but their purpose here is not clear. All songs can be heard at the Select A Data Screen using this PAR code C02B79??. All songs have looped/non-looping versions and subtracting or adding 40 from the current song's value will play them; an example would be adding 40 to 05 plays the looped version of the unused jingle.) C02B79?? Sound Test replaces Title Screen (A hidden sound test exists and can be accessed by using the PAR code 7E119C0E or ROM address C021B20E at the title screen. Songs 05, 07 and 0B are unused. Pressing Up or Down will toggle between BGM/SF. Left or Right will select the song/sfx number, A plays music and B or X will play the currently selected sound effect. Y will restart the song. Song number 19 is the last song before silence or crashing the APU.) 7E119C0E C021B20E Data Clear replaces Title Screen (A clear all data screen exists and can be accessed by using the PAR code 7E119C0F or ROM address C021B20F at the title screen. All progress will be lost if you choose to erase. Not used, however, individual save files can be erased in-game by pressing A, B and select on the highlighted file.) 7E119C0F C021B20F
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