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  • nensondubois
    replied
    Last Action Hero.nes
    Code:
    Intro screen music / sound effect modifier
    E0A3:??:81
    Start game for song selection (Null I/O not responsible for audio playback)
    LANTTEAA

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  • nensondubois
    replied
    https://twitter.com/nensondubois_/st...10986845253632
    Last Armageddon (J).nes
    Code:
    Monster Party Alien Select Mode
    YAOEIAAA
    Title screen music modifier
    82B8:??:1D
    Disable title demo
    AANVZYPA

    Leave a comment:


  • nensondubois
    replied
    Famicom Mini - Vol. 01 - Super Mario Bros. (J) (V1.0) (Hot Mario Campaign).gba
    Code:
    Night mode (OAM only INIT)
    08005C40:2097 (0x005C92)
    
    Coins, Question Mark Blocks All Flash Random Palettes
    080065A2:2906 (0x0065A2)
    
    Multiple Coin Blocks Give Infinite Coins
    080096A2:8D9D (0x0096A2)
    
    Replace the first half of Goombas with Buzzy Beetles
    08008ED4:A902 (0x008ED4)
    
    Replace the second half of Goombas with Buzzy Beetles
    08009F8A:A902 (0x009F8A)
    
    Replace all of the Goombas with Buzzy Beetles
    08008ED4:A902 (0x008ED4)
    08009F8A:A902 (0x009F8A)
    
    Jump in mid-air
    AOEUIGEY
    08008E52:1011 (0x008E52)
    
    Flashing with "random" invincibility
    0800890E:119D (0x00890E)

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  • nensondubois
    replied
    Classic NES Series - Super Mario Bros. (U).gba
    Code:
    Play unused Game Over variation everywhere (sound effects are pushed to the stack and will play the ending theme. The unused version can be heard at game over.) I may fix this issue later.
    0801E684:F6A2
    0801E686:1285
    Last edited by nensondubois; 06-27-2020, 09:41:23 PM.

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  • nensondubois
    replied
    Famicom Mini - Vol. 01 - Super Mario Bros. (J) (V1.1).gba
    Code:
    Play unused Game Over variation everywhere (due to a Game Boy Advance emulator bug, the "shrinking" sound effect would at the beginning of the song. Without knowing exactly why the emulator causes these problems fixing the issue wouldn't be easy to fix, and would require a stupid amount of code changes where it would be impractical for emulators without needing a patch. I really don't feel like spending the effort. Lots of emulation issues with the NES emulator version. I'm not going to rewrite the emulator for obvious reasons. The codes were not a direct conversion from my original NES code because the rom itself was changed around in the GBA port for some unknown reason. The emulator that was developed is not very accurate.)
    0802315C:F6A2
    0802315E:1285
    08023228:1020
    Last edited by nensondubois; 06-27-2020, 10:15:19 PM.

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  • nensondubois
    replied
    Famicom Mini - Vol. 01 - Super Mario Bros. (J) (V1.0) (Hot Mario Campaign).gba
    Code:
    Play unused Game Over variation everywhere (due to a Game Boy Advance emulator bug, the "shrinking" sound effect would at the beginning of the song. The codes were not a direct conversion from my original NES code because the rom itself was changed around in the GBA port for some unknown reason. The emulator that was developed is not very accurate.)
    0800C5C8:F629 (0x00C5C8)
    0800C5CA:FB12 (0x00C5CA)
    0800C694:FF10 (0x00C694)
    https://twitter.com/nensondubois_/st...42334987943936

    Leave a comment:


  • nensondubois
    replied
    Code:
    Dirty Harry - The War Against Drugs (U) [!].nes
    Title screen music modifier
    F4E7:??:01
    Play unused song at title screen
    GEVYYGPA
    The music is really out of tune in this game. I believe this game also uses the Nick Eastridge sound driver. HA HA HA

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  • nensondubois
    replied
    Code:
    Dirty Harry - The War Against Drugs (U) [!].nes
    Clear $4011 audio
    VNOYATAE
    Sample play rate
    FEA1:??:1C (set to 22 if using sample 01 "I know what you're thinking punk...")
    Sample play address
    FEA6:??:41 (set 01 for "I know what you're thinking punk..."
    Remove silent gaps in sample playback
    ENVNETEI
    https://twitter.com/nensondubois_/st...01781932265473

    Go ahead, ... make my day!

    Leave a comment:


  • nensondubois
    replied
    Code:
    Pro Mahjong Tsuwamono GBA (J).gba
    Title screen music modifier
    080285E6 ??20 (0x0285E6)

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  • nensondubois
    replied
    Action 52 (all revisions).nes
    Code:
    Invincible / Cannot die (Micro Mike)
    SZKUPNSE

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  • nensondubois
    replied
    https://web.archive.org/web/20131009...ng/10822-5.htm

    old codes from this page:

    Code:
    Legend of Zelda Oracle of Ages.gbc
    Title Screen music modifier
    ??1-96B-A2E
    
    Legend of Zelda Oracle of Seasons.gbc
    Title Screen music modifier
    ??1-56B-A2E

    Leave a comment:


  • nensondubois
    replied
    Batman - the Animated Series.gb
    Code:
    Title screen music / sound effects modifier
    ??E-3CF-E6A (sound effects 01-51, songs start at 52)
    81 SOUND EFFECTS IN THIS GAME!

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  • nensondubois
    replied
    Batman - The Video Game (World).gb
    Code:
    Title screen music modifier
    ??1-9EF-E6E

    Leave a comment:


  • nensondubois
    replied
    Super Spy Hunter.nes Start game for song selection (the sub-tune intros are actually unused in the U version because the sound engine cuts out the instruments too quickly and the full song plays.)
    Code:
    C7BA:??:00
    C62E:01:00
    81E2:01:81
    Now, if we can hunt the real spies.

    Leave a comment:


  • nensondubois
    replied
    Treasure Master.nes
    Code:
    Enable Game Genie support (Master code; must be on. does not disable score protection for the now defunct contest.)
    GZKYSYAX
    
    MASTER CODE! MUST BE ENTERED! (Disables VRAM and score checksum protection for the now defunct contest.)
    EVUVXIEI
    
    Start game for song selection
    F340:4A:98
    9771:??:00
    https://twitter.com/nensondubois_/st...01929868668928
    Last edited by nensondubois; 05-21-2020, 12:02:24 PM.

    Leave a comment:

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