Code:
Invincible 320-B1D-082 Alternatively, modify 0x20B1 to 32
Invincible 320-B1D-082 Alternatively, modify 0x20B1 to 32
Invisible computer racers GKKISYAX Invincible LANKVZTA
Legend of Zelda, The - Link's Awakening (USA, Europe).gb All text can be skipped EA5-60D-081 Text is insane gibberish (Unused placeholder X tiles will display occasionally and possibly other unused tiles. Hell, even a Yoshi doll from one of the trade sequence items will display!) EA3-DCD-081 Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev A).gb All text can be skipped EA5-60D-081 Text is insane gibberish (Unused placeholder X tiles will display occasionally and possibly other unused tiles. Hell, even a Yoshi doll from one of the trade sequence items will display!) EA3-DCD-081 Legend of Zelda, The - Link's Awakening (USA, Europe) (Rev B).gb All text can be skipped EA5-60D-081 Text is insane gibberish (Unused placeholder X tiles will display occasionally and possibly other Hell, even a Yoshi doll from one of the trade sequence items will display!) EA3-DCD-081
Knock out three bricks instead of one EGXSPAEI
Start in Debug Menu 0C2-14F-E6A
Start at Ending 112-14F-E6A
Blocks are always the same colour as the current set (Switch off for normal blocks) 000-72A-5DA 000-74A-5DA
00C2B2A5 C9A8-6D6D
7E18ED76 Open crescent moon gate
EAF-6CE-081
EAA-83E-081
EAA-83E-081
EAE-7EE-081
EAE-82E-081
EAE-7EE-081
FA8-35A-D5D
FA8-35A-D5D
FA8-35A-D5D
FA3-5AA-D5D
EA3-57A-D5D
EA3-57A-D5D
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