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  • nensondubois
    replied
    Earthworm Jim.gb
    Code:
    Title screen music modifier
    ??1-ABF-F7A

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  • nensondubois
    replied
    Doraemon no Game Boy de Asobouyo Deluxe 10 (Japan) (SGB Enhanced).gb
    Code:
    Replace first MASK_EN 01 with Super Game Boy SOUND 41800C30
    A79-3EA-192
    789-3FA-3B7
    Replace first MASK_EN 01 with Super Game Boy SOUND 41800320
    B79-3EA-192
    789-3FA-3B7
    Replace first MASK_EN 01 with Super Game Boy SOUND 418003A0
    C79-3EA-192
    789-3FA-3B7
    Replace first MASK_EN 01 with Super Game Boy SOUND 41808080
    D79-3EA-192
    789-3FA-3B7

    Leave a comment:


  • nensondubois
    replied
    Doraemon no Game Boy de Asobouyo Deluxe 10 (Japan) (SGB Enhanced).gb
    Code:
    Title screen music / sound effect modifier
    ??0-67B-F7E

    Leave a comment:


  • nensondubois
    replied
    Dragon Ball Z - Gokuu Hishouden (Japan) (SGB Enhanced).gb
    Code:
    Title screen music modifier
    ??1-6F8-6EA (sound effects range from 01-1F, music starts at 20)

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  • nensondubois
    replied
    Dragon Ball Z - Gokuu Gekitouden (Japan) (SGB Enhanced).gb
    Code:
    Title screen music modifier
    ??2-CB8-C4D (sound effects range from 01-c8, music starts at C9)

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  • nensondubois
    replied
    Wizards & Warriors (U) (PRG0) [!].nes
    Code:
    Title screen music modifier
    8972:??:86
    Valid songs:86, 8E, 96, 9E, A6, AE, B6, BE, C6, CE, DE, E6, EE, F6, FE

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  • nensondubois
    replied
    Hudson's Adventure Island (U) [!].nes
    Code:
    Title screen music modifier
    AE1F:??:01

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  • nensondubois
    replied
    Castlevania PRG 0.nes
    Code:
    Title screen screen music / sound effect DPCM sample modifier (music starts at 39 and each song is represented as a incremental channel pointer; valid songs 26, 2A, 2D, 30, 33 36, 39, 3C, 3F, 42, 45, 48, 4B, 4E, 51, 55. The rest are sound effects or DPCM samples ranging from 00-25, and 56.
    C146:??:55
    
    Disable title demo
    VXXLVPVT
    Castlevania PRG1.nes
    Code:
    Title screen screen music / sound effect DPCM sample modifier (music starts at 39 and each song is represented as a incremental channel pointer; valid songs 26, 2A, 2D, 30, 33 36, 39, 3C, 3F, 42, 45, 48, 4B, 4E, 51, 55. The rest are sound effects or DPCM samples ranging from 00-25, and 56.
    C162:??:55
    
    Disable title demo
    VXXLVPVT
    Last edited by nensondubois; 03-31-2020, 07:10:58 PM.

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  • nensondubois
    replied
    Addams Family Pugsley's Scavenger Hunt.nes
    Code:
    Intro / title screen music modifier
    B5F9:??:00
    
    Audio engine PAL/NTSC flag
    C6A6:??:00
    02 - NTSC
    00, 01 - PAL

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  • nensondubois
    replied
    Castlevania II - Simon's Quest (U) [!].nes
    Code:
    Game select screen music / sound effect DPCM sample modifier (music starts at 39 and each song is represented as a 4 byte incremental channel pointer; valid songs 39, 3D, 41, 45, 49, 4D, 51, 55, 59. The rest are sound effects or DPCM samples ranging from 00-39, and 5A-60.)
    C355:??:55

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  • nensondubois
    replied
    Aladdin.gbc
    Code:
    Title screen music modifier
    ??2-ACF-E62

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  • nensondubois
    replied
    NSYNC - Get to the Show (USA).gbc
    Code:
    Title screen music modifier
    ??B-E2F-F7E (05, 17)
    ??0-B4B-E6E (01-0A)
    Music in this game is banked, this will load the first bank songs 01-0A are different per bank.

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  • nensondubois
    replied
    Castlevania II - Simon's Quest (U) [!].nes
    Code:
    Press Start at title screen to view ending
    IESGPKAE

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  • nensondubois
    replied
    TaleSpin (U) [!].nes
    Code:
    Title screen music modifier
    C65A:??:00

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  • nensondubois
    replied
    Vice - Project Doom (U) [!].nes
    Code:
    Play selected song
    EAOVPGIP
    A98C:??:13

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