The level of difficulty in SvR 11 is NOT constant, despite the use of sliders and setting on Legend difficulty. Normally, a match will be moderately challenging, with counters galore, but still plenty of moves get through on both me and the AI.
However, during certain matches, the AI difficulty/cheapness is turned up to 11, and it becomes a hair-raising, aggravating affair to deal the loss to the AI, which simply REFUSES to lose, all of a sudden. I could land half a dozen finishers, and the AI will still kick out at 2. They enter Resilent mode. I land about a dozen more finishers (plus about a couple dozen other big moves). The AI will STILL kick out at 2, and will STILL refuse to tap out...breaking out of submissions after FIVE seconds...because they're STILL in Resilient mode!
My character's Resilient mode won't ever last even half as long as it often does for the AI! This is also true with superstars with a LOWER durability rating, and sometimes even a lower OVERALL rating than my CAW/whatever character I am using.
Characters with a lower Technical rating than you will turn into counter-spamming cheapskates.
Characters with a lower Speed rating will be able to execute instantaneous grapples on you, to try to cut down on your countering their moves.
Characters with a lower Grapple/Strikes rating (or both) will be able to land suddenly mega-damaging strong strikes and bleed-potential or "red" grapples (sometimes it only takes them about four or five of them to bust you open--it takes you at least 20 to do the same to them).
Characters with a lower Charisma will be able to somehow still get finishers faster than you, while executing fewer moves/taunts.
Characters with a lower Durability than you will still be able to outlast you (take less damage). This is still true if you put a Durability-100 character up against someone with a Durability of only 80...or even less.
Even if everyone has the exact same Submission rating, the AI will be able to hold submissions for longer than you can on them. This is still true if you rotate the analog nub as fast as humanly possible (which might actually put a strain on the poor thing).
Resilience on an AI wrestler means that once they enter Resilience mode, they pretty much STAY in that mode for the remainder of the match.
AI wrestlers will be able to Kip-up much earlier than you will.
AI wrestlers can execute leverage pins when you attempt a CHAIN GRAPPLE on them--while you need to have them be groggy or attempt a running strike/grapple on you.
Do NOT attempt to reverse an AI wrestler's leverage pin--they WILL reverse it back, if they are able. You CANNOT out-counter the AI at this--they will simply counter it back, back and forth, back and forth, nearly ad-infinitum. I've tested this, and actually got the AI to perform FIFTEEN leverage-pin transitions, before they finally KICKED OUT at 2!
I've never seen such blatant disregard for "fair play" by even cheap AI in other wrestling games. If the AI "doesn't want" to be pinned, there is NOTHING you can do to make them take the 3, apart from a forced-3 count code (the exact opposite of the "can't be pinned" code posted by Demon God on Code-X.ws).
I've even lost matches due to being worn down by the AI simply spamming counters the whole match. I landed two or three finishers on them. They landed NONE. They still pinned me. Is it just me, or does something just not "ring right" with that?
However, during certain matches, the AI difficulty/cheapness is turned up to 11, and it becomes a hair-raising, aggravating affair to deal the loss to the AI, which simply REFUSES to lose, all of a sudden. I could land half a dozen finishers, and the AI will still kick out at 2. They enter Resilent mode. I land about a dozen more finishers (plus about a couple dozen other big moves). The AI will STILL kick out at 2, and will STILL refuse to tap out...breaking out of submissions after FIVE seconds...because they're STILL in Resilient mode!
My character's Resilient mode won't ever last even half as long as it often does for the AI! This is also true with superstars with a LOWER durability rating, and sometimes even a lower OVERALL rating than my CAW/whatever character I am using.
Characters with a lower Technical rating than you will turn into counter-spamming cheapskates.
Characters with a lower Speed rating will be able to execute instantaneous grapples on you, to try to cut down on your countering their moves.
Characters with a lower Grapple/Strikes rating (or both) will be able to land suddenly mega-damaging strong strikes and bleed-potential or "red" grapples (sometimes it only takes them about four or five of them to bust you open--it takes you at least 20 to do the same to them).
Characters with a lower Charisma will be able to somehow still get finishers faster than you, while executing fewer moves/taunts.
Characters with a lower Durability than you will still be able to outlast you (take less damage). This is still true if you put a Durability-100 character up against someone with a Durability of only 80...or even less.
Even if everyone has the exact same Submission rating, the AI will be able to hold submissions for longer than you can on them. This is still true if you rotate the analog nub as fast as humanly possible (which might actually put a strain on the poor thing).
Resilience on an AI wrestler means that once they enter Resilience mode, they pretty much STAY in that mode for the remainder of the match.
AI wrestlers will be able to Kip-up much earlier than you will.
AI wrestlers can execute leverage pins when you attempt a CHAIN GRAPPLE on them--while you need to have them be groggy or attempt a running strike/grapple on you.
Do NOT attempt to reverse an AI wrestler's leverage pin--they WILL reverse it back, if they are able. You CANNOT out-counter the AI at this--they will simply counter it back, back and forth, back and forth, nearly ad-infinitum. I've tested this, and actually got the AI to perform FIFTEEN leverage-pin transitions, before they finally KICKED OUT at 2!
I've never seen such blatant disregard for "fair play" by even cheap AI in other wrestling games. If the AI "doesn't want" to be pinned, there is NOTHING you can do to make them take the 3, apart from a forced-3 count code (the exact opposite of the "can't be pinned" code posted by Demon God on Code-X.ws).
I've even lost matches due to being worn down by the AI simply spamming counters the whole match. I landed two or three finishers on them. They landed NONE. They still pinned me. Is it just me, or does something just not "ring right" with that?
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