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  • nensondubois
    replied
    Kirby's Pinball Land.gb
    Code:
    Title screen music modifier
    ??4-43B-F7A

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  • nensondubois
    replied
    From TV Animation Slam Dunk 2 - Zenkoku e no Tip Off (J).sgb
    Code:
    Super Game Boy SOUND Test
    012-A6A-C42
    002-AAA-E62
    
    There is a Super Game Boy sound effect test appearing as a garbage screen. Game Genie code 012-A6A-C42 + 002-AAA-E62 will replace the title screen. Press UP and Down to select the A-type sound effect. Press Left and Right to select B-type sounds. A plays A-type sounds while B plays B-type sounds. Select stops both sounds. To set A-Type pitch and volume commands, Hold Start and Press Up to set the pitch, and Left to set the volume incrementing and resetting to initial values. To set B-Type pitch and volume commands, Hold Start and Press Down to set the pitch, and Right to set volume.
    
    Goalie Test
    032-A6A-C42
    002-AAA-E62
    
    Tests goalie field positions. Game Genie codes 032-A6A-C42 + 002-AAA-E62 will replace the title screen with the goalie test.
    
    UFO Minigame
    052-A6A-C42
    002-AAA-E62
    
    The UFO game makes a reprise, this time, Turbo is used and the graphics are different than the counterpart found in Captain Tsubasa J: Zenkoku Seiha e no Chousen. Game Genie codes 052-A6A-C42 + 002-AAA-E62 will replace the title screen with a hidden game called UFO GAME. The gameplay is basically a cross between Space Invaders and Centipede — the player must shoot UFOs while avoiding the malice-stricken alien which will home in on him.Super Game Boy palettes were not programmed and will display the prior screen settings.
    
    Sound Test
    102-A6A-C42
    002-AAA-E62
    
    Test all the music and sounds in the game using Up and Down. Game Genie codes 102-A6A-C42 + 002-AAA-E62 will replace the title screen with the sound test.
    
    Cutscene animation viewer
    142-A6A-C42
    002-AAA-E62
    
    Tests all animation cutscenes and scenarios in the game. 142-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.
    
    Halftime Test
    232-A6A-C42
    002-AAA-E62
    
    Tests all Halftime screens. 232-A6A-C42 + 002-AAA-E62 will replace the title screen with the animation cutscene test.
    
    Timer Test
    242-A6A-C42
    002-AAA-E62
    
    Tests the clock which does not countdown and resets back to 00 after activating. 242-A6A-C42 + 002-AAA-E62 will replace the title screen with the timer test.
    
    Unused Main Menu SGB Border Set Routine
    00A-45D-E62
    
    Unused Main Menu SGB Border Set RoutineNormally, when the game detects that a different border other than the default is loaded, it will load the default when an in-game reset is initiated. There is an additional border check routine that is unused because it is only possible to set the border before the menu selection. Game Genie code 00A-45D-E62 will set the first border allowing the menu border check routine to be active which will now load the default border.
    
    Replace PAL01 with the unused Super Game Boy ICON_EN Command
    40E-14D-A2F
    
    There is an unused ICON_EN with the bit setting of 03 disabling palette and controller settings. Game Genie code A66-7C8-3B4 will enable this function, replacing PAL01. Located at 0x2B40.

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  • nensondubois
    replied
    New codes, going to post my old codes later.
    Pokonyan! - Yume no Daibouken (J) [S].sgb
    Code:
    Jump in-mid-air
    978-AAE-6EE
    
    Jump as high as you want
    008-AFE-E6E
    
    Hold A to control rate of descent
    2A8-AAE-6EE
    
    Jump for unused animation (facing left)
    B38-AAE-6EE
    
    Jump for unused animation (facing right)
    B48-AAE-6EE

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  • nensondubois
    replied
    Code:
    Destiny of an Emperor.nes
    Title screen music modifier (music starts at 22)
    884E:??:22

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  • nensondubois
    replied
    Action Man.gbc
    Code:
    Title screen music modifier
    ??D-C8B-E66 (music starts after 02)

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  • nensondubois
    replied
    Tintin in Tibet (E).sgb
    Title screen music modifier
    Code:
    ??0-82B-6E5
    ??0-83B-5D3
    
    23
    4B
    
    75
    49
    
    7C
    50
    
    A1
    53
    
    8B
    58
    
    18
    5B
    
    29
    5E
    
    FE
    61
    
    2C
    64
    
    94
    67
    
    98
    6A
    
    E3
    6E
    
    9B
    72
    
    B8
    73 - Unused Intro?
    
    1D
    49

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  • nensondubois
    replied
    Spirou (E).sgb
    Code:
    Title screen music modifier
    ??0-63B-C43
    ??0-64B-2A7
    
    4A
    73
    
    23
    4B
    
    F2
    4F
    
    57
    55
    
    EF
    58
    
    6E
    5C
    
    2D
    60
    
    E3
    62
    
    9C
    67
    
    28
    6A
    
    2B
    6D
    
    02
    6E
    
    EC
    6F

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  • nensondubois
    replied
    For some reason I forgot to post the unused music I discovered in a PCE port of the arcade game Valkyrie no Densetsu over a year ago. I actually made a video: https://youtu.be/F_O1D6L8FPo
    Valkyrie no Densetsu (J).pce
    Code:
    Title screen music modifier
    00003B2:??
    000FB20:03
    01 - Unused Black Dragon Theme
    The Black Dragon Theme is from the Arcade System 2 and was ported to the TG-16 and it was never used when ported to the PCE version.
    Last edited by nensondubois; 09-06-2020, 11:51:32 PM.

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  • nensondubois
    replied
    Chaos World (J).nes
    Code:
    Intro screen music modifier
    8A37:??:0D
    8AA9:B5:85 (SUXEOZSA)

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  • nensondubois
    replied
    Tetris DX.gbc
    Code:
    Display in-game timer in Marathon mode
    (Press down descend Tetrimino and to see current level. Does not function properly in other modes.)
    EA5-ACB-081
    Last edited by nensondubois; 09-06-2020, 09:48:04 PM.

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  • nensondubois
    replied
    Obocchama-kun (J) [!].nes
    Code:
    Title screen music modifier
    811C:??:01
    DPCM pop-reducer
    SXEETVSE

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  • nensondubois
    replied
    The previous Jump in mid-air modification code was causing issues with the star movement, so I fixed that glitch.
    SEOELOIX

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  • nensondubois
    replied
    Gimmick! (J)
    Code:
    Instantly form Star
    OXVEZOYN
    High Jump
    XXXAAOOZ
    Jump in mid-air
    EAUYAYAA

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  • nensondubois
    replied
    New stuff! I have been busy dealing with some complicated issues recently. I should be back now.

    Gradius II (J).nes
    Code:
    Power Meter Select screen sound effect / music modifier
    E6F8:??:4C (songs start at 4C increase 04h per song)
    DPCM Pop-reducer
    SUNEASSE

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  • nensondubois
    replied
    Boulder Dash (U).nes
    Code:
    Start game for sound effect / song selection (music starts at 12)
    GAEIVAPA
    D8D9:??:12

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