The Binding of Isaac takes on religion in a randomly generated Zelda-styled Roguelike
By Ben Kuchera
What if God told you that you must kill your son? The story of Isaac is an often-discussed test of faith from the Hebrew Bible in which Abraham is told to sacrifice his son Isaac, only to be told to spare the child's life at the last moment and slaughter a ram that was entangled in the brush nearby instead.
The game's story begins much the same way, with a modern day child trying to escape his mother's attempt on his life due to a religious vision. The game's graphics may be cute, but the content is chilling. Isaac escapes through a trap door in his room, and finds what amounts to hell under his house.
The game was created by Edmund McMillen, one-half of the team behind the indie hit Super Meat Boy, and programmer Florian Himsl. Why create a game so soon after the success of Super Meat Boy? "I was bored... honestly. Tommy (Refenes, the other half of Team Meat) was going to take a vacation and I wanted to do the same, but I hate traveling," McMillen told Ars. "I thought instead I'd do a little game jam with another friend of mine, Florian, who I'd done a few games with in the past. It was supposed to be a game in a week.. and it just ballooned."
The game is out now on Steam, works on both Mac and PC, and is only $5. It has obvious influences, but after a few moments of play, you'll find a unique experience.
By Ben Kuchera
What if God told you that you must kill your son? The story of Isaac is an often-discussed test of faith from the Hebrew Bible in which Abraham is told to sacrifice his son Isaac, only to be told to spare the child's life at the last moment and slaughter a ram that was entangled in the brush nearby instead.
The game's story begins much the same way, with a modern day child trying to escape his mother's attempt on his life due to a religious vision. The game's graphics may be cute, but the content is chilling. Isaac escapes through a trap door in his room, and finds what amounts to hell under his house.
The game was created by Edmund McMillen, one-half of the team behind the indie hit Super Meat Boy, and programmer Florian Himsl. Why create a game so soon after the success of Super Meat Boy? "I was bored... honestly. Tommy (Refenes, the other half of Team Meat) was going to take a vacation and I wanted to do the same, but I hate traveling," McMillen told Ars. "I thought instead I'd do a little game jam with another friend of mine, Florian, who I'd done a few games with in the past. It was supposed to be a game in a week.. and it just ballooned."
The game is out now on Steam, works on both Mac and PC, and is only $5. It has obvious influences, but after a few moments of play, you'll find a unique experience.
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