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Wii U RAM hacking demo with TCP Gecko dNET by MrBean35000vr

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  • CosmoCortney
    replied
    More stuff is on its way. The 5.3.2 webkit exploit is out and hopefully we can expect the same for the kernel exploit. some insiders seem to have kernel access and did this:


    Even an unused/beta weapon for Splatoon was found

    Leave a comment:


  • CosmoCortney
    replied
    There is some news!
    2 more hacking demos can be found on youtube. one shows a sort of Gecko Loader that seems to be connecting TCP Gecko to the console(?)



    Leave a comment:


  • Arnachy69
    replied
    Hoeray For Cosmo The Hacker Fury

    and how long is it to comming out an update of Gecko dnet for Wii-U
    nice video to man
    but i stay for the moment on Gecko Dnet the older one
    Better for me to learn great job man

    Leave a comment:


  • CosmoCortney
    replied
    The RAM has 2GB. But a running games uses 1GB only. The other GB is used by the kernel. In a comment the uploader told me that he gains a data traffic of 600kB/s. that makes about a half hour to dump 1GB of RAM... Must be annoying when searching for pointers

    Leave a comment:


  • MathUser
    replied
    looks like you gotta be elite to hack modern consoles. The RAM must be HUGE. Take forever to find codes probably.

    Leave a comment:


  • Wii U RAM hacking demo with TCP Gecko dNET by MrBean35000vr

    One of the guys who is behind the SZS modifier team (MrBean35000vr ) has shown a demo of a modified version of Gecko dNet that can Access the Wii U's RAM!
    He has uploaded a little demo to YouTube and there are some longer videos available on his Twitch channel.
    As soon as the kernel exploit went public we can expect the era of Wii U code hacking to become reality

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