Code:
Load unused CGB palette in CGB mode ( Kirby's Tilt 'n' Tumble actually contains an unused palette in Game Boy DMG mode if the game is forced to load in GB DMG mode using an internal matching hash in the GBC bootrom. Use the third line to fix the checksum if you're using an emulator and CGB GBC bootrom otherwise the bootrom will hang indefinitely. May work with a Game Boy Game Genie cartridge. This set of codes also allows you to choose the CGB palettes as if it were a monochrome cartridge or DMG Game Boy game or GBC CodeBreaker device if converted. 001-43F-E69 001-BFF-F72 621-4DF-6E0
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