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  • nensondubois
    replied
    Ice Climber.nes
    Code:
    Jump Through Both Layers if a top layer is not present (Collects the brick for points)
    ZAESYEAE

    Leave a comment:


  • nensondubois
    replied
    Revisiting Ice Climber because it is still cold.

    Ice Climber.nes
    Code:
    Jump Through Both Layers (Collects the brick for points)
    LEOGETAA

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  • nensondubois
    replied
    A Ressha de Ikou.nes
    Code:
    Title screen music modifier
    CBC3:??:81

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  • nensondubois
    replied
    After Burner II J.nes
    Code:
    Title screen music modifier
    80A0:01:06
    Disable title demo
    SUNEALVG
    After Burner II contains a song sounds suspiciously like Corneria from Star Fox SNES almost entirely.

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  • nensondubois
    replied
    Gremlins 2 - The New Batch.nes
    Code:
    Press start to display Japanese text
    IEEGGPPA
    Title screen music modifier
    8165:??:08

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  • nensondubois
    replied
    Crystalis (U) [!].nes
    Code:
    DPCM Pop-reducer
    SZNAIVSE

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  • nensondubois
    replied
    Crystalis (U) [!].nes
    Code:
    Title screen music modifier
    A6D3:??:0B
    Disable title demo
    SZSZINVK

    Leave a comment:


  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Music pitch modifier (use with or without octave modifier)
    ??0-2BA-E6A
    ??0-23A-F78
    ??0-27A-E64

    Leave a comment:


  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Load unused title screen X box tile (DMG, SGB, SGB2 modes)
    18E-87A-91B
    18E-D9A-6EA
    The previous code was incorrect as it only worked in CGB mode.

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Demos get different pieces
    011-11E-F7A
    
    Demos always get longbar pieces
    051-11E-F7A

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Play selected song or sound effect at intro screen (The music will actually play your selected song and the theme song at the title screen; the first code disables the intro sound effects, the second code will play the first song and the third code will select the second song at the title screen. Use with Disable title demo code otherwise the demo sequences will interrupt both songs.
    Code:
    ??0-D3B-E6B
    ??0-C4B-5DA
    773-1FB-2A7
    
    Title screen music modifier
    ??0-D3B-E6B
    
    Adjusts octave of music (Can inverse music which results in some really otherworldly alien and DOS sounds lol)
    ??0-29A-D5A
    
    Global music and sound effect tempo (set at startup)
    ??0-26B-E6B

    Leave a comment:


  • nensondubois
    replied
    Gameboy Color Promotional Demo (J) [C].gbc

    My cartridge was displayed at retails stores outside of Japan, would need to dump it and see that the PCB contents show, because I'm curious.

    Here are my old codes
    Code:
    Load Debug Menu
    020-37B-E6E
    
    Play unused Wario Land II music throughout the demo sequence
    ??5-65B-3B6
    
    Play unused Wario Land II sound effects at the Nintendo logo
    BF8-46A-E6D
    008-3FA-E6E
    ??8-44A-802

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  • nensondubois
    replied
    Tetris D load placeholder tiles at title screen. We come to closing end with Tetris DX.

    The unused music and Japanese text, then the Roger Dean text and the unused tiles are the most interesting unused assets in this game in that order.

    Tetris DX (JU) [C][!].gbc
    Code:
    Display unused Tetris DX credit at intro screen (all modes)
    08D-219-19C
    09D-229-190
    0AD-239-194
    0BD-249-E69
    28D-259-E6D
    47D-269-E61
    48D-279-E65
    0FD-289-F79
    10D-299-F7D
    11D-2A9-F71
    12D-2B9-F75
    13D-2C9-C49
    14D-2D9-C4D
    15D-2E9-C41
    16D-2F9-C45
    17D-309-C4F
    18D-319-C43
    
    Load unused title screen X box tile (CGB mode)
    18E-2EB-91B
    18E-80B-6EA
    Last edited by nensondubois; 03-09-2020, 08:08:39 PM.

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Title screen demo sequences play forever (Fish tank, Nintendo Game Boy Now in Color, Triangles with and without the Nintendo logo will play forever as well as the in-game modes, which will eventually game over and cause glitches including menus, title music playing in-game, etc; if this happens just in-game reset to clear the RAM.)
    7E1-B4E-3B7
    
    Title screen demo sequences play a really long time (So, they actually did record more of the in-game demos, and they just gave up after clearing a Tetris which is really hilarious. All of the demos are actually predetermined and do not give random pieces. Huh, that's interesting.) FF1-B6E-F76

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  • nensondubois
    replied
    Tetris DX (JU) [C][!].gbc
    Code:
    Title screen attribute modifier displaying detailed unused Japanese text 1
    00F-96B-D5A
    
    Title screen attribute modifier displaying detailed unused Japanese text 2
    000-0DA-D5A

    Leave a comment:

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