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Dishonored Trailer

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  • Dishonored Trailer

    Dishonored casts you as a supernatural assassin driven by revenge. You are the once trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with strange technologies, dark forces conspire to bestow upon you abilities beyond those of any common man.



    In Dishonored, creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

    For more information on Dishonored, visit these sites:

    http://www.dishonored.com
    https://www.facebook.com/dishonored

    PC, PS3, X360
    Release Date: 2012
    Genre: Action
    Developer: Arkane Studios
    Publisher: Bethesda Softworks
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  • #2
    Dishonored arrives October 9th
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    • #3
      Dishonored - Creative Kills

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      • #4
        The developer has released a brand new video titled “Path to Revenge.”

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        • #5
          Dishonored's defining power was a last minute call

          By Dom Reseigh-Lincoln



          Ever wondered where Blink, Dishonored's most iconic power found its origins? Turns out the teleporting trick from Arkane Studios' 2012 assassination sim was the brainchild of legendary developer Doug Church.

          In the latest issue of Edge, co-creative director Harvey Smith reveals the veteran Thief designer wanted to turn a key element of the PC sneaking series on its head. "We spent some time hanging out with our friend Doug Church," Smith says, "who worked on Underworld and Thief and System Shock, and asked, 'What would you do differently?' And he said, 'We really tried to reward the player for going slow on Thief, and I think I would invert that'," For a game originally envisioned as a Japanese sorcery tale, this new concept would bring a unique flavor to the mix.

          For those who don't speak fluent Corvo, the Blink ability enables you to teleport across an area to wherever you cursor is placed - be that a ledge, a shadowy recess or directly behind a soon-to-be-eviscerated guard. In its early concept stages, Blink went through many versions, including an incarnation that zigzagged you along a flat plane. And its inclusion fundamentally changed how the studio, and QA testers, reacted to Dunwall as a whole.

          "Near the end of the project, Raf [Colantonio, co-lead] said, 'What if we gave all players Blink for free?'" Smith explains. "It immediately transformed the game. We went from play-tests where nobody was using powers - eight out of ten of the guys were trying to play it like a shooter, and they really didn't get it. As soon as we added Blink, it was transformative; it was such a good call by Raf."
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