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  • Code:
    Bust-A-Move 3 DX.gb
    
    Bubble placement guide marker is always active
    225-DDD-193
    "Roll The Bones" - Rush
    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

    Comment


    • Code:
      Bust-A-Move 4.gbc
      
      Bubble placement guide marker is always active
      224-2ED-193
      "Roll The Bones" - Rush
      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

      Comment


      • Hayaoshi Quiz Ouza Ketteisen (J).sgb

        Code:
        Load Unused Super Game Boy PAL_TRN and PAL_SET routine.
        032-12F-D5A
        
        Here's another game everyone should bypass.
        
        Game Genie code 032-12F-D5A will load the unused palette instead of the border, so loading the border first, then turning the code on will display both the unused palette and the border. This same code also loads the unused palette in Wetrix GB and Quest: Fantasy Challenge, so this is likely a sample palette used in the Super Game Boy SDK dev-kit demo.
        Last edited by nensondubois; 08-31-2016, 11:54:05 PM.
        "Roll The Bones" - Rush
        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

        Comment


        • Dr. Mario.nes

          Discovered this a few days ago because Soundgarden - [Badmotorfinger #03] Slaves & Bulldozers is an excellent song.

          Code:
          Unused Sound Effect 01 08 Replace Pill Rotation Sound
          AASAETIE
          AAUEXTIE
          
          Unused Sound Effect 02 0A Replace Pill Rotation Sound
          ZASAETIE
          ZAUEXTIE
          
          Unused Sound Effect 03 0B Replace Pill Rotation Sound
          LASAETIE
          LAUEXTIE


          Last edited by nensondubois; 09-01-2016, 12:08:21 AM.
          "Roll The Bones" - Rush
          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

          Comment


          • Kirby's Dream Land 2

            Code:
            Ability Select (Must inhale an object or enemy and you will gain selected ability)
            01??58A0
            "Roll The Bones" - Rush
            Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

            Comment


            • Kirby's Dream Land 2

              Code:
              Companion select (Must join companion to gain selected companion)
              01??71A0
              01 - Rick
              02 - Kine
              03 - Coo
              Last edited by nensondubois; 09-01-2016, 12:51:48 PM.
              "Roll The Bones" - Rush
              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

              Comment


              • Kirby's Dream Land 2

                Code:
                Super Game Boy SOUND continues to play through all levels and areas
                00A-DF8-E6F
                
                Thunder SOUND, etc will continue to play upon entering levels instead of stopping.
                Last edited by nensondubois; 09-02-2016, 05:21:00 PM.
                "Roll The Bones" - Rush
                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                Comment


                • I have no more ideas for this game.

                  Kirby's Dream Land 2.gb

                  Code:
                  Disable PAL_PRI palette swapping to the software changes
                  000-989-E6E
                  "Roll The Bones" - Rush
                  Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                  Comment


                  • Lion King.gb

                    Code:
                    Enemies are invisible
                    00A-0FD-80A
                    "Roll The Bones" - Rush
                    Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                    Comment


                    • Bomberman GB (USA, Europe).gb

                      Code:
                      Load Border 1 Unused Placeholder Tiles
                      ??8-B3F-A2B (55 or 60)
                      
                      Load Border 2 Unused Placeholder Tiles
                      ??8-F5F-2AB  (55 or 60)
                      
                      Always Load Border 1
                      C98-E7F-915
                      
                      Always Load Border 2
                      DF8-D2F-C4D
                      Last edited by nensondubois; 09-07-2016, 11:09:11 PM.
                      "Roll The Bones" - Rush
                      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                      Comment


                      • Bomberman GB.gb

                        Code:
                        Start on level (A and B games will represent the same levels selected achieving the same progress outcome)
                        3E7-AFE-7F1
                        ??7-B0E-3B5
                        
                        ?0 ?-1 A 
                        ?5 - Unused ?-6 level card screen (no level data)
                        ?6 - Unused ?-6 level card screen (no level data)
                        ?7 - Boss Battles A
                        "Roll The Bones" - Rush
                        Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                        Comment


                        • Bomberman GB.gb

                          Code:
                          Enemies are invisible
                          552-AFF-4C2
                          "Roll The Bones" - Rush
                          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                          Comment


                          • Bomberman GB.gb

                            Code:
                            Walk through walls
                            462-F7E-E62
                            3E2-B2E-3B1
                            "Roll The Bones" - Rush
                            Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                            Comment


                            • Animanics.gb

                              Code:
                              Press Start at logos to see ending
                              080-88B-F72
                              
                              Press Start at logos to see test cutscene
                              090-88B-F72
                              
                              Skip intro screens (Game Boy)
                              EA8-B3B-D5D
                              EA7-D2B-D5D
                              EA0-89B-D5D
                              
                              Skip intro screens (Super Game Boy)
                              EA8-51B-D5D
                              EA8-B0B-D5D
                              EA7-D2B-D5D
                              EA0-89B-D5D
                              
                              Multi-Jump
                              00A-F6B-F72
                              
                              By using the Game Genie code 00A-F6B-F72 to multi-jump it is possible to reach Pinky & The Brain's contraption in Bungle in the Jungle. Physics for the structure are partially implemented as you can only stand on the lower and upper sides by multi-jumping onto them. Don't worry, Pinky & the Brain are both completely harmless and are invincible themselves! Exit by multi-jumping back out.
                              
                              It is impossible to interact with Pinky & The Brain. I guess the developers were testing something otherwise there wouldn't be any physics associated nor programmed into the structure that was partially implemented.
                              
                              Seriously, were you ever wondering about this? I Finally decided to take a look.


                              Last edited by nensondubois; 09-11-2016, 09:19:05 PM.
                              "Roll The Bones" - Rush
                              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                              Comment


                              • Animanics.gb

                                Code:
                                Level/Area Select
                                01??6EC1
                                
                                Enable palette selection when played using a Super Game Boy
                                00F-C18-E6E
                                
                                Enable border Screensavers when played using a Super Game Boy
                                00F-D18-E6E




                                I made two more codes for this game but I don't have the time nor patience to dig through my old posts at gscentral when it was a thing. I'll see if I can find the GB/SGB title screen music modifiers from way back soon.
                                "Roll The Bones" - Rush
                                Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                                Comment

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