Announcement

Collapse
No announcement yet.

nensondubois' codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A).gb
    Code:
    Strike chicken once for frenzy
    005-BDB-6E6
    006-FFB-6E6
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B).gb
    Code:
    Strike chicken once for frenzy
    005-BDB-6E6
    006-FFB-6E6
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc
    Code:
    Strike chicken once for frenzy
    005-B3B-6E6
    006-F2B-6E6
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced).gbc
    Code:
    Strike chicken once for frenzy
    005-B3B-6E6
    006-F2B-6E6
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced).gbc
    Code:
    Strike chicken once for frenzy
    005-B3B-6E6
    006-F2B-6E6
    I guess I was mistaken last night because I was tired. Nope, the game still needs two codes for all revisions and versions. Feel free to port these codes to Japanese and other versions because I'm not.

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc

    Code:
    Unlock all photos Link's picture variation 1
    3E1-A3B-80E
    FF1-A4B-193
    3E3-10B-C4E
    FF3-11B-193
    Code:
    Unlock all photos Link's picture variation 2
    FE3-D5B-7F1
    8F3-D6B-E68
    3E1-A3B-80E
    FF1-A4B-193
    3E3-10B-C4E
    FF3-11B-193

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc

    Code:
    Press Start at title screen to see ending
    016-49B-E62
    
    Press Start at title screen to see Peach photo
    086-49B-E62
    
    Press Start at title screen to cutscene I don't recall
    0A6-49B-E62
    
    Press Start at title screen to enter photo album (must have photos unlocked and a Game Boy Printer.)
    0D6-49B-E62
    
    Press Start at title screen to see Link photo 1
    0E6-49B-E62
    
    Press Start at title screen to see Link photo 2
    0F6-49B-E62
    
    Press Start at title screen to see Marin Picture Cutscene
    106-49B-E62
    
    Press Start at title screen to see Rooster Picture Cutscene
    126-49B-E62
    
    Press Start at title screen to see Ulrira Picture
    136-49B-E62
    
    Press Start at title screen to see Bow Wow-Chain-Chomp Picture Cutscene
    146-49B-E62
    
    Press Start at title screen to see Picture 1 I don't recall
    166-49B-E62
    
    Press Start at title screen to see Picture 2 I don't recall
    176-49B-E62
    
    Press Start at title screen to see Outside Dungeon Picture Cutscene
    186-49B-E62
    
    Press Start at title screen to see Graveyard Tombstone Picture Cutscene
    196-49B-E62
    
    Press Start at title screen to see Picture 3 I don't recall
    1A6-49B-E62
    
    
    
    
    In-game save to rename file (Currently loaded area tileset will be partially loaded only showing half of the naming letters, but you can still rename your currently loaded save file and make the changes permanent without any other changes to the file.)
    033-1EA-C46
    F02-DDF-6E9
    
    In-game save to see Marin beach cutscene
    09E-81F-F72

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening (USA, Europe).gb

    Code:
    Press Start at title screen to see ending
    015-B3B-E62
    
    Press Start at title screen to see Peach photo
    085-B3B-E62
    
    Press Start at title screen to cutscene I don't recall
    0A5-B3B-E62
    
    In-game save to rename file (Currently loaded area tileset will be partially loaded only showing half of the naming letters, but you can still rename your currently loaded save file and make the changes permanent without any other changes to the file.)
    03A-CAF-F72
    F03-5AF-6E9
    
    In-game save to see Marin beach cutscene
    09A-CAF-F72
    Last edited by nensondubois; 03-21-2017, 12:54:57 PM.

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening (USA, Europe).gb

    Code:
    Strike chicken once for frenzy
    005-BDB-6E6
    006-FFB-6E6
    Finishing the other revisions and DX versions tomorrow. Tired now. Had some finished a few mins ago closed out page, the other revisions don't need two codes because this was another thing they reprogrammed in later versions and revisions, oddly.

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening (USA, Europe).gb

    Code:
    Crane Game items don't move (switch off to collect item)
    30D-A79-4CA
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A).gb
    Code:
    Crane Game items don't move (switch off to collect item)
    30D-B09-4CA
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B).gb
    Code:
    Crane Game items don't move (switch off to collect item)
    30D-B09-4CA

    Leave a comment:


  • nensondubois
    replied
    Double post goddamn it.
    Last edited by nensondubois; 03-21-2017, 12:39:09 AM.

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc

    Code:
    Crane Game items don't move (switch off to collect item)
    30D-DD9-4CA
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced).gbc

    Code:
    Crane Game items don't move (switch off to collect item)
    30D-DD9-4CA
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced).gbc

    Code:
    Crane Game items don't move (switch off to collect item)
    30D-DD9-4CA

    Leave a comment:


  • nensondubois
    replied
    Took longer than expected but it works.

    Air Fortress.nes
    Code:
    Infinite time to escape fortress
    OLSIAUVV
    Last edited by nensondubois; 03-19-2017, 11:03:49 PM.

    Leave a comment:


  • nensondubois
    replied
    Alright, last Youtube videos for a good while. Taking a temporary hiatus. Been doing this stuff for a year and a half nearly straight and need some time to formulate new projects, new ideas and well, I ind of want to save so I can build my own PC. In a few months I'm likely going to return doing funny sarcastic commentary on random games and maybe do some features, I don't know yet. Still doing codes, just not videos for a good while. Here are the last videos.

    Code:
    Majokko Mari-chan no Kisekae Monogatari (Japan) (SGB Enhanced).gbc
    Start in debug menu
    202-52F-E6E
    
    Start at Staff Roll ending
    082-52F-E6E
    
    Majokko Mari-chan no Kisekae Monogatari (Japan) (Rev A) (SGB Enhanced).gbc
    Start in debug menu
    202-5BF-E6E
    
    Start at Staff Roll Ending
    082-5BF-E6E


    Last edited by nensondubois; 03-12-2017, 11:22:41 PM. Reason: well fuck!

    Leave a comment:


  • nensondubois
    replied
    Uno 2 - Small World.sgb

    ♪OOooooone is the loneliest number... ♪
    It is so sad that this game exists.

    The goofy character's faces are priceless.

    Uno 2 Small World is probably the only acceptable example of using ICON_EN to disable the player's ability to change palettes and you'll see why in this video.

    Code:
    Enable palettes option menu when played using a Super Game Boy
    00E-A88-E6E
    
    Title Screen Music Modifier (I think there are unused songs and jingles because there appears way too many.
    ??8-76F-80A


    Leave a comment:


  • nensondubois
    replied
    Doraemon [Ch].nes

    Code:
    Start at unused Somari / Sonic the Hedgehog Bonus Special Stage (Proceed to stage 1 upon completion.)
    YEVAZZAA
    Here's a new thing I just discovered literally 15 minutes ago. Just because, you know, why not?
    The only difference is the grey palette background as opposed to black as it was originally in Somari / Sonic The Hedgehog [Ch].nes

    The music is typical of a Chinese developed videogame. It was way worse in Somari.

    Fortunately, or unfortunately, there is only one level. Attempting to select a different bonus stage just loads glitched-out invalid data.

    I can't believe this exists. Mind blown.

    Last edited by nensondubois; 03-05-2017, 03:48:41 AM.

    Leave a comment:


  • nensondubois
    replied
    Harley's Humongous Adventure.sfc

    Code:
    Play Unused Song at Title Screen
    D7A2-3DB1
    
    Play Unused Song at Title Screen
    85CBD203
    
    Play Unused Song Everywhere
    7E370B03
    
    Discovered this around 10 years ago. Finally getting around now!
    Last edited by nensondubois; 03-05-2017, 01:01:32 AM.

    Leave a comment:


  • nensondubois
    replied
    RoboCop 2 (U) (PRG1) [!].nes

    Code:
    Invulnerable from enemy fire and almost all obstacles (Short Version) (Includes instant death, lightning and obstacles. Death still occurs from the crushing pipes. The last line prevent you from getting stuck if you touch a cog on the floor.)
    AASEOXNY
    AAKAEUNY
    SUEASUSE
    EXXAGSOG

    Leave a comment:


  • nensondubois
    replied
    RoboCop 2 (U) (PRG1) [!].nes

    Code:
    Invulnerable from enemy fire and almost all obstacles (Includes instant death, lightning and obstacles. Death still occurs from the crushing pipes. The last two lines prevent you from getting stuck if you touch a cog on the floor.)
    AASEOXNY
    AAKAEUNY
    SUEASUSE
    OXXAGSOK
    AOXAIIPA
    Last edited by nensondubois; 03-01-2017, 07:07:22 PM.

    Leave a comment:

Working...
X