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Wire3D v1.0.1 (Wii)

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  • Wire3D v1.0.1 (Wii)

    Today we have a sweet release from Wii developer Antibyte. Antibyte has released Wire3D version 1.0.1 of the Wii Independent 3D Rendering Engine, which includes the framework, library, 3D engine used to develop games and applications for your Nintendo Wii. See the full changelog below.

    v1.0.1

    Wire

    debug build uses custom operator new/delete

    unified handling of platform dependent index buffers

    fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used

    Importer

    turned importer into lib

    handle render states that are defined per material (additionally to per node/leaf defined render states)

    handle vertex and index buffer access usage types

    keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers

    fixed memory leak

    Tools

    added Bullet Physics lib to solution for wii and win

    added Unity3D exporter

    fixed 3rd party lib gcc warnings

    Source

    Official Site
    The Hackmaster
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