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OPL+PS2RD Cheat Engine Integration Beta Release

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  • lee4
    replied
    [repost]

    I did quick test in USB mode, work fine

    mass:/CHT/SLUS_203.13.cht
    mass:/CD/SLUS_203.13.Wave Rally.iso

    inside SLUS_203.13.cht
    Code:
    Enable Code (Must Be On)
    9020262C 00832021
    
    Max Engine Status	
    00395ECC 0000000C
      
    Max Grip Status	
    00395ED0 0000000C
      
    Max Handling Status		
    00395EC8 0000000C
      
    Max Tricks Status		
    00395ED4 0000000C
      
    Never Penalty Misses
    0066BC24 00000000
    0066BC28 00000009
    Last edited by lee4; 01-18-2016, 02:31:39 PM.

    Leave a comment:


  • lee4
    replied
    0.9.2 official and older,
    no problem

    new OPL modified by SP193,
    alots problems
    Last edited by lee4; 08-02-2014, 03:51:49 PM.

    Leave a comment:


  • 47iscool
    replied
    Originally posted by lee4 View Post
    yes, it is new OPL
    older OPL didnt write there before

    As for PS2rd problem
    its run in different area than codebreaker does.
    PS2rd probably has data where subroutine is writing
    0.6, 0.7 etc?

    Leave a comment:


  • lee4
    replied
    Originally posted by 47iscool View Post
    It's not OPL, it's ps2rd.

    If you use the cracked CB with those codes then launch SoTC on OPL it works flawless. Sadly the ps2rd gui hasn't seen an update in a while. It would be nice to be able to use it on PS2ESDL.
    yes, it is new OPL
    older OPL didnt write there before

    As for PS2rd problem
    its run in different area than codebreaker does.
    PS2rd probably has data where subroutine is writing
    Last edited by lee4; 08-02-2014, 03:25:59 PM.

    Leave a comment:


  • 47iscool
    replied
    Originally posted by Pyriel View Post
    Codes like that are deliberately using kernel space because most games won't touch it. There's only one Capcom or Konami game I'm aware of that use it for game data, and a few that access it for anti-cheat purposes. Other than that, it's a free resource.

    How compatible the codes are with your software is down to the specific package. I thought PS2RD used 0x80000 - 0x9FFFF, but maybe I'm mistaken, and it steps on 0xF0000 and up. Although, it could just be clearing the space to prevent issues. Likewise OPL could be using 0xA0000 - 0xCFFFF for it's own purposes, doesn't allow writes to kernel space for safety, or keeps the memory clear for some other reason.
    It's not OPL, it's ps2rd.

    If you use the cracked CB with those codes then launch SoTC on OPL it works flawless. Sadly the ps2rd gui hasn't seen an update in a while. It would be nice to be able to use it on PS2ESDL.

    Leave a comment:


  • Pyriel
    replied
    Codes like that are deliberately using kernel space because most games won't touch it. There's only one Capcom or Konami game I'm aware of that use it for game data, and a few that access it for anti-cheat purposes. Other than that, it's a free resource.

    How compatible the codes are with your software is down to the specific package. I thought PS2RD used 0x80000 - 0x9FFFF, but maybe I'm mistaken, and it steps on 0xF0000 and up. Although, it could just be clearing the space to prevent issues. Likewise OPL could be using 0xA0000 - 0xCFFFF for it's own purposes, doesn't allow writes to kernel space for safety, or keeps the memory clear for some other reason.

    Leave a comment:


  • 47iscool
    replied
    Originally posted by lee4 View Post
    seem new OPL's new CDVDFSV and CDVDMAN stuff
    breaks most of codebreaker subroutines codes
    (official codes) 200c0000 and (skiller's codes) 200a0000
    I've had issues with some of bungholio codes for Shadow of The Colossus.

    The activator/jump codes won't work with ps2rd.

    This code here:
    Originally posted by bungholio
    Activator
    200ff000 3c19012f
    200ff004 3739b6ac
    200ff008 8f380000
    200ff00c 1300003b
    200ff010 3c190013
    200ff014 3739d85c
    200ff018 972f0000
    200ff0fc 03e00008
    2135828c 0803fc00
    But they work fine on the CB. I'm guessing it's that last code which is pretty high in RAM.

    Some codes for Tony Hawk's Project 8 lock up when using ps2rd, namely the ones that are high memory such as the level swap codes
    Last edited by 47iscool; 08-02-2014, 03:44:56 PM.

    Leave a comment:


  • lee4
    replied
    seem new OPL's new CDVDFSV and CDVDMAN stuff
    breaks most of codebreaker subroutines codes
    (official codes) 200c0000 and (skiller's codes) 200a0000

    Leave a comment:


  • 47iscool
    replied
    Thanks for the info lee! Now I need to hook my PS2 back up!

    Leave a comment:


  • lee4
    started a topic OPL+PS2RD Cheat Engine Integration Beta Release

    OPL+PS2RD Cheat Engine Integration Beta Release

    Press Start in OPL to bring up options menu
    Go to Settings to Enable
    Click image for larger version

Name:	OPL_mainmenu.jpg
Views:	1
Size:	6.9 KB
ID:	163771
    "Show PS2RD cheat Engine on Main Menu" to [ON]
    Click image for larger version

Name:	OPL_settings.jpg
Views:	1
Size:	25.0 KB
ID:	163772
    Go to Cheat Settings to Enable
    Click image for larger version

Name:	OPL_cheat.jpg
Views:	1
Size:	7.6 KB
ID:	163773
    "Enable PS2RD cheat Engine Mode" to [ON]
    Click image for larger version

Name:	OPL_cheat_setttings.jpg
Views:	1
Size:	11.2 KB
ID:	163774
    Go to "Save changes" to Save settings
    Click image for larger version

Name:	OPL_save_settings.jpg
Views:	1
Size:	6.0 KB
ID:	163775

    source:
    http://psx-scene.com/forums/f150/ope...ml#post1135590
    Attached Files
    Last edited by lee4; 01-18-2016, 02:24:55 PM.
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