Here's the Epic Game Stores' biggest pitch to developers: why pay Valve a full 30% of your revenue for doing almost nothing? Game development, especially at the indie level, operates on fairly thin margins. And yet, Valve takes a 30% cut of all sales made through Steam, despite not offering any kind of help with advertising, technical support, or anything else. It's a tax just for showing up. Developers pay it, though. They have to: if they're not on Steam, it's hard for customers to find, buy, and play their games.
The Epic Games Store still charges a commission, but it's a much smaller one. Instead of 30% of every sale, Epic takes 12%. That's it. For roughly a third of what you'd pay to appear on Steam, you can get your game in front of a big audience hungry for new games to play. If you're a struggling developer with no guarantee that you'll break even, which of the two platforms would you choose?
https://www.svg.com/143736/why-the-e...destroy-steam/
The Epic Games Store still charges a commission, but it's a much smaller one. Instead of 30% of every sale, Epic takes 12%. That's it. For roughly a third of what you'd pay to appear on Steam, you can get your game in front of a big audience hungry for new games to play. If you're a struggling developer with no guarantee that you'll break even, which of the two platforms would you choose?
https://www.svg.com/143736/why-the-e...destroy-steam/