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  • nensondubois
    replied
    Kirby's Tilt 'n' Tumble (U) [C][!].gbc
    Code:
    Load unused CGB palette in CGB mode (
    Kirby's Tilt 'n' Tumble actually contains an unused palette in Game Boy DMG mode if the game is forced to load in GB DMG mode using an internal matching hash in the GBC bootrom. Use the third line to fix the checksum if you're using an emulator and CGB GBC bootrom otherwise the bootrom will hang indefinitely. May work with a Game Boy Game Genie cartridge. This set of codes also allows you to choose the CGB palettes as if it were a monochrome cartridge or DMG Game Boy game or GBC CodeBreaker device if converted.
    001-43F-E69
    001-BFF-F72
    621-4DF-6E0

    Leave a comment:


  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Load unused CGB palette in CGB mode (I just found this five minutes ago when I was testing code. Tetris DX actually contains an unused palette in Game Boy DMG mode if the game is forced to load in GB DMG mode. Use the third line to fix the checksum if you're using an emulator and CGB GBC bootrom otherwise the bootrom will hang indefinitely. May work with a Game Boy Game Genie cartridge. This set of codes also allows you to choose the CGB palettes as if it were a monochrome cartridge or DMG Game Boy game or GBC CodeBreaker device if converted. Original discovery: https://twitter.com/nensondubois_/status/1429970288628813824)
    001-43F-E68
    F01-51F-6E9
    B01-4DF-2AA
    Last edited by nensondubois; 08-23-2021, 08:04:51 PM.

    Leave a comment:


  • nensondubois
    replied
    Code:
    GAFJ01 Doubutsu no Mori + (Japan) Gamecube ID 1.0 1DB 1.1 160
    [ActionReplay]
    
    Enable NES Filer Mode (Working) (Press R to toggle; no debug flag enables this unused mode.) (nensondubois)
    1.0
    Q1G4-TG44-RAAVP
    JE8Z-TFGK-AWQZQ
    1.1
    A8YP-3739-YKEQ7
    JE8Z-TFGK-AWQZQ

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  • nensondubois
    replied
    Code:
    GAFJ01 Doubutsu no Mori + (Japan) Gamecube ID 1.0 1DB 1.1 160
    [ActionReplay]
    
    Set Famicom game to Zelda no Densetsu / Legend of Zelda (Famicom Disk System version)
    1.0
    QTQX-JGQ8-9HWKW
    T5UK-6Y4U-3MMDH
    1.1
    24MJ-J0VM-1PZ3W
    T5UK-6Y4U-3MMDH
    Set Famicom game to unused Zelda no Densetsu / Legend of Zelda (Famicom Cartridge version)
    1.0
    2C35-63D0-PUBNR
    3AE1-5W9E-CFXFQ
    1.1
    7TW8-XC27-7RJER
    3AE1-5W9E-CFXFQ
    Set Famicom game to enter Famicom debug prompt screen
    1.0
    WZ2B-ME7P-Z1JBY
    J7JA-BKBV-H3M0Q
    1.1
    3K8H-1282-W3H6W
    J7JA-BKBV-H3M0Q

    Leave a comment:


  • nensondubois
    replied
    Code:
    GAFJ01 Doubutsu no Mori + (Japan) Gamecube ID 1.0 1DB 1.1 160
    [ActionReplay]
    Enable Debug 1.0
    41Q8-8TPB-R7W6E
    P7EG-3B46-V69FV
    Enable Debug 1.1
    7QM9-UED4-2Q1ZA
    P7EG-3B46-V69FV
    Set Famicom game to unused Nazo no Murasamejou
    1.0
    T6ER-4C2X-UHGFM
    29CW-9R3N-5V52C
    1.1
    0T1M-WPJR-UN9UW
    29CW-9R3N-5V52C
    Set Famicom game to unused Super Mario Bros 2
    1.0
    7X7E-GGZH-E8JXJ
    F2FK-UA9K-5QD0B
    1.1
    6C6U-ZGXG-J5QTD
    F2FK-UA9K-5QD0B

    Leave a comment:


  • nensondubois
    replied
    Code:
    Waterworld (E) (Prototype).gen
    Title screen music modifier
    0013B4:70??
    Unused songs: 02, 03, 04, 05, 0B
    Last edited by nensondubois; 07-12-2021, 09:00:35 PM.

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  • nensondubois
    replied
    Mario Bros. (JU) [!].nes
    Code:
    Slow descent from jumping and landing for Mario and Baddies
    PEXKNKXZ
    
    Extended jump peak
    GXSKXPZE
    
    Controllable Jump
    YUSKXPZA
    
    Infinite Pow Block
    VXNIIZVG
    
    Jump through all layers (passive; does not bump ground)
    AAKKOGET
    
    Game uses title screen palette
    ZANGKZLE

    Leave a comment:


  • nensondubois
    replied
    Code:
    Gradius.nes
    
    Start on Second Loop New Game Plus
    OXUUNLIE
    OXKUOLSX
    
    Start on Very hard mode
    EXUUSLSZ
    
    Infinite Konami code
    VZOPSLVI
    
    Disable Pause
    PESELZAA
    
    Fly through Space (No enemies or ship control; turn off to activate normal mode)
    AAVPOZZA
    
    No enemies except for bosses
    AEKXZZPA

    Leave a comment:


  • nensondubois
    replied
    Code:
    Super Game Boy (J) (V1.0).sfc
    Skip Intro Screen
    00010301
    
    Super Game Boy 2 (J) (V1.16) [!].sfc
    Skip Intro Screen
    00010400

    Leave a comment:


  • nensondubois
    replied
    Code:
    Super Game Boy 1.sfc
    Press L for speed function
    00879501
    Speed SOUND function
    0087A80??
    Speed SOUND attribute pitch volume
    0087AD??
    
    Super Game Boy 2 J.sfc
    Press L for speed function
    00879201
    Speed SOUND function
    0087A5??
    Speed SOUND attribute pitch volume
    0087AA?

    Leave a comment:


  • nensondubois
    replied
    Code:
    Rolan's Curse 2.gb
    Title screen music modifier
    004-48E-4C6
    ??B-F38-5D2
    Last edited by nensondubois; 01-16-2021, 07:04:12 PM.

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  • nensondubois
    replied
    Code:
    Rolan's Curse
    Title screen music modifier
    ??4-9CE-C4A

    Leave a comment:


  • nensondubois
    replied
    The only port of a N163/N106 8 channel game downgraded to 2A03

    Rolling Thunder U.nes
    Code:
    Title screen music modifier (Music starts at 81)
    SASANTSZ
    8E69:??:86

    Leave a comment:


  • nensondubois
    replied
    Itadaki Street - Watashi no Mise ni Yottette (J).nes
    Code:
    Title screen music modifier
    9695:A0:E6
    96D5:??:00
    
    Play full unused DPCM sample
    SXNIYXSE

    Leave a comment:


  • nensondubois
    replied
    Monster Rancher Battle Card GB (USA) (SGB Enhanced).gbc
    Code:
    Title screen sound effect / music modifier
    ??9-0EB-3BA

    Leave a comment:

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