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Opening levels that almost ruined great games

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  • Opening levels that almost ruined great games

    First impressions are important — especially when it comes to a video game you just dished out 60 bucks to buy.

    And while some titles aim to drop jaws and boggle minds from the get-go, others hold off on the good stuff, saving cinematic battles, epic conquests, and dramatic plot points for Chapter 2.

    Sometimes, this conservative approach can add to a game's appeal. Other times, it can turn off gamers quicker than you can say "press A to jump."

    From soul-crushing tutorial levels to prologues suspiciously missing their protagonist, let's take a look at the most disappointing opening levels that almost ruined awesome video games.

    http://www.svg.com/106937/disappoint...d-great-games/
    The Hackmaster
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