GTA V - Graphics Study
By Adrian Courrèges

The Grand Theft Auto series has come a long way since
the first opus came out back in 1997.
About 2 years ago, Rockstar released GTA V.
The game was an instant success, selling 11 million units over the first 24 hours and instantly smashing 7 world records.
Having played it on PS3 I was quite impressed by the level of polish and the technical quality of the game.
Nothing kills immersion more than a loading screen: in GTA V you can play for hours, drive hundreds of kilometers into a huge open-world
without a single interruption.
Considering the heavy streaming of assets going on and the specs of the PS3 (256 MB RAM and 256 MB of video memory) I'm amazed the game doesn't crash after 20 minutes, it's real technical prowess.
Here I will be talking about the PC version in DirectX 11 mode, which eats up several GB's of memory from both the RAM and the GPU.
Even if my observations are PC-specific, I believe many can apply to the PS4 and to a certain extend the PS3.
By Adrian Courrèges

The Grand Theft Auto series has come a long way since
the first opus came out back in 1997.
About 2 years ago, Rockstar released GTA V.
The game was an instant success, selling 11 million units over the first 24 hours and instantly smashing 7 world records.
Having played it on PS3 I was quite impressed by the level of polish and the technical quality of the game.
Nothing kills immersion more than a loading screen: in GTA V you can play for hours, drive hundreds of kilometers into a huge open-world
without a single interruption.
Considering the heavy streaming of assets going on and the specs of the PS3 (256 MB RAM and 256 MB of video memory) I'm amazed the game doesn't crash after 20 minutes, it's real technical prowess.
Here I will be talking about the PC version in DirectX 11 mode, which eats up several GB's of memory from both the RAM and the GPU.
Even if my observations are PC-specific, I believe many can apply to the PS4 and to a certain extend the PS3.