Code:
Intro screen music / sound effect modifier E0A3:??:81 Start game for song selection (Null I/O not responsible for audio playback) LANTTEAA
Intro screen music / sound effect modifier E0A3:??:81 Start game for song selection (Null I/O not responsible for audio playback) LANTTEAA
Monster Party Alien Select Mode YAOEIAAA Title screen music modifier 82B8:??:1D Disable title demo AANVZYPA
Night mode (OAM only INIT) 08005C40:2097 (0x005C92) Coins, Question Mark Blocks All Flash Random Palettes 080065A2:2906 (0x0065A2) Multiple Coin Blocks Give Infinite Coins 080096A2:8D9D (0x0096A2) Replace the first half of Goombas with Buzzy Beetles 08008ED4:A902 (0x008ED4) Replace the second half of Goombas with Buzzy Beetles 08009F8A:A902 (0x009F8A) Replace all of the Goombas with Buzzy Beetles 08008ED4:A902 (0x008ED4) 08009F8A:A902 (0x009F8A) Jump in mid-air AOEUIGEY 08008E52:1011 (0x008E52) Flashing with "random" invincibility 0800890E:119D (0x00890E)
Play unused Game Over variation everywhere (sound effects are pushed to the stack and will play the ending theme. The unused version can be heard at game over.) I may fix this issue later. 0801E684:F6A2 0801E686:1285
Play unused Game Over variation everywhere (due to a Game Boy Advance emulator bug, the "shrinking" sound effect would at the beginning of the song. Without knowing exactly why the emulator causes these problems fixing the issue wouldn't be easy to fix, and would require a stupid amount of code changes where it would be impractical for emulators without needing a patch. I really don't feel like spending the effort. Lots of emulation issues with the NES emulator version. I'm not going to rewrite the emulator for obvious reasons. The codes were not a direct conversion from my original NES code because the rom itself was changed around in the GBA port for some unknown reason. The emulator that was developed is not very accurate.) 0802315C:F6A2 0802315E:1285 08023228:1020
Play unused Game Over variation everywhere (due to a Game Boy Advance emulator bug, the "shrinking" sound effect would at the beginning of the song. The codes were not a direct conversion from my original NES code because the rom itself was changed around in the GBA port for some unknown reason. The emulator that was developed is not very accurate.) 0800C5C8:F629 (0x00C5C8) 0800C5CA:FB12 (0x00C5CA) 0800C694:FF10 (0x00C694)
Dirty Harry - The War Against Drugs (U) [!].nes Title screen music modifier F4E7:??:01 Play unused song at title screen GEVYYGPA
Dirty Harry - The War Against Drugs (U) [!].nes Clear $4011 audio VNOYATAE Sample play rate FEA1:??:1C (set to 22 if using sample 01 "I know what you're thinking punk...") Sample play address FEA6:??:41 (set 01 for "I know what you're thinking punk..." Remove silent gaps in sample playback ENVNETEI
Pro Mahjong Tsuwamono GBA (J).gba Title screen music modifier 080285E6 ??20 (0x0285E6)
Invincible / Cannot die (Micro Mike) SZKUPNSE
Legend of Zelda Oracle of Ages.gbc Title Screen music modifier ??1-96B-A2E Legend of Zelda Oracle of Seasons.gbc Title Screen music modifier ??1-56B-A2E
Title screen music / sound effects modifier ??E-3CF-E6A (sound effects 01-51, songs start at 52)
Title screen music modifier ??1-9EF-E6E
C7BA:??:00 C62E:01:00 81E2:01:81
Enable Game Genie support (Master code; must be on. does not disable score protection for the now defunct contest.) GZKYSYAX MASTER CODE! MUST BE ENTERED! (Disables VRAM and score checksum protection for the now defunct contest.) EVUVXIEI Start game for song selection F340:4A:98 9771:??:00
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