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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Demos play for a really long time. So, they actually did record more of the in-game demos, and they just gave up after clearing a Tetris which is really hilarious. All of the demos are actually predetermined and do not give random pieces. After the eventual game over, the game shows a glitched menu. Huh, that's interesting.
    FF1-B6E-F76

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Disable title demo (all modes)
    773-1FB-2A7
    Last edited by nensondubois; 03-03-2020, 11:47:56 PM.

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Display unused Japanese Tetris DX title screen text in CGB mode. (Palettes do not exist however, the Japanese boxart and cartridge label show that it uses the same palette as the Tetris DX backdrop. It is unknown why this was changed or not used. The Japanese version of the game is the same as the US version. NOTE: Turn the code off after loading the title screen otherwise the square waves will sound monotonous. This is because the Game Genie codes conflict with the sound driver and inadvertently shares the same values 01 and 02. you only need to turn the code on as the title screen loads, so the effect is minimal without patching the the values directly into the bank mitigating the issue. The first code will allow the screen to transition and the first set will fix the palette issues and the rest will set the tiles.)
    220-31A-199
    030-34A-E6E
    030-32A-E62
    030-30A-E6E
    030-2FA-E62
    030-2CA-E6E
    030-20A-E6E
    030-21A-E6E
    030-23A-E62
    020-25A-E6E
    030-36A-E62
    030-37A-E62
    030-3AA-E62
    030-3BA-E62
    030-33A-E62
    030-38A-E6E
    030-39A-E6E
    030-31A-E6E
    030-35A-E6E
    030-2EA-E62
    030-2DA-E6E
    3EE-B1B-80F
    1EE-B0B-80B
    3EE-AFB-80F
    1EE-AEB-80B
    1DE-ADB-80F
    1CE-ACB-80B
    1BE-ABB-80F
    1AE-AAB-80B
    17E-A9B-80F
    16E-A8B-80B
    15E-A7B-80F
    14E-A6B-80B
    3EE-A5B-80F
    12E-A4B-80B
    11E-A3B-80F
    10E-A2B-80B
    0FE-9AB-80B
    0EE-99B-80F
    0DE-98B-80B
    0CE-97B-80F
    0BE-96B-80B
    0AE-95B-80F
    09E-94B-80B
    08E-93B-80F
    07E-92B-80B
    06E-91B-80F
    05E-90B-80B
    04E-8FB-80F
    03E-8EB-80B
    02E-8DB-80F
    01E-8CB-80B
    00E-8BB-80F

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Display unused Japanese Tetris DX title screen text in all non-CGB modes (DMG, SGB, SGB2. Palettes do not exist however, the Japanese boxart and cartridge label show that it uses the same palette as the Tetris DX backdrop. It is unknown why this was changed or not used. The Japanese version of the game is the same as the US version.)
    3EF-0AA-80F
    1EF-09A-80B
    3EF-08A-80F
    1EF-07A-80B
    1DF-06A-80F
    1CF-05A-80B
    1BF-04A-80F
    1AF-03A-80B
    17F-02A-80F
    16F-01A-80B
    15F-00A-80F
    14E-FFA-80B
    3EE-FEA-80F
    12E-FDA-80B
    11E-FCA-80F
    10E-FBA-80B
    0FE-F3A-80B
    0EE-F2A-80F
    0DE-F1A-80B
    0CE-F0A-80F
    0BE-EFA-80B
    0AE-EEA-80F
    09E-EDA-80B
    08E-ECA-80F
    07E-EBA-80B
    06E-EAA-80F
    05E-E9A-80B
    04E-E8A-80F
    03E-E7A-80B
    02E-E6A-80F
    01E-E5A-80B
    00E-E4A-80F

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Clear All Saved RAM (High Scores, all data. Turn game on with code then turn off the game after it loads the title screen and all saves will be deleted.)
    C00-65B-6E8

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  • nensondubois
    replied
    Tetris DX (JU) [C][!]
    Code:
    Replace C-TYPE Music With Tetris DX Title Theme
    33D-0BB-08E
    40C-2CB-913
    40C-31B-917
    40C-36B-D5B

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Enable CGB features in non-CGB modes (DMG, SGB2. This will enable the extra menu graphics spinning block patterns in game, the additional cutscenes, the CGB demos and full title screen minus the extra blocks because of the palette and extra graphic limitations with other non-CGB systems. It is possible to load the SGB2 exclusive border in SGB mode with CGB features enabled.)
    014-5EF-A2E
    012-1EE-A2E
    011-1EC-A2E
    010-26B-A2E
    013-5BB-A2E
    013-89B-A2E
    013-C4B-A2E
    016-ECB-A2E
    019-C5B-A2E
    01B-6EB-A2E
    01B-E1B-A2E
    01D-19B-A2E
    019-63B-A2E
    
    Enable CGB features in SGB2 mode (DMG, SGB2. This will enable the extra menu graphics spinning block patterns in game, the additional cutscenes, the CGB demos and full title screen minus the extra blocks because of the palette and extra graphic limitations with other non-CGB systems. It is possible to load the SGB exclusive border in SGB2 mode with CGB features enabled.)
    FF4-5EF-A2E
    FF2-1EE-A2E
    FF1-1EC-A2E
    FF0-26B-A2E
    FF3-5BB-A2E
    FF3-89B-A2E
    FF3-C4B-A2E
    FF6-ECB-A2E
    FF9-C5B-A2E
    FFB-6EB-A2E
    FFB-E1B-A2E
    FFD-19B-A2E
    FF9-63B-A2E
    
    Load game over cutscene (CGB-mode only)
    01??8BAF
    00 - None
    02 - Bottle 1
    04 - Bottle 2
    08 - Bottle 3
    10 - Statue of Liberty
    16 - Rocket Shootoff Fail
    20 - rocket Shootoff
    Last edited by nensondubois; 03-02-2020, 02:39:17 PM.

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  • nensondubois
    replied
    Here are some ore codes I just made after returning home.
    Code:
    Honoo no Doukyuuji - Dodge Danpei (J).nes
    Title screen music modifier
    9C00:??:01
    Honoo no Doukyuuji - Dodge Danpei 2 (J).nes
    Title screen music modifier
    838B:??:01
    
    James Bond Jr U.nes
    Title screen music modifier
    941C:??:05
    
    James Bond Jr E.nes
    Title screen music modifier
    93F4:??:05
    
    jurassic Park.nes
    Title screen music modifier (after dinosaur roar)
    837D:??:08
    
    Disable title demo
    SXOEZKVK
    
    Super Chinese Fighter (J).gb
    Title screen music modifier
    ??D-FCB-A2A
    
    Super Chinese Land 1.2.3' (J) (SGB).gb
    Title screen music modifier
    ??7-A7E-E6E
    
    Disable title demo
    007-82E-E6E
    
    Disable Super Game Boy enhancements
    010-73E-E6A
    
    Title screen palette modifier
    ??2-8FE-F7A
    
    Super Chinese Land 1
    Replace MLT_REQ 8900 with SOUND 41 to play a Super Game Boy SOUND upon starting the game
    410-B8E-C4C
    
    Set border 1 2 3 game 1
    019-4EE-E66
    
    Game select music modifier
    ??8-6CE-C4A
    
    SD Hiryuu no Ken Gaiden (J) (SGB).gb
    Title screen music modifier
    ??D-90E-A2A
    
    SD Hiryuu no Ken Gaiden 2 (J) (SGB).gb
    Title screen music modifier
    ??D-94E-A2A

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  • nensondubois
    replied
    Originally posted by Cyperium View Post
    Nice! Debug menus are cool
    Thanks!

    More music codes for Tetris DX because B and C-TYPE need to be added because it feels incomplete without the other two songs.

    Tetris DX (JU) [C][!]
    Code:
    Replace B-TYPE Music With The March of the Toreadors (From the original Tetris)
    3DD-0BB-08E
    4BC-2CB-913
    4CC-31B-917
    4CC-36B-D5B
    
    Replace C-TYPE Music With Unused Song
    BED-0BB-08E
    CBC-2CB-913
    CBC-31B-917
    CBC-36B-D5B
    
    Set OFF music (no music in-game)
    ??C-FBB-E6A
    Last edited by nensondubois; 03-02-2020, 05:47:05 PM.

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  • Cyperium
    replied
    Nice! Debug menus are cool

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  • nensondubois
    replied
    Posting some of my old codes for this game. I guess I didn't post them here even though I thought I did at least a while ago. I did additional research though independently of 'Mazmorize' for the debug menus and Panel de Pon but he started the research, and did notes on my additional discovery of the ! panel: https://tcrf.net/Notes:Pok%C3%A9mon_Puzzle_Challenge.

    Pokemon Puzzle Challenge (U) [C][!].gbc
    Code:
    Make Game Boy compatible (there are numerous issues but you can still access the menus, watch the intros and listen to music (with the main menu music modifier.)
    190-3AB-91E
    
    Start in Debug Menu 1 (GBC)
    220-23B-80E
    
    Start in Debug Menu 2 (GBC)
    230-23B-80E
    
    Start in Debug Menu (GB)
    220-3AB-91E
    
    Start in hidden unused Pabel de Pon game (GB)
    1F0-3AB-91E
    
    Start in hidden unused Pabel de Pon game (GBC)
    1F0-23B-80E
    
    Start in unused GBC-only black and white palette screen (There is a black-and-white GBC palette programmed for the GBC-only message screen, likely added for the aforementioned Easter-egg game mode Panel de Pon GB. Game Genie code 1D0-23B-80E will start the game on this screen in GBC mode.)
    1D0-23B-80E
    
    Play unused Panel de Pon music 1 at menus
    1E3-C3B-F72
    1E4-88B-F72
    
    Play unused Panel de Pon music 2 at menus
    1F3-C3B-F72
    1F4-88B-F72
    
    Play unused Panel de Pon music 3 at menus
    203-C3B-F72
    204-88B-F72
    
    Access hidden ! Panel in Panel de Pon (Setting the RAM addresses will turn the last row of panels into the unused ! panels.)
    D245, D24B, D24D, D251, D257 D25D, D263 to 07
    010745D2
    010745D2
    01074DD2
    010751D2
    010757D2
    01075DD2
    010763D2

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  • nensondubois
    replied
    Wario's Woods (U) [!].sfc (all versions including BS-X events)
    Code:
    Sample modifier
    7E0104??

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  • nensondubois
    replied
    Wario's Woods (U) [!].sfc (all versions including BS-X events)
    Code:
    SPC700 sound channel 0-8 active (determines channel combinations that are on and off; 00-all active ranges 01-1F)
    7E0111??
    Music, sound effect modifier
    7E0100?? (Music;01-1C, sound effect;1D-45)

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  • nensondubois
    replied
    Kirby's Star Stacker (U) [S][!].gb
    Code:
    Load alternate title
    011-70D-E6A
    011-9AD-E6A
    It appears that these changes are set by conditional variables that are related to other routines and are set by events in game, maybe as an unlockable after completing a certain number of stars, et al.

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  • nensondubois
    replied
    Kirby's Star Stacker (U) [S][!].gb
    Code:
    Load alternate Super Game Boy border
    021-8DD-C46

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