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Qix.gb Select game over cutscene 01??C2DF 00 - Null 01, 02 - Mexico 03 - Africa 04 - Spain 05 - India 06 - China 07 - England 08-FF - Congratulations!
Qix.gb Select game over cutscene 01??C2DF 00 - Null 01, 02 - Mexico 03 - Africa 04 - Spain 05 - India 06 - China 07 - England 08-FF - Congratulations!
Harvest Moon (SGB, US, J) Start in Debug Menu (The Japanese offers more options and text is was not translated in the US version, but the code still enables the debug menu in all versions) 001-E3F-6EA Start at Ending 211-E3F-6EA Enable additional Japanese debug items 1FF-819-E66 Harvest Moon (GBC) Start in Debug Menu (The Japanese offers more options and text is was not translated in the US version, but the code still enables the debug menu in all versions) 002-03F-6EA Start at Ending 211-E3F-6EA Enable additional Japanese debug items 1FF-759-E66 Harvest Moon 2 Start in Debug Menu 0F1-7AF-E6A Harvest Moon 3 Start in Debug Menu 012-96F-3B2
SolarStriker (world).gb Start on second quest FC1-6BF-2A5 Start on second quest stage 2 025-39F-E6E Start on second quest stage 3 035-39F-E6E Start on second quest stage 4 045-39F-E6E Start on second quest stage 5 055-39F-E6E Start on second quest stage 6 065-39F-E6E
Battletoads.nes Pause Cutscene dialogue (unused song is not cut off; press start to proceed. Use only before cutscene starts. I'm still investigating this mystery and what else I found is that it is not in the standard song ID table, and it appears to be a special flag of sorts related to activating the warp zones.) VENEZTSA GAEATNLE
Harvest Moon 3.gbc Enable unused SGB functions 031-46F-E6A
Super Mario Bros. 2 Subspace looks normal (There is a graphical oddity you will notice. Nintendo didn't swap all of the tiles.) XZXPLKOZ Entering Suspace will drop you into a strange new world (Can get stuck in certain parts of the level upon entering Suspace. Does not affect all parts of the level upon entering Subspace and will remain normal with normal level palette) GZXPAKSA Entering Suspace will drop you into a strange new world (Alternate) (Can get stuck in certain parts of the level upon entering Suspace. Does not affect all parts of the level upon entering Subspace and will remain normal with normal level palette) TIXPAKSA
Music Modifier 010?30DF 00 - Strange Things 02 - You've got a Friend in Me 04 - Playtime Storyline music modifier ??4-1EF-E6E 00 - Strange Things 02 - You've got a Friend in Me 04 - Playtime Based on Mark Ortiz's source files he gave me, I'm going to assume 03 would have been the Battle with Buzz song but it is absent from the ROM in both GB and SGB forms. He never explained why it was never included. He never answered how he got the music used in the console versions since the GB and SGB modes obviously used them when porting. Improve jumping (the jumping physics in this game are terrible. This makes the initial ground jump easier to pull off and slightly less clunky) 001-BEC-C4E Skip intro screens EA2-9FF-D5D EA2-A9F-D5D EA2-B3F-D5D EA2-BEF-D5D EA2-C9F-D5D EA2-D4F-D5D
Universal enable all menu options for all games (Switch off the effects after you've entered the menu, allowing you to make any changes including setting the controller scheme for the entirety of your sitting. This has been tested and works if using an unaltered Game Genie aside from cutting the tabs to allow the Super Game Boy to fit. Untested but Should work if using the original Super Game Boy BIOS cartridge revisions. Games will still swap palettes back if they change.) 622D-0D0F 6229-6DAD 6228-D7A4 6223-D40F 6238-DFAD
Game Genie D162-04DD PAR 0081D806 This message is displayed in the first Japanese revision of the Super Game Boy BIOS when attempting to play the cartridge in a PAL SNES console. All later Super Game Boy 1 and 2 BIOS revisions at this region error screen. Nintendo probably came to their senses and scrapped regional incompatibility since the Game Boy is regionally compatible with any game. Nintendo also never bothered updating the screen for the Super Game Boy 2 using the rainbow font. Text for the message can also be found at 0x3F98A
Super Game Boy 2 (not tested with Super Game Boy 1 BIOS revisions. The code doesn't work with the Game Genie though it should. Need to figure out why it only works with my PAR MK3 cartridge. Also need to find my notes on this because there are a few glitches with the unfinished OBJ_TRN mode such as the menus only showing once you hold down B or make a selection. Games do not send CHR and display currently loaded SNES VRAM on the screen. Enable SNES OBJ_TRN mode Game Genie D560-070D PAR 00814D07
Can enter first door in 1-1 (The game simply sends you back to the entry point from where the game initially places you because there is no valid warp pointer. Instead of outright hanging the game indefinitely, this is what happens if you were to enter the very first door in the game.) YXKAPPTI AKKAZPAP
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