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  • nensondubois
    replied
    Comical Machine Gun Joe (Japan).sms

    Code:
    Invincible
    320-B1D-082
    
    Alternatively, modify 0x20B1 to 32
    Last edited by nensondubois; 05-02-2017, 11:46:18 PM.

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  • nensondubois
    replied
    Rally Bike (U) [!]
    Code:
    Invisible computer racers
    GKKISYAX
    
    Invincible
    LANKVZTA
    Last edited by nensondubois; 04-30-2017, 09:53:58 AM.

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  • nensondubois
    replied
    Code:
    Legend of Zelda, The - Link's Awakening (USA, Europe).gb
    All text can be skipped
    EA5-60D-081
    
    Text is insane gibberish (Unused placeholder X tiles will display occasionally and possibly other unused tiles. Hell, even a Yoshi doll from one of the trade sequence items will display!)
    EA3-DCD-081
    
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A).gb
    All text can be skipped
    EA5-60D-081
    
    Text is insane gibberish (Unused placeholder X tiles will display occasionally and possibly other unused tiles. Hell, even a Yoshi doll from one of the trade sequence items will display!)
    EA3-DCD-081
    
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B).gb
    All text can be skipped
    EA5-60D-081
    
    Text is insane gibberish (Unused placeholder X tiles will display occasionally and possibly other  Hell, even a Yoshi doll from one of the trade sequence items will display!)
    EA3-DCD-081

    Leave a comment:


  • Manorock850
    replied
    Thanks I can use this I didn't play through that one yet.

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  • nensondubois
    replied
    Ice Climber.nes

    Code:
    Knock out three bricks instead of one
    EGXSPAEI

    Leave a comment:


  • nensondubois
    replied
    Rock'n! Monster!! (J).sgb

    Old codes

    Code:
    Start in Debug Menu
    0C2-14F-E6A
    Code:
    Start at Ending
    112-14F-E6A

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  • nensondubois
    replied
    Rock'n! Monster!! (J).sgb

    Code:
    Blocks are always the same colour as the current set (Switch off for normal blocks)
    000-72A-5DA
    000-74A-5DA

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  • Manorock850
    replied
    Wrong post
    Last edited by Manorock850; 04-05-2017, 02:42:43 AM. Reason: Wrong person

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  • nensondubois
    replied
    Ok? I think that post was meant for someone else or a wrong window?

    Anyway, this code will open the crescent gate under certain conditions, which I have yet to figure out. It appears you have to let the guy who's helping you jump to the left somehow, I'd wager the crescent needs to be pushed a few times then he will jump to the left and the gate will open. Its not possible to bypass it directly but this code will make it easier if certain undermined conditions are met. Otherwise the crescent moon will lean to the left of the screen because it hates me and the world has no rules to anything, just like ours.
    Code:
    00C2B2A5
    
    C9A8-6D6D
    Update after an hour or so: The guy will jump and attempt to slow down the crescent moon after you successfully manage to jump and hit it from the left after so many times.
    Last edited by nensondubois; 04-05-2017, 01:58:16 AM.

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  • Manorock850
    replied
    Wrong post sorry
    Last edited by Manorock850; 04-05-2017, 02:43:45 AM. Reason: Wrong post

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  • nensondubois
    replied
    Whirlo (E).sfc

    Code:
    7E18ED76
    Open crescent moon gate
    EDIT: Appearently the code only opens the gate when it wants, the rest of the time it will just lock the crescent shape where its supposed to be located.
    Still looking into it.
    Last edited by nensondubois; 04-05-2017, 12:23:42 AM. Reason: the crescent moon gate has no rules.

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  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc

    Can use items while holding an object
    Code:
    EAF-6CE-081
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced).gbc
    Can use items while holding an object
    Code:
    EAA-83E-081
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced).gbc
    Can use items while holding an object
    Code:
    EAA-83E-081
    Last edited by nensondubois; 04-04-2017, 05:29:24 PM.

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  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening (USA, Europe).gb
    Can use items while holding an object
    Code:
    EAE-7EE-081
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A).gb
    Can use items while holding an object
    Code:
    EAE-82E-081
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B).gb
    Can use items while holding an object
    Code:
    EAE-7EE-081

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening (USA, Europe).gb

    Items can be carried to different screens locations
    Code:
    FA8-35A-D5D
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A).gb
    Items can be carried to different screens locations
    Code:
    FA8-35A-D5D
    Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B).gb
    Items can be carried to different screens locations
    Code:
    FA8-35A-D5D
    Cannot carry items outside.

    There are few more ideas I though about actually.

    Leave a comment:


  • nensondubois
    replied
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (SGB Enhanced).gbc

    Items can be carried to different screens locations
    Code:
    FA3-5AA-D5D
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev A) (SGB Enhanced).gbc

    Items can be carried to different screens locations
    Code:
    EA3-57A-D5D
    Legend of Zelda, The - Link's Awakening DX (USA, Europe) (Rev B) (SGB Enhanced).gbc

    Items can be carried to different screens locations
    Code:
    EA3-57A-D5D
    Cannot carry items outside.
    Last edited by nensondubois; 04-04-2017, 01:38:38 AM. Reason: typo

    Leave a comment:

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