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OPL+PS2RD Cheat Engine Integration Beta Release

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  • OPL+PS2RD Cheat Engine Integration Beta Release

    Press Start in OPL to bring up options menu
    Go to Settings to Enable
    Click image for larger version

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    "Show PS2RD cheat Engine on Main Menu" to [ON]
    Click image for larger version

Name:	OPL_settings.jpg
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    Go to Cheat Settings to Enable
    Click image for larger version

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    "Enable PS2RD cheat Engine Mode" to [ON]
    Click image for larger version

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    Go to "Save changes" to Save settings
    Click image for larger version

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ID:	163775

    source:
    http://psx-scene.com/forums/f150/ope...ml#post1135590
    Attached Files
    Last edited by lee4; 01-18-2016, 02:24:55 PM.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

  • #2
    Thanks for the info lee! Now I need to hook my PS2 back up!

    Comment


    • #3
      seem new OPL's new CDVDFSV and CDVDMAN stuff
      breaks most of codebreaker subroutines codes
      (official codes) 200c0000 and (skiller's codes) 200a0000
      lee4 Does Not Accept Codes Requests !
      When lee4 asks a question it does not mean lee4 will look at your game
      *How to create and use SegaCD codes >click here<*
      >)

      Comment


      • #4
        Originally posted by lee4 View Post
        seem new OPL's new CDVDFSV and CDVDMAN stuff
        breaks most of codebreaker subroutines codes
        (official codes) 200c0000 and (skiller's codes) 200a0000
        I've had issues with some of bungholio codes for Shadow of The Colossus.

        The activator/jump codes won't work with ps2rd.

        This code here:
        Originally posted by bungholio
        Activator
        200ff000 3c19012f
        200ff004 3739b6ac
        200ff008 8f380000
        200ff00c 1300003b
        200ff010 3c190013
        200ff014 3739d85c
        200ff018 972f0000
        200ff0fc 03e00008
        2135828c 0803fc00
        But they work fine on the CB. I'm guessing it's that last code which is pretty high in RAM.

        Some codes for Tony Hawk's Project 8 lock up when using ps2rd, namely the ones that are high memory such as the level swap codes
        Last edited by 47iscool; 08-02-2014, 03:44:56 PM.

        Comment


        • #5
          Codes like that are deliberately using kernel space because most games won't touch it. There's only one Capcom or Konami game I'm aware of that use it for game data, and a few that access it for anti-cheat purposes. Other than that, it's a free resource.

          How compatible the codes are with your software is down to the specific package. I thought PS2RD used 0x80000 - 0x9FFFF, but maybe I'm mistaken, and it steps on 0xF0000 and up. Although, it could just be clearing the space to prevent issues. Likewise OPL could be using 0xA0000 - 0xCFFFF for it's own purposes, doesn't allow writes to kernel space for safety, or keeps the memory clear for some other reason.

          Comment


          • #6
            Originally posted by Pyriel View Post
            Codes like that are deliberately using kernel space because most games won't touch it. There's only one Capcom or Konami game I'm aware of that use it for game data, and a few that access it for anti-cheat purposes. Other than that, it's a free resource.

            How compatible the codes are with your software is down to the specific package. I thought PS2RD used 0x80000 - 0x9FFFF, but maybe I'm mistaken, and it steps on 0xF0000 and up. Although, it could just be clearing the space to prevent issues. Likewise OPL could be using 0xA0000 - 0xCFFFF for it's own purposes, doesn't allow writes to kernel space for safety, or keeps the memory clear for some other reason.
            It's not OPL, it's ps2rd.

            If you use the cracked CB with those codes then launch SoTC on OPL it works flawless. Sadly the ps2rd gui hasn't seen an update in a while. It would be nice to be able to use it on PS2ESDL.

            Comment


            • #7
              Originally posted by 47iscool View Post
              It's not OPL, it's ps2rd.

              If you use the cracked CB with those codes then launch SoTC on OPL it works flawless. Sadly the ps2rd gui hasn't seen an update in a while. It would be nice to be able to use it on PS2ESDL.
              yes, it is new OPL
              older OPL didnt write there before

              As for PS2rd problem
              its run in different area than codebreaker does.
              PS2rd probably has data where subroutine is writing
              Last edited by lee4; 08-02-2014, 03:25:59 PM.
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

              Comment


              • #8
                Originally posted by lee4 View Post
                yes, it is new OPL
                older OPL didnt write there before

                As for PS2rd problem
                its run in different area than codebreaker does.
                PS2rd probably has data where subroutine is writing
                0.6, 0.7 etc?

                Comment


                • #9
                  0.9.2 official and older,
                  no problem

                  new OPL modified by SP193,
                  alots problems
                  Last edited by lee4; 08-02-2014, 03:51:49 PM.
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #10
                    [repost]

                    I did quick test in USB mode, work fine

                    mass:/CHT/SLUS_203.13.cht
                    mass:/CD/SLUS_203.13.Wave Rally.iso

                    inside SLUS_203.13.cht
                    Code:
                    Enable Code (Must Be On)
                    9020262C 00832021
                    
                    Max Engine Status	
                    00395ECC 0000000C
                      
                    Max Grip Status	
                    00395ED0 0000000C
                      
                    Max Handling Status		
                    00395EC8 0000000C
                      
                    Max Tricks Status		
                    00395ED4 0000000C
                      
                    Never Penalty Misses
                    0066BC24 00000000
                    0066BC28 00000009
                    Last edited by lee4; 01-18-2016, 02:31:39 PM.
                    lee4 Does Not Accept Codes Requests !
                    When lee4 asks a question it does not mean lee4 will look at your game
                    *How to create and use SegaCD codes >click here<*
                    >)

                    Comment

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