Reportedly, some 10% of total GPU horsepower is reserved for the Kinect
-- 8% for video and 2% for voice processing.
Microsoft is apparently planning changes that would free up that 8% video entirely, leaving just 2% of the system's GPU dedicated to voice input.
http://www.ign.com/articles/2014/01/...al-performance
The details vary from game to game, but in the recently-released Tomb Raider (for both PS4 and Xbox One), multiple independent reports indicate that the Xbox One is running closer to 30 FPS, while the PS4 is pushing 60 FPS.
-- 8% for video and 2% for voice processing.
Microsoft is apparently planning changes that would free up that 8% video entirely, leaving just 2% of the system's GPU dedicated to voice input.
http://www.ign.com/articles/2014/01/...al-performance
The details vary from game to game, but in the recently-released Tomb Raider (for both PS4 and Xbox One), multiple independent reports indicate that the Xbox One is running closer to 30 FPS, while the PS4 is pushing 60 FPS.