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  • nensondubois
    replied
    Code:
    RoboCop 2 (U) (PRG1) [!].nes
    
    Take no Damage from bosses
    SXEXGYSA

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  • nensondubois
    replied
    RoboCop 2 (U) (PRG1) [!].nes

    Code:
    Complete level to warp to end boss
    AASGIPPP
    
    Bypass Shooting Range (There screens will properly transition as if you've completed the Shooting Range even with levels that have mandatory objectives.)
    PAKNLPIA
    
    Start on level
    F10E:00:??
    
    Start on level 2
    PENNGPAA
    
    Start on level 3
    ZENNGPAA
    
    Start on level 4
    LENNGPAA
    
    Start on level 5
    GENNGPAA
    
    Start on level 6
    IENNGPAA
    
    Start on level 7
    TENNGPAA
    
    Start on level 8
    YENNGPAA
    
    Start on level 9
    AENNGPAE
    
    Start on level 10
    PENNGPAE
    
    Start on level 11
    ZENNGPAE
    
    Start on level 12
    LENNGPAE
    
    Start on level 13
    GENNGPAE
    
    Start on level 14
    IENNGPAE
    4 hours and I'm never playing this game again.
    Last edited by nensondubois; 02-27-2017, 11:10:20 PM. Reason: Adding levels

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  • nensondubois
    replied
    RoboCop 2 (U) (PRG1) [!].nes

    Code:
    Always have 99 Nukes
    IESUZUSZ
    AESULLIA
    
    Always have 99 Arrested Rate
    OZVLILSE
    LTVUALAA
    
    Using both codes you will never go to the shooting range.

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  • nensondubois
    replied
    RoboCop 2 (U) (PRG1) [!].nes

    Code:
    Perfect Stage Clear Score (Mission Message won't display but you will not go to the shooting range in most cases.)
    PNUSOKSZ
    Last edited by nensondubois; 02-23-2017, 12:41:11 PM.

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  • nensondubois
    replied
    RoboCop 2 (U) (PRG0) [!]

    Code:
    Perfect Stage Clear Score (Mission Message won't display but you will not go to the shooting range.)
    PNUSEKSA
    Tested on Stage 2, probably will work with others.
    Last edited by nensondubois; 02-22-2017, 11:50:44 PM.

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  • nensondubois
    replied
    RoboCop 2 (U) (PRG0) [!]

    Code:
    Easy target practice clear (Simply move to a bad guy and hold fire to bring the score down to 00 quickly)
    PEVPXLAA
    Last edited by nensondubois; 02-22-2017, 11:49:52 PM.

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  • nensondubois
    replied
    RoboCop 3.nes

    Code:
    Alternate structual jumping mechanics
    AXVTTSGG
    
    Enemies don't attack
    SLNOYOVS
    
    Invulnverable
    OOVEENSX
    
    Infinite Lives
    SLNKIPVI

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  • nensondubois
    replied
    RoboCop 2 (U) (PRG1) [!].nes

    Code:
    Mega Jump
    LEKEITLE
    
    Ultra Jump
    YEKEITLE
    Last edited by nensondubois; 02-23-2017, 12:24:01 PM.

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  • nensondubois
    replied
    RoboCop 2 (U) (PRG1) [!].nes

    Code:
    Slow descent
    PESAGVAA
    
    Shoot while jumping
    LXKEYVYA
    Last edited by nensondubois; 02-23-2017, 12:23:42 PM.

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  • nensondubois
    replied
    Crash 'n the Boys - Street Challenge (U) [!].nes

    Code:
    Hammer Throw
    Press A on initiral start for max power (affects all players 
    
    so switch off on their turns.)
    NYNULGAE
    
    Shots taken does not increase
    SUVLIOSE

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  • Manorock850
    replied
    Meant for pm

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  • nensondubois
    replied
    Crash 'n the Boys - Street Challenge (U) [!].nes

    Code:
    Roof Top Jumping - Always running normal speed
    PASUOGAA
    
    Roof Top Jumping - Always running speed 2
    ZASUOGAA
    
    Roof Top Jumping - Always running speed 3
    LASUOGAA
    
    Roof Top Jumping - Always running speed 4
    GASUOGAA
    
    Roof Top Jumping - Always running speed 5
    IASUOGAA
    
    Roof Top Jumping - Always running speed 6
    TASUOGAA
    
    Player 1 - Building miss count never increases
    SLNEYUVV

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  • nensondubois
    replied
    ??? ok then.

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  • Manorock850
    replied
    Meant pm
    Last edited by Manorock850; 02-08-2017, 01:46:47 AM. Reason: Meant for pm

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  • nensondubois
    replied
    Crash 'n the Boys - Street Challenge (U) [!].nes

    Most of the events are really bad but this is what I have so far.

    Code:
    Player 1 Infinite health in 400 Meter Hurdles
    SEXIGIST
    OPKUYOSO
    
    Player 1 infinite health in Fighting Scene
    SESXAGST
    SXXIASSU
    
    Player 2 is easier to beat in Fighting Scene (He will be at the eastmost section of the stage. He will still attack and move up and down but you basically have him cornered, giving you the opportunity to clean his clock.)
    OOOSLKSU
    
    Player 1 Infinite health in Swimming
    OOXSZSSO
    OPVZINSO
    AASXGYAG
    
    Player 1 infinite oxygen in swimming
    SLUXYVSO
    SUSXYOSO

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