And now, for something exactly the same as before (no, not really ):
I found a half-assed "disable auto-fall" code for Tetris DS (U).
The code is 2217DD22 00000020, and it is (of course) in Action Replay format. It doesn't work very well (if at all) past level 15 or so. That is because of how FAST the blocks fall past level 15. At level 20, the blocks automatically spawn at the bottom of the well, so you have to basically maneuver/rotate them AFTER they have already touched the well floor. This only gives you a small amount of time to react to each block, but once you start moving/rotating them, you can keep moving/rotating them until you don't do anything to the block for about half a second or it gets "locked" into place by being dropped into a gap where it can't turn or move.
I was wondering if anyone could come up with a code to affect block SPEED (not the actual level modifier). This would mean that you could play level 20 at level 1's speed (but keep level 20's points multipliers). I've tried poking around, but couldn't find anything of significance. Besides, I don't currently have a DS emulator on my laptop, but that could change shortly (depending on if I can even use said emulator--my laptop is only a single-core 2.2 GHz machine).
I found a half-assed "disable auto-fall" code for Tetris DS (U).
The code is 2217DD22 00000020, and it is (of course) in Action Replay format. It doesn't work very well (if at all) past level 15 or so. That is because of how FAST the blocks fall past level 15. At level 20, the blocks automatically spawn at the bottom of the well, so you have to basically maneuver/rotate them AFTER they have already touched the well floor. This only gives you a small amount of time to react to each block, but once you start moving/rotating them, you can keep moving/rotating them until you don't do anything to the block for about half a second or it gets "locked" into place by being dropped into a gap where it can't turn or move.
I was wondering if anyone could come up with a code to affect block SPEED (not the actual level modifier). This would mean that you could play level 20 at level 1's speed (but keep level 20's points multipliers). I've tried poking around, but couldn't find anything of significance. Besides, I don't currently have a DS emulator on my laptop, but that could change shortly (depending on if I can even use said emulator--my laptop is only a single-core 2.2 GHz machine).
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