RSBE01 Super Smash Bros. Brawl 1 hit Kill [Seth@WiiPlaza] 00AD78F4 00000042 *only test solo *basically auto wins the game for you Invisible Players [Seth@WiiPlaza] 00AD76C0 00000011 *only test solo God Mode/No Damage Effect [Seth@WiiPlaza] 00AD78F4 000000FF *only test solo Spectator Mode/Public Player 1 Percentage Attacker [Seth@WiiPlaza] 284F9FC2 FFE70018 04614ADC 60000000 05265990 60000000 0537394C 60000000 0571D39C 60000000 0571D398 60000000 E0000000 80008000 *hold + and UP to increase percentages * ive had some problems with the activator before, if that happens to you take it off *as the game goes on the value resets, so it would be wise to keep reactivating it *if you increase the player damage percentage and bet on the other team, you almost always win the bet Classic Solo, Damage Percentage Never Increases [Seth@WiiPlaza] 0571D27F 00000000 0571D27B 00000000 0527CDEF 00000000 04C273B3 00000000 04C273A7 00000000 04BE6B77 00000000 046135B3 00000000 045E97DE 00000000 AllStar Solo, Damage Percentage Never Increases [Seth@WiiPlaza] 05700338 00000000 Misc. Codes Time Stop [Bully@Wiiplaza] 04954CFC 7C832378 *Working on "Multi-Man Brawl", "Target Smash!!", "Events" & "All Star" mode* One Hit Kill Enemies [Bully@Wiiplaza] F31B6A08 FEE42801 7EC3052E 00000000 *Working for "Adventure Mode" & "Boss Battles", except for "Mutant Tyranha"* *Video: http://www.youtube.com/watch?v=qzHlYcP2rQ4 Stage Builder: Unlimited Parts [Bully@Wiiplaza] F31A1288 02D39801 38000000 00000000 *Credits to PizzaBoy* Items Never Disappear (Phantom Wings) : 4A000000 814CD0A8 60000027 00000000 36000000 00000046 14000004 00000100 E2000001 00000000 4A100000 FFFFBEC0 62000000 00000000 E0000000 80008000 DOESN'T WORK IN SSE. Stage Builder: Allow Overlapping [Bully@Wiiplaza] F31984E0 FE3C9101 38000001 00000000 F31A0C44 FE3C9701 38000001 00000000 F319C338 FE3C9601 38000001 00000000 *Credits to PizzaBoy* Super Scope shoots XX Item (Use the Item ID list) 4A000000 8098D528 D2000000 00000003 2C06003E 40820008 38C000XX 60000000 90DD08C0 00000000 *Item ID List for Super scope shoots XX item 00 Assist Trophy 01 Franklin Badge 02 Banana Peel 03 Barrel 04 Beam Sword 05 Dollar Bill (Coin Match) 06 Bob-Omb 07 Crate 08 Bumper 09 Capsule 0A Rolling Crate 0B CD 0C Sticky Bomb 0D Cracker Launcher 0E Cracker Launcher Shot 0F Coin 10 Superspicy Curry 11 Superspice Curry Shot 12 Deku Nut 13 Mr. Saturn 14 Dragoon Parts 15 Dragoon Set 16 Dragoon Sight 17 Trophy 18 Fire Flower 19 Fire Flower Shot 1A Freezie 1B Golden Hammer 1C Green Shell 1D Hammer 1E Hammer Head 1F Fan 20 Heart Container 21 Homerun Bat 22 Party Ball 23 Manaphy Heart 24 Maxim Tomato 25 Poison Mushroom 26 Super Mushroom 27 Metal Box 28 Hot Head 29 Pitfall 2A Pokeball 2B Explosive Box 2C Ray Gun 2D Ray Gun Shot 2E Lipstick 2F Lipstick Flower 30 Lipstick Shot (Dust/Powder) 31 Sandbag 32 Screw Attack 33 Sticker 34 Motion-Sensor Bomb 35 Timer 36 Smart Bomb 37 Smash Ball 38 Smoke Screen 39 Spring 3A Star Rod 3B Star Rod Shot 3C Soccer Ball 3D Superscope 3E Superscope shot 3F Star 40 Food 41 Team Healer 42 Lightning 43 Unira 44 Bunny Hood 45 Warpstar Player Action Modifier: 4A000000 8077F780 D2000000 00000004 2C030000 41820010 2C1C0XXX 40820008 3B800YYY 60000000 939E0038 00000000 XXX=replaced YYY=replaced with Notes: 1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action. 2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work) LIST: 000 Stand 001 Walk 002 003 Dash 004 Run 005 Stop 006 Turn 1 007 Turn 2 008 Stop Turn 009 00A Start Jump 00B Jump 00C Second Jump 00E Fall 1 00F Fall 2 010 Fall Dissabled 011 Enter Crouch 012 Crouch 013 014 015 Exit Crouch 016 Land 1 017 Land 2 018 019 Land Dissabled 01A Enter Shield 01B Shield 01C Exit Shield 01D Perfect Shield?? 01E Dodge 01F Roll Forward 020 Roll Back 021 Air Dodge 022 023 024 N Attack(and Combo) 025 026 R Attack 027 S Attack 028 U Attack 029 D Attack 02A S Smash Charge 02B S Smash 02C S Smash(again?) 02D D Smash Charge 02E D Smash 02F D Smash 030 U Smash Charge 031 U Smash 032 U Smash 033 Air Attack(All???) 034 Grab 035 Grabbing Enemy 036 037 038 039 Hold 03A Grab Attack 03B Release 03C Throw 03E Held 03F Held Damage 040 Escape 041 042 Thrown 043 044 045 Thrown Released 046 Hit ground(back) 047 Hit ground(face) 0BD Death *0BE Respawn 0F2 Enlarge(and Size Revert) 0F3 Shrink(and Size Revert) 10B Unloaded 10C Taunt(All 3) 10D *10E Entrance *10F Victory(All) *110 Loss * These ones can't be replaced with the standard action replacement code. But they can be used for a replacement. If you want to replace these, use the Special Action Modifier code. Replace "Death" with "Stand" or "Run" or "Dash" and you can NEVER die =D Ghost code: Must be ON 4A000000 8077F908 D2000000 00000003 2C1e010E 40820008 3BC00000 60000000 93DD0038 00000000 P1 Ghost Lucario 077DC7DC 00000008 3243794C 002BAAA0 4A000000 90180F20 3A000098 00000300 3A000098 00000400 3A000098 00000D00 3A000098 00002700 3A000098 00002800 3A000098 00002900 3A000098 00002B00 3A000098 00002C00 3A000098 00002D00 3A000098 00002E00 3A000098 00002F00 3A000098 00003000 3A000098 00003100 1000009D 0000000C E0000000 80008000 This is a code to play as a weird blue thing 4A000000 90181034 10000098 00400000 E0000000 80008000 credit goes to Ninja Mario Special Action Modifier: 4A000000 8077F908 D2000000 00000003 2C1e0XXX 40820008 3BC00YYY 60000000 93DD0038 00000000 XXX=replaced YYY=replaced with Notes: 1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action. 2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work) LIST: 000 Stand 001 Walk 002 003 Dash 004 Run 005 Stop 006 Turn 1 007 Turn 2 008 Stop Turn 009 00A Start Jump 00B Jump 00C Second Jump 00E Fall 1 00F Fall 2 010 Fall Dissabled 011 Enter Crouch 012 Crouch 013 014 015 Exit Crouch 016 Land 1 017 Land 2 018 019 Land Dissabled 01A Enter Shield 01B Shield 01C Exit Shield 01D Perfect Shield?? 01E Dodge 01F Roll Forward 020 Roll Back 021 Air Dodge 022 023 024 N Attack(and Combo) 025 026 R Attack 027 S Attack 028 U Attack 029 D Attack 02A S Smash Charge 02B S Smash 02C S Smash(again?) 02D D Smash Charge 02E D Smash 02F D Smash 030 U Smash Charge 031 U Smash 032 U Smash 033 Air Attack(All???) 034 Grab 035 Grabbing Enemy 036 037 038 039 Hold 03A Grab Attack 03B Release 03C Throw 03E Held 03F Held Damage 040 Escape 041 042 Thrown 043 044 045 Thrown Released 046 Hit ground(back) 047 Hit ground(face) 0BD Death *0BE Respawn 0F2 Enlarge(and Size Revert) 0F3 Shrink(and Size Revert) 10B Unloaded 10C Taunt(All 3) 10D *10E Entrance *10F Victory(All) *110 Loss *this code is for replacing the actions with a * Play as a weird looking fan thing (ninja mario) 4A000000 90181034 10000098 00410000 E0000000 80008000 StopWatch Strength: (untested) ( Phantom Wings) 4A000000 80B89080 14000000 XXXXXXX E0000000 80008000 *stp watch values 00000004 = default 00000008 = stronger 00FFFFFF = Complete stop 80XXXXXX = Slows hit affects only Samus-Cannon Always Charged&Blast Size Modifier [Anarion] 0126ACC7 000000XX X Values: 07- default full charge X Can be anything up to FF. I personally use 35 Samus-Infinite Super Spicy Curry [Anarion] 0326AC26 0000FFFF Lightning Speed Mode [toonlink444] 045B50D0 005A82F0 Move Really Fast 2D stage Z axis scale modifier [standardtoaster] 046F93B0 XXXXXXXX 3D8F5C29 (0.07) is default All Player Giga-lypuff: 80000000 90180FB8 80000001 81000000 80000002 804DE4B0 60000006 00000000 4A001000 00000000 92010003 00000000 4A001002 00000000 92110004 00000000 20001814 00000027 4A001001 00000000 20001818 00000081 14282CC0 41800000 20001819 00000082 14282CC0 3F800000 E200000F 00000000 80100000 0000005C 80100001 00052000 80100002 00000008 62000000 00000000 E0000000 80008000 -can change you're size anytime in battle with D <- or D ->. -each player is only affected by the controller they're plugged into. -works for all players Replace Taunt with Size Change 4A000000 8077F780 D2000000 00000004 2C030000 41820010 2C1C010C 40820008 3B8000F2 60000000 939E0038 00000000 Infinite Jumps (Must be on for Infinite Jumps to work) [James0x57] C283CAA0 00000004 807900D8 80A30064 80A50020 80A5000C A8850002 5484103E 7CA2212E 00000000 Infinite Jumps (P1) [James0x57] 48000000 805A9320 DE000000 80008180 14000004 00000001 E0000000 80008000 Infinite Jumps (P2) [James0x57] 48000000 805A9324 DE000000 80008180 14000004 00000001 E0000000 80008000 Infinite Jumps (P3) [James0x57] 48000000 805A9328 DE000000 80008180 14000004 00000001 E0000000 80008000 Infinite Jumps (P4) [James0x57] 48000000 805A932C DE000000 80008180 14000004 00000001 E0000000 80008000 Can start match with only 1 player [spunit262] 0468D420 2c060001 PCM 040A7D60 4E800020 04109D88 38800001 Mushroom Stacker C28960E8 00000007 7C23052E E3E10018 2C1E0000 41820024 80DE00D8 80C60064 80C60020 80C6000C A9460002 1D4A0008 394A0020 7C22552E 60000000 00000000 C281C7B0 0000000D 2C1D0000 41820058 821D00D8 82100064 82100020 8210000C ABF00002 1FFF0008 3BFF0020 81C30030 7DFF1214 836F0004 7C0ED800 41820014 91CF0004 C02304A0 D02F0000 4800001C 820F0000 2C100000 4182000C C02F0000 48000008 C02304A0 60000000 00000000 04842C74 38800000 04842C94 38800000 04842A2C 38800001 04B88804 3F3504F3 04B88808 3F3504F3 04B88DFC 3F3504F3 04B88E00 3F3504F3 20666928 00000001 085A9340 00000000 200F0004 00000000 E0000000 80008000 p1 Giga Bowser 4A000000 90180F20 10000098 0000002C E0000000 80008000 p1 charziard (T I) 4A000000 90180F20 10000098 0000001E E0000000 80008000 p1 dark character 4A000000 90180F20 140000B4 00E81219 E0000000 80008000 control winner 4A000000 8077F908 D2000000 00000003 2C1e010F 40820008 3BC0010E 60000000 93DD0038 00000000 Control Loser In Victory Screen 4A000000 8077F908 D2000000 00000003 2C1e0110 40820008 3BC0010E 60000000 93DD0038 00000000 Super Scope shoots CD's 4A000000 8098D528 D2000000 00000003 2C06003E 40820008 38C0000B 60000000 90DD08C0 00000000 Play on Results Screen *Select Random* 4A000000 81000000 3253CDDC 01010101 305E25C4 00000036 145E25DC FFFFFFFF E2000001 00000000 305E25DC FFFFFFFF 145E25D8 00000028 E2000002 80008000 - - - - Red Alloy (P1) 4A000000 90180F20 10000098 0000002E E0000000 80008000 - - - - Blue Alloy (P1) 4A000000 90180F20 10000098 0000002F E0000000 80008000 - - - - Yellow Alloy (P1) 4A000000 90180F20 10000098 00000030 E0000000 80008000 - - - - Green Alloy (P1) 4A000000 90180F20 10000098 00000031 E0000000 80008000 Attack Ratio Modifier (P1) 4A000000 90180F20 140000CC XXXXXXXX E0000000 80008000 Attack Ratio Info XXXXXXXX = Floating point number C0000000 --> Almost Invincible 0.05 = 3D4CCCCD 0.25 = 3E800000 0.5 = 3F000000 1.0 = 3F800000 1.5 = 3FC00000 2.0 = 40000000 2.5 = 40200000 3.0 = 40400000 3.5 = 40600000 4.0 = 40800000 5.0 = 40A00000 6.0 = 40C00000 8.0 = 41000000 10.0 = 41200000 16.0 = 41800000 20.0 = 41A00000 32.0 = 42000000 64.0 = 42800000 100.0 = 42C80000 There are also conversion apps for converting hexadecimal to floatng point! P1 No Flinch: [Link, RSR] 4A000000 90180F20 140000D0 CCCCCCCC E0000000 80008000 Made from Defense Ratio Modifier, originally made by Link Infinite Coin Launcher Coins 04103D14 38602710 Player Brawl Codes No Damage [Bully@Wiiplaza] 04769694 D2C40000 *Video: http://www.youtube.com/watch?v=xlynf1YjK2E Control All Players with P1 (Wii+nunchuk) [Jose_Gallardo] 48000000 815E7628 DE000000 80008180 140001DC 00000004 140001E0 00000003 E0000000 80008000 48000000 815E762C DE000000 80008180 140001DC 00000004 140001E0 00000003 E0000000 80008000 48000000 815E762C DE000000 80008180 140001DC 00000004 140001E0 00000003 E0000000 80008000 48000000 815E7630 DE000000 80008180 140001DC 00000004 140001E0 00000003 E0000000 80008000 *Works with Wiimote+Nunchuk only*** - Control Codes Provided by Spunit262 Super King DeDeDe (52 lines) [jassim] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF2300 4A001001 00000000 30248F24 00000112 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 E200000F 00000000 30248F24 00000118 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 00000020 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 0000001F 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 00000115 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 00000128 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 00000114 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 00000019 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 0000012B 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 30248F24 0000002A 30244DF8 40000000 14244DF8 4F000000 E2000002 00000000 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 Super Ivysaur(23 lines) [jassim] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF2100 4A001001 00000000 [jassim] 3027EDD8 00000112 3027B3F8 40000000 1427B3F8 4F000000 E2000002 00000000 3027EDD8 00000118 3027B3F8 40000000 1427B3F8 4F000000 E2000002 00000000 3027EDD8 0000002A 3027B3F8 40000000 1427B3F8 4F000000 E2000002 00000000 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 Super Kirby [Power Marshall] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF0600 4A001001 00000000 302745C8 00000112 302702DC 40000000 142702DC 4F000000 E2000002 00000000 302745C8 00000113 302702DC 40000000 142702DC 42000000 E2000002 00000000 302745C8 00000114 142702DC 4F000000 14289CC8 4F000000 E2000002 00000000 302745C8 00000000 302702DC 40000129 142702DC 4F000000 E2000002 00000000 302745C8 0000012B 302702DC 40000000 142702DC 4F000000 E2000002 00000000 302745C8 00000115 302702DC 40000000 142702DC 4F000000 E2000002 00000000 302745C8 0000012C 142702DC 4F000000 14289CC8 4F000000 E2000002 00000000 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 Custom Kirby [Power Marshall] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF0600 4A001001 00000000 cccccccc cccccccc E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 *cccccccc: Put one of these there! Also the reason it's called "Custom" is because you combine any of the below codes! Just put one under the other!! :) ----Super Mario Kirby [Power Marshall] 302745C8 00000140 142702DC 4F000000 142890CC 4F000000 E2000002 00000000 ----Super Luigi Kirby [Power Marshall] 302745C8 0000017B 142702DC 4F000000 142890CC 4F000000 E2000002 00000000 ----Super Peach Kirby [Power Marshall] 302745C8 00000156 142702DC 4F000000 142890CC 4F000000 E2000002 00000000 ----Super Bowser Kirby [Power Marshall] 302745C8 000001B5 142702DC 4F000000 142890CC 4F000000 E2000002 00000000 ----Super DK Kirby [Power Marshall] 302745C8 0000017A 302702DC 40000000 142702DC 42000000 E2000002 00000000 ----Super DDK Kirby 302745C8 0000018C <- puling out popgun [Power Marshall] 302702DC 40000000 142702DC 4F000000 E2000002 00000000 302745C8 0000018D <- Popogun Charge [Power Marshall] 302702DC 40000000 142702DC 4F000000 E2000002 00000000 4A000000 8077F780 <- You'll never hurt yourself with this move! [Power Marshall] D2000000 00000004 2C030000 41820010 2C1C0190 40820008 3B80018E 60000000 939E0038 00000000 ----Super Yoshi Kirby [Power Marshall] 302745C8 0000017A 302702DC 40000000 142702DC 42000000 E2000002 00000000 ----Super Wario Kirby [Power Marshall] 302745C8 0000014C 302702DC 40000000 142702DC 4F000000 E2000002 00000000 302745C8 0000014D 302702DC 40000000 142702DC 4F000000 E2000002 00000000 ----Super Link Kirby [Power Marshall] 302745C8 000001A8 142702DC 4F000000 142890CC 4F000000 E2000002 00000000 ----Super Zelda Kirby [Power Marshall] 302745C8 0000016A 302702DC 40000000 142702DC 42000000 E2000002 00000000 Super Yoshi [Power Marshall] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF0500 4A001001 00000000 3026E1D4 00000008 14289CC8 4F000000 1426A348 4F000000 E2000002 00000000 3026E1D4 0000011A 14289CC8 4F000000 1426A348 4F000000 E2000002 00000000 3026E1D4 0000011E 14289CC8 4F000000 1426A348 4F000000 E2000002 00000000 3026E1D4 0000011F 14289CC8 4F000000 1426A348 4F000000 E2000002 00000000 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 Super Link [Power Marshall] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF0200 4A001001 00000000 30276404 0000009B 14272218 4F000000 14289CDC 4F000000 E2000002 00000000 30276404 0000009C 30272218 40000000 14272218 4F000000 E2000002 00000000 30276404 00000112 30272218 40000000 14272218 4F000000 E2000002 00000000 30276404 00000113 14272218 4F000000 14289CDC 4F000000 E2000002 00000000 30276404 00000114 30272218 40000000 14272218 42000000 E2000002 00000000 30276404 00000115 30272218 40000000 14272218 40000000 E2000002 00000000 30276404 00000118 30272218 40000000 14272218 41000000 E2000002 00000000 30276404 00000119 30272218 40000000 14272218 4F000000 E2000002 00000000 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 All super codes do not work in SSE or Wifi. [Phantom Wings] Super Lucario:(45 Lines) [Phantom Wings] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 92010002 00000000 20001810 00000024 4A001001 00000000 30280034 00000112 1427C018 4F000000 E2000001 00000000 30280034 00000119 3027C018 40000000 1427C018 42100000 14289B9C 42000000 E2000002 00000000 30280034 00000113 3027C018 41C00000 1427C018 4F000000 E2000002 00000000 30280034 00000114 1427C018 4F000000 E2000001 00000000 30280034 0000011B 1427F228 00000000 1427C018 40000000 E2000001 00000000 30280034 0000011D 1427C018 4F000000 E2000001 00000000 30280034 00000115 3027C018 41800000 1427C018 4F000000 E2000002 00000000 60000002 00000001 14283BAC 00000050 14283BB0 0000005C 14283BB4 00000007 4A100000 00002054 62000000 00000001 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 Super Ike:(69 Lines) [Phantom Wings] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 92010002 00000000 20001810 00000025 4A001001 00000000 30285CD0 00000112 14284E90 000000FF 302819F8 40000000 142819F8 41600000 E2000002 00000000 30285CD0 00000118 302819F8 41800000 142819F8 4F000000 E2000002 00000000 30285CD0 00000119 302819F8 41800000 142819F8 4F000000 E2000002 00000000 30285CD0 00000113 14284E98 00000100 142819F8 4F000000 E2000001 00000000 30285CD0 0000011C 302819F8 41800000 142819F8 4F000000 E2000002 00000000 30285CD0 0000011D 142819F8 4F000000 E2000001 00000000 30285CD0 00000114 142819F8 4F000000 E2000001 00000000 30285CD0 00000120 142819F8 4F000000 E2000001 00000000 30285CD0 00000115 302819F8 41800000 142819F8 4F000000 E2000002 00000000 30285CD0 0000002A 142819F8 4F000000 30285CD1 0000002B 142819F8 4F000000 30285CD1 0000002C 302819F8 41000000 142819F8 42400000 E2000002 00000000 30285CD0 0000002E 142819F8 4F000000 30285CD1 0000002F 302819F8 41000000 142819F8 42000000 302819F9 42200000 142819F8 44000000 E2000002 00000000 30285CD0 00000030 142819F8 4F000000 30285CD1 00000031 142819F8 4F000000 30285CD1 00000032 302819F8 41C00000 142819F8 4F000000 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 Super Sonic:(32 Lines) [Phantom Wings] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF2B00 4A001001 00000000 142878C8 000000FF 14285548*000000FF 30283054 00000118 14282248 000000FF E2000001 00000000 30283054 00000120 1427EF98 4F000000 E2000001 00000000 30283054 00000115 14282248 0000027F E2000001 00000000 30283054 00000123 30283229 40ECCCCC 14283228 41100000 30283229 40BF5C28 14283228 41000000 E2000001 00000000 30283054 00000004 1428229c 704C36C0 30283055 00000008 1427EF98 4f000000 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 To remove the Infinite Final Smash effect, remove this line 14285548*000000FF Super Samus:(47 lines) [Phantom Wings] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF0300 4A001001 00000000 1426ACC4 00000007 3026A840 00000117 14266994 4F000000 14289CCC 4F000000 E2000001 00000000 3026A840 0000011A 14266994 4F000000 14289CCC 4F000000 E2000001 00000000 3026A840 0000011B 14266994 4F000000 14289CCC 4F000000 E2000001 00000000 3026A840 0000011C 14266994 4F000000 14289CCC 4F000000 E2000001 00000000 3026A840 00000122 14289CCC 4F000000 30266994 40000000 14266994 4F000000 E2000002 00000000 3026A840 00000123 14289CCC 4F000000 30266994 40000000 14266994 4F000000 E2000002 00000000 3026A840 00000124 14289CCC 4F000000 30266994 40000000 14266994 4F000000 E2000002 00000000 3026A840 00000125 14289CCC 4F000000 30266994 40000000 14266994 4F000000 E2000002 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 Super Charizard:(33 Lines) [Phantom Wings] 80000000 90180FB8 80000001 81000000 60000006 00000000 4A001000 00000000 38000000 00FF1D00 4A001001 00000000 1428AD10 4F000000 142787A8 4F000000 142787AC 4F000000 1427875C 42480000 3027829C 00000112 142774C0 000000FF 142774C8 00000001 302745E0 40000000 142745E0 41000000 302745E1 41800000 142745E0 4F000000 E2000002 00000000 3027829C 00000113 30289CA4 00000000 14289CA4 41C00000 14289DD0 4F000000 1428A028 4F000000 302745E1 40000000 142745E0 4F000000 E2000002 00000000 3027829C 0000001B 142774C4 00000003 E200000F 00000000 80100000 0000005C 80100001 00052000 62000000 00000000 E0000000 80008000 To activate, you must choose Charizard from the Poke-mon Trainers image in the character select screen. Wii Remote: God's Controller [Bully@Wiiplaza] F6000001 80008180 7C032A78 901F0000 D2000004 00000004 3D809376 2C1B0000 4082000C 900C30D0 48000008 800C30D0 901F0000 00000000 E0000000 80008000 *P1 every other Wii Remote* *Video: http://www.youtube.com/watch?v=ARfjd15jcBE Moon Jump P1 [Bully@Wiiplaza] 284F9FC2 FFFD0002 48000000 806733A8 DE000000 80008180 92210002 00000414 86900002 3D4CCCCD 94210002 00000414 E0000000 80008000 *Press D-PAD_RIGHT on Wiimote* *Video: http://www.youtube.com/watch?v=Bb-slH99xAQ Character Speed [Igglyboo] 04766C20 60000000 48000000 8063D9E0 DE000000 80008180 140000A8 XXXXXXXX E0000000 80008000 *XXXXXXXX = Floating Point Number 0.05 = 3D4CCCCD 0.25 = 3E800000 0.5 = 3F000000 1.0 = 3F800000 (Normal Speed) 1.5 = 3FC00000 2.0 = 40000000 2.5 = 40200000 3.0 = 40400000 3.5 = 40600000 4.0 = 40800000 5.0 = 40A00000 6.0 = 40C00000 8.0 = 41000000 10.0 = 41200000 16.0 = 41800000 20.0 = 41A00000 32.0 = 42000000 64.0 = 42800000 100.0 = 42C80000 Diddy's Snorlax Gun (IDK who made this) 4A000000 8098D528 D2000000 00000003 2C060054 40820008 38C0002A 60000000 90DD08C0 00000000 4A000000 90180F08 14000050 00001000 E0000000 80008000 4A000000 80000000 1462C4CA 00000000 Diddy shoots Snorlaxes, LOLZ!!! Player 1 Modifier 4A000000 90180F20 10000098 000000XX E0000000 80008000 XX is the character that you want to be. 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Popo 12 Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Metaknight 19 Pit 1A Pikmin & Olimar 1B Lucas 1C Diddy Kong 1D Charizard 1E Charizard (Trainer Independant) 1F Ivysaur 20 Ivysaur (Trainer Independant) 21 Squirtle 22 Squirtle (Trainer Independant) 23 Dedede 24 Lucario 25 Ike 26 ROB 27 Jigglypuff 28 Toon Link 29 Wolf 2A Snake 2B Sonic 2C Giga Bowser 2D WarioMan 2E ZakoRed (Red Alloy) 2F ZakoBlue (Blue Alloy) 30 ZakoYellow (Yellow Alloy) 31 ZakoGreen (Green Alloy) 32 Mario 33 (51) - BossPackun (Petey Piranha) 34 (52) - Rayquaza 35 (53) - PorkyStatue 36 (54) - Porky 37 (55) - HeadRobo (Galleom) 38 (56) - Ridley 39 (57) - Duon 3A (58) - MetaRidley (Meta Ridley) 3B (59) - Taboo (Tabuu) 3C (60) - MasterHand (Master Hand) 3D (61) - CrazyHand (Crazy Hand) 3E (62) - None / User Select / Random Instant Transformation [Y.S.] 04FC37F8 0C050100 04FC3888 0C050100 04FC38B0 0C050100 The codes above work with the following characters; Samus / Zero Suit Samus Wario / Warioman Zelda / Sheik Bowser / Giga Bowser Commands: Wii Remote: Press [Left + A] Wii Remote + Nunchuk: Press [1 + 2] while facing left Classic controller: Press D-Pad Left Gamecube Controller: Press D-Pad Left Inf. Coins P1 [Bully@Wiiplaza] 0528AE8C 7FFFFFFF http://image-upload.de/image/lE51nP/7d40e1fc81.png Have Final Smash P1 [Bully@Wiiplaza] 48000000 80623324 DE000000 80008180 58010000 00000BEC DE000000 80008180 100004BE 00000001 E0000000 80008000 *Video: http://www.youtube.com/watch?v=S_3DaynJ_e4 Taunt for Final Smash P1 [Bully@Wiiplaza] C281C934 00000006 8803001F 2C080132 40820020 2C0000F8 41820018 38000038 2C1B010C 40820008 38000078 9803001F 60000000 00000000 *Credits to brkirch & Y.S.* Lucario Flight: (Phantom Wings) 4A000000 8077F780 D2000000 00000008 2C030000 41820010 2C1C0114 40820008 3B80011B 60000000 2C1C011C 40820008 3B80011B 60000000 2C1C011D 40820008 3B800000 60000000 939E0038 00000000 Size Modifier *All Players* [Bully@Wiiplaza] C272E1A4 00000002 3D80XXXX 919F003C C03F003C 00000000 *XXXX = First half of a float* Character Size Modifier P1 [Bully@Wiiplaza] 48000000 806733A8 DE000000 80008180 14000440 XXXXXXXX E0000000 80008000 *XXXXXXXX = Float* Invincibility *All Players* [Bully@Wiiplaza] 0474D308 38000001 Invincibility P1 [Bully@Wiiplaza] 48000000 8063FFAC DE000000 80008180 58010000 00000020 DE000000 80008180 1400002C 00000001 E0000000 80008000 *Video: http://www.youtube.com/watch?v=Rkig8cayjGs Infinite Tethering [standardtoaster] 04FC2C18 00020000 Walljump height does not decrement [standardtoaster] 04FB5C4C 00020000 Infinite Footstools [standardtoaster] 04FB62F4 00020000 No aerials landing lag [standardtoaster] 04FC27E0 00020000 04FC27E8 00020000 Infinite wallcling time [standardtoaster] 04FB5EB4 00020000 Affects all wallclingers Infinite charging on all smashes [standardtoaster] 06FB2AAC 00000010 00000000 0000002B 00000006 00000001 06FB2C84 00000010 00000000 0000002E 00000006 00000001 06FB2D6C 00000010 00000000 00000031 00000006 00000001 every Alloy killed equals 1000(press L during the match) [matt123337] 284DE4B0 FFBF0040 049546EC 380403E8 E0000000 80008000 Game may freeze if you activate outside of the match Add lives P1 [Sorzad12] 0128AE64 0000000A *will put your lives up to 10 Add lives P2 [Sorzad12] 012DCE64 0000000A *will put your lives up to 10 Health P1 [Sorzad12] 0171D278 0000000C *will put your health up to 999 Health P2 [Sorzad12] 016F56D8 0000000C *will put your health up to 999 Health P3 [Sorzad12] 016CDB38 0000000C *will put your health up to 999 Health P4 [Sorzad12] 016A5F98 0000000C *will put your health up to 999 control all characters with player 1 v2.0 toggle ++- [wiiztec] 22002F60 0ADDBEEF 42000000 90000000 384F7880 00001010 08181051 00000002 0002005C 00000001 08181014 00000012 0002005C 00000000 14002F70 0000EDAF CC000000 00000001 08181051 00000001 0002005C 00000000 32002F70 0000FADE 08181014 00000012 0002005C 00000000 14002F70 0000FADE E0000000 00000000 2A181014 00FF1200 82000002 90181014 2A181071 00FF1200 82000003 90181070 2A1810CD 00FF1200 82000004 901810CC 384F7881 00000000 84000002 90181014 84000003 90181070 84000004 901810CC E0000000 80008000 costume swap list -------------------------------- first costume (Fit*00) - R+Y+up second costume (Fit*01) - R+Y+down third costume (Fit*02) - A+Y+left fourth costume (Fit*03) - A+Y+up fifth costume (Fit*04) - A+Y+right sixth costume (Fit*05) - A+Y+down 2nt/3rd costume (Fit*06) - R+Y+left <- some characters don't have a 00-05 and instead have a 06 ---------------Wario------------------ seventh costume (Fit*06) - R+Y+left eighth costume (Fit*07) - R+Y+right ninth costume (Fit*08) - B+R+left tenth costume (Fit*09) - B+R+up eleventh costume (Fit*10) - B+R+right twelfth costume (Fit*11) - B+R+down Unlock Everything. (Except for Subspace Emissary) [WiiMaster] 42000000 90000000 0417B640 FFFFFFFF 0417B644 FFFFFFFF 42000000 90000000 0417B658 FFFFFFFF 42000000 90000000 0817BE80 80638063 21100004 00000000 42000000 90000000 0817C398 80638063 215D0004 00000000 42000000 90000000 0817CB68 02020202 201F0004 00000000 E0000000 80008000 Player 1's texture is shared. [WiiMaster] 48000000 80672FA8 DE000000 80009380 50010000 0000014C 48000000 80672FB4 DE000000 80009380 54010000 0000014C 48000000 80672FA8 DE000000 80009380 50010000 0000014C 48000000 80672FC0 DE000000 80009380 54010000 0000014C 48000000 80672FA8 DE000000 80009380 50010000 0000014C 48000000 80672FCC DE000000 80009380 54010000 0000014C E0000000 80008000 Player 1's texture gets shared throughout all players. Player 2's texture is shared. [WiiMaster] 48000000 80672FB4 DE000000 80009380 50010000 0000014C 48000000 80672FA8 DE000000 80009380 54010000 0000014C 48000000 80672FB4 DE000000 80009380 50010000 0000014C 48000000 80672FC0 DE000000 80009380 54010000 0000014C 48000000 80672FB4 DE000000 80009380 50010000 0000014C 48000000 80672FCC DE000000 80009380 54010000 0000014C E0000000 80008000 Player 2's texture gets shared throughout all players. Player 3's texture is shared. [WiiMaster] 48000000 80672FC0 DE000000 80009380 50010000 0000014C 48000000 80672FA8 DE000000 80009380 54010000 0000014C 48000000 80672FC0 DE000000 80009380 50010000 0000014C 48000000 80672FB4 DE000000 80009380 54010000 0000014C 48000000 80672FC0 DE000000 80009380 50010000 0000014C 48000000 80672FCC DE000000 80009380 54010000 0000014C E0000000 80008000 Player 3's texture gets shared throughout all players. Player 4's texture is shared. [WiiMaster] 48000000 80672FCC DE000000 80009380 50010000 0000014C 48000000 80672FA8 DE000000 80009380 54010000 0000014C 48000000 80672FCC DE000000 80009380 50010000 0000014C 48000000 80672FB4 DE000000 80009380 54010000 0000014C 48000000 80672FCC DE000000 80009380 50010000 0000014C 48000000 80672FC0 DE000000 80009380 54010000 0000014C E0000000 80008000 Player 4's texture gets shared throughout all players. Stage Editor has no limits. [WiiMaster] 4A000000 81000000 10521D58 00000001 4A000000 80000000 4A000000 81000000 14529E5E 00000000 4A000000 80000000 Player X Super-Player. [WiiMaster] 4A000000 XXXXXXXX 140000D0 CCCCCCCC 140000CC 4479C000 E0000000 80008000 X values: 90180F20 = Player 1 90180F7C = Player 2 90180FD8 = Player 3 90181034 = Player 4 Player X is invincible [WiiMaster] 4A000000 XXXXXXXX 140000D0 CCCCCCCC E0000000 80008000 X values: 90180F20 = Player 1 90180F7C = Player 2 90180FD8 = Player 3 90181034 = Player 4 Player X gets KO'd easily. [WiiMaster] 4A000000 XXXXXXXX 140000D0 4479C000 E0000000 80008000 X values: 90180F20 = Player 1 90180F7C = Player 2 90180FD8 = Player 3 90181034 = Player 4 Player X KO's enemies with one hit. [WiiMaster] 4A000000 XXXXXXXX 140000CC 4479C000 E0000000 80008000 X values: 90180F20 = Player 1 90180F7C = Player 2 90180FD8 = Player 3 90181034 = Player 4 Player X gravity is reversed. [WiiMaster] 4A000000 XXXXXXXX 140000E0 C0000000 E0000000 80008000 X values: 90180F20 = Player 1 90180F7C = Player 2 90180FD8 = Player 3 90181034 = Player 4 Long-Legged Pikachu [WiiMaster] 077DCFF8 00000008 2FD78C71 00331F00 Do NOT use the Up + B Move! Double-Sized Characters and Items [WiiMaster] 04AD76C0 40000000 Coded by spunit262, edited by Wiimaster. Triple-Sized Characters and Items [WiiMaster] 04AD76C0 40400000 Coded by spunit262, edited by Wiimaster. Quadruple-Sized Characters and Items [WiiMaster] 04AD76C0 40800000 Coded by spunit262, edited by Wiimaster. Death Boundary Mod V2 [spunit262] C2931438 0000001D 3C004248 90010008 C0610008 3C004B00 60000800 90010008 C0210008 3C809018 A0640F3A 88840F3C 811D0020 38A2FCD8 84C50008 80E50004 54C0463E 7C001800 40A2009C 54C0673E 2C00000F 41A2000C 7C002000 40A20088 54C0E53F 4182001C 68000800 B001000A C0010008 FC000828 FC80182A D0880000 54C0452E 50E0463F 4182001C 68000800 B001000A C0410008 FC420828 FC821828 D0880004 54E0A53F 4182001C 68000800 B001000A C0C10008 FCC60828 FC861828 D0880008 54E0053F 4182001C 68000800 B001000A C0E10008 FCE70828 FC87182A D088000C 7CC03B79 4082FF50 00000000 Special thank to Igglyboo, his coordinate hacks helped. Death Boundary Mod Data [spunit262] 065A9000 00000010 15F00000 00000FC8 35F0F510 AF000000 Format is [spunit262] 065A9000 000000ZZ XXY0LLLR RRTTTVVV XXY0LLLR RRTTTVVV ... X=stage Y=sub-id,F=all Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**. LLL=left-boundary in hex. RRR=right-boundary in hex. TTT=top-boundary in hex. VVV=bottom-boundary in hex. Unversal Size Mod [spunit262] 04AD76C0 XXXXXXXX It changes the size just about everything, including items, but not stage elements. It how ever has a slight glitch as it is applied twice to items when grab and characters being thrown or footstooling. For items the double applying is purely graphical, but for characters their hotbox is also affected and for large values can be KO of the bottom just by being thrown. Frame Speed Mod Engine V2 [spunit262] C2766C20 00000010 3C008180 807D0008 8063FFFC 7C030000 4080000C 80630030 48000008 386000FF 809D0014 C0240040 FC40081E D8410008 8001000C 80BD007C 80A50038 38C200D8 84E60008 2C070000 41820030 7CE8C671 41A0000C 7C081800 4082FFE8 54E8863E 7C004000 41A0FFDC 54E8043E 7C082800 4082FFD0 C0060004 D01F0010 00000000 C2766FB8 00000003 2C1D0001 4182000C C0230010 48000008 C02283C8 00000000 Based on codes originally by Phantom Wings Frame Speed Mod Data [spunit262] 065A9400 00000018 FF000018 ARIALLAG FF000074 LEDGELAG FF00000A JUMPSTAR FF000075 LEDGEINV FF000061 UKEMROLL Format is [spunit262] XXYYZZZZ LLLLLLLL XX is charactor id and need the following code to work. YY is the first frame the speed mod is applyed (experimental) ZZZZ is the action Id LLLLLLLL is the multiplier for frame speed. Notes: 1. The first one on the list that matches is used. 2. It detects the end of the list, by reading 00000000, this means that you can't modify Mario's standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it. 3. FF is use as the Character id for every one. 4. You need to modify the byte count when adding new lines, it's the second part of the first line "Frame Speed Mod Data". The value is 8 per line, I alway count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd. Charactor Id Fix [spunit262] C28152E4 00000002 819E003C 907EFFFC 60000000 00000000 Hitstun, originally by Phantom Wings [spunit262] 02B88F48 00030001 04B87AA8 3ECCCCCD P.Trainer Infinite Stamina, originally by Phantom Wings [spunit262] 04A8BDAC 60000000 No Auto Sweetspotting, originally by Phantom Wings [spunit262] C27812B0 00000006 2C04000A 40A20020 8181003C 816C0018 C00B0010 C02B001C FC000840 40A10008 38000000 5400CFFF 60000000 00000000 Triple Jump Fix, originally by Phantom Wings [spunit262] 04858DCC 38830003 Dash Cancel, originally by Phantom Wings [spunit262] C2764EBC 00000007 90810014 54846CFE 2C0417E5 41A00024 8081009C 80A4007C 80A50038 2C050005 40A20010 3C004F00 80840014 90040040 60000000 00000000 No FastFall on C-stick [spunit262] 0485E27C 40A20008 0485E278 2C000001 Used info for "Dash Cancel Phantom Wings" Custom CSS V3 [spunit262] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 000000YY ZZZZZZZZ ZZZZZZZZ Costom Random V1 [spunit262] 06685824 0000000C 3C608068 7C630214 88630E80 00000000 046857F0 3AE000YY 06680E80 000000YY ZZZZZZZZ ZZZZZZZZ CSS Values Needs "Giga and Company Engine V2" for Giga and Company. Needs "Independent Pokemon Engine +no wreck My Music V2" for Independent Pokemon. Needs "CSS fixes for Giga and Company V2" for Both. YY Number of characters ZZZZZZZZ 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Zero Suit Samus 05 Yoshi 06 Kirby 07 Fox 08 Pikachu 09 Luigi 0A Captain Falcon 0B Ness 0C Bowser 0D Peach 0E Zelda 0F Sheik 10 Ice Climbers 11 Marth 12 Mr. Game & Watch 13 Falco 14 Ganondorf 15 Wario 16 Metaknight 17 Pit 18 Pikmin & Olimar 19 Lucas 1A Diddy Kong 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Venasaur 1F Dedede 20 Lucario 21 Ike 22 Robot 23 Jigglypuff 24 Toon Link 25 Wolf 26 Snake 27 Sonic 28 None 29 Random 50 Popo 62 Nana 5C Charizard (Trainer Independant) 5D Squirtle (Trainer Independant) 5E Venasaur (Trainer Independant) 4C Giga Bowser 55 WarioMan 4A ZakoRed (Red Alloy) 4E ZakoBlue (Blue Alloy) 40 ZakoYellow (Yellow Alloy) 46 ZakoGreen (Green Alloy) Hold Shield for Giga & Company V2 [spunit262] 046847C4 60000000 C268482C 00000003 3800003F 981400B8 2C1D0003 40A20008 3BA00004 00000000 Needs "Giga and Company Engine V2" or "Independent Pokemon Engine +no wreck My Music V2" Giga and Company Engine V2 [spunit262] C2684964 00000013 881400B8 2C00003F 41A00088 2C030010 40A20008 38600011 2C030026 40A20008 38600012 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 2C03000C 40A20008 3860002C 2C030017 40A20008 3860002D 2C03000A 40A20008 3860002E 2C03000E 40A20008 3860002F 2C030000 40A20008 38600030 2C030006 40A20008 38600031 987400B8 00000000 Needs "Alloys don't crash and Others don't wreck My Music V2" for safty. Independent Pokemon Engine +no wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2684964 00000007 881400B8 2C00003F 41A00028 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 987400B8 00000000. CSS fixes for Giga and Company V2 [spunit262] C2684940 00000002 9BB400B8 57BD06BE 2C1D001B 00000000 040AF8D4 546025B6 040AF964 546025B6 040AF830 546025B6 040AF528 546025B6 040AF810 546025B6 040AF880 546025B6 040AF848 546025B6 CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] 80693D50 38800004 06693D6C 00000008 38000000 3880000F 046900E8 60000000 04697F58 60000000 04697EEC 60000000 Alloys don't crash and Others don't wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2815524 0000000D 7C641B78 2C030011 4182000C 2C030012 40A20008 38600010 2C03002C 40A20008 3860000C 2C03002D 40A20008 38600017 2C03002E 40A20008 3860000A 2C03002F 40A20008 3860000E 2C030030 40A20008 38600000 2C030031 40A20008 38600006 4E800020 00000000 C29472D8 00000003 2C04002E 4180000C 90810058 38000000 9801005D 00000000 File Patch Code v3.5.1: [Phantom Wings] - Update #3 E0000000 80008000 225664EC 00000000 0401BFE0 4858BE20 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE52531 38A0007F 3883FFE8 38610020 4BE52521 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA74DB9 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524E5 38610008 4BA742E1 7C7C1B78 4BA741E8 040223E0 48585BC0 065A7FA0 00000020 77239000 2C030000 4182000C 7FDDC850 3BDEFFE0 93DB0008 4BA7A42C 00000000 0401CD0C 4858B1F4 065A7F00 00000038 2C030000 4182000C 4BA7DD51 4BA74E04 80780008 2C030000 41820014 8118000C 7C634214 7C7B1850 48000008 8078000C 4BA74DE0 00000000 043EE9D8 48000014 043EEBD4 48000014 043D8B9C 48000018 043E9B4C 38600000 043E9D38 38600000 043D8C80 60000000 80000000 80406920 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 80000001 805A7B00 8A001001 00000000 065A7B10 0000000F 2F525342 452F7066 2F736F75 6E642F00 041C6CE0 483E0D20 065A7A00 00000028 9421FF80 BC410008 3C60805A 60637B1F 4BE52931 B8410008 38210080 4BE52995 4BC1F2C4 00000000 065A7900 00000078 9421FF80 7C0802A6 9001000C BC810010 9421FF00 7C872378 54B2BA7E 7CD33378 38800000 9081000C 90810010 90610014 90810018 3880FFFF 9081001C 38610020 90610008 7CE43B78 38A00080 4BE529F5 38610008 4BA752A1 60000000 80210000 B8810010 8001000C 7C0803A6 80210000 4E800020 00000000 043E399C 481C3F04 065A78A0 00000010 80BC0020 7CA59214 3A400000 4BE3C0F4 043DBAEC 481CBDE4 065A78D0 00000018 800302A4 2C130000 41820008 7E609B78 3A600000 4BE3420C 041CDF7C 483D9884 065A7800 00000098 818C0014 9421FF80 BC410008 3D009034 61089D94 7C034000 4082003C 7C882378 3C60804D 60630000 3C80805A 60847B00 7CC53378 38C04200 80E40080 2C070000 40820014 60000000 480000B9 2C030000 41820010 B8410008 80210000 4BC26724 70A501FF 3868FFFF 3C80804C 6084FFFF 7C842A14 38A04001 38A5FFFF 8C040001 9C030001 2C050000 4082FFF0 B8410008 80210000 4BC2670C 141CCF90 483DA770 065A7700 00000048 9421FF80 BC410008 7FE3FB78 3C80805A 60847B00 38A00000 38C04000 480001E5 90640080 807F0008 907A0014 907A005C 907A0074 B8410008 80210000 807F0000 4BC25854 00000000 E0000000 80008000 Unrestricted Control Editing [spunit262] 211973CC 7CC6F82E 051973CC 38C20060 05197468 38620060 05197574 38820060 05197680 38E20060 051976B4 38620060 051978CC 38E20060 065A9380 0000000A 00010203 04050A0B 0C0D0000 00000000 E0000000 80008000 Hacked by Y.S. For NTSC-J, ported by spunit262. 1 team matches [spunit262] 0468D534 38600000 Copy Submit Data [spunit262] 2119E99C 4182001C 0519E99C 60000000 21196C99 40800244 05196C98 40800008 E0000000 80008000 Custom Stage Respawn Point mod [spunit262] 42000000 90000000 28180F3A 00000035 48000000 80B8A428 DE000000 80008180 1400029C XXXXXXXX 140002A0 YYYYYYYY E0000000 80008000 Special thank to Igglyboo, his coordinate hacks helped. Death Spawn Fix [spunit262] 42000000 90000000 28180F3A 00000035 48000000 80B8A428 DE000000 80008180 3C00029C 80004391 1400029C C1200000 E0000000 80008000 Special thank to Igglyboo, his coordinate hacks helped. Set Respawn Point to Spawn Point 8 [spunit262] 2115F534 C01F0298 C315F534 00000004 807E0078 2C030000 41A20010 809E007C 907F029C 909F02A0 60000000 00000000 E0000000 80008000 Special thank to Igglyboo, his coordinate hacks helped. ZSS and Sheik in Random [spunit262] 046A0830 40C00000 C26858B0 00000006 80610044 2C030003 4182000C 2C03000E 40A20010 70040001 7C632214 90610044 5400F87E 9001004C 60000000 00000000 50% of selecting ZSS/Sheik instead when Samus/Zelda is selected Custom SSS V1.1 [spunit262] 066B1E64 00000048 7F43D378 7F24CB78 480070E5 80180040 2C000002 41820010 2C030029 41820078 4800005C 4B9FD78D 2C030033 41810068 2C030028 41810048 2C030024 41810058 4800003C 60000000 046B1F04 4800002C 046B8F5C 7C802378 046B8F64 7C6300AE 040AF618 5460083C 040AF6AC 5463083C 040AF6C0 88030001 006B929C 000000WW 066B99D8 000000WW VVVVVVVV VVVVVVVV 006B92A4 000000NN 066B9A58 000000NN MMMMMMMM MMMMMMMM 06407AAC 000000YY ZZZZZZZZ ZZZZZZZZ Special thank to pizzaboy for "Custom Stages On Wifi Test", as it made finding the rom locations so much easier. Recommended defaults WW=1F VVVVVVVV [spunit262] 00010203 04050709 080A0B0C 0D0E0F10 11141516 1A191217 0618131D 1E1B1C00 NN=12 MMMMMMMM [spunit262] 1F202122 25242326 27282A2B 2C2D2E2F 30290000 00000000 YY=62 ZZZZZZZZ [spunit262] 01010202 03030404 05050606 07070808 0909330A 0B0B0C0C 0D0D0E0E 130F1410 15111612 17131814 19151C16 1D171E18 1F19201A 211B221C 231D241E 251F2932 2A332B34 2C352D36 2F373038 3139323A 2E3B0064 260A2832 34053504 36113702 38070000 00000000 VVVVVVVV & MMMMMMMM The values are indexes into ZZZZZZZZ, that only maters if you use a value for ZZZZZZZZ other than the one I provided. The list belowe has the values to use for the provided ZZZZZZZZ. default indexes level id, icon id -- Blank -- 00 00 BattleField 01 01 01 Final Destination 02 02 02 Delfino Plaza 03 03 03 Luigi's Mansion 04 04 04 Mushroomy Kingdom 05 05 05 Mario Circuit 06 06 06 75 m 07 07 07 Rumble Falls 08 08 08 Pirate Ship 09 09 09 Oldin (Bridge of Eldin) 33 0A 0A Norfair 0B 0B 0B Frigate Orpheon 0C 0C 0C Yoshi's Island 0D 0D 0D Halberd 0E 0E 0E Lylat Cruise 13 0F 0F Pokémon Stadium 2 14 10 10 Spear Pillar 15 11 11 Port Town Aero Dive 16 12 12 Summit 17 13 13 Flat Zone 2 18 14 14 Castle Siege 19 15 15 WarioWare, Inc. 1C 16 16 Distant Planet 1D 17 17 Skyworld 1E 18 18 Mario Bros. 1F 19 19 New Pork City 20 1A 1A Smashville 21 1B 1B Shadow Moses Island 22 1C 1C Green Hill Zone 23 1D 1D PictoChat 24 1E 1E Hanenbow 25 1F 1F Temple 29 32 20 Yoshi's Island (Melee) 2A 33 21 Jungle Japes 2B 34 22 Onett 2C 35 23 Green Greens 2D 36 24 Rainbow Cruise 2F 37 25 Corneria 30 38 26 Big Blue 31 39 27 Brinstar 32 3A 28 Pokémon Stadium 2E 3B 29 Menu -- 64 2A ConfigTest 26 -- Bridge of Eldin 2B Result 28 -- Temple 2C Homerun 34 -- Mushroomy Kingdom 2D Edit 35 -- Luigi's Mansion 2E Heal 36 -- Spear Pillar 2F OnlineTraining 37 -- Final Destination 30 TargetBreak 38 -- 75 m WW & NN = Number of bytes in VVVVVVVV & NNNNNNNN respectively. ZZZZZZZZ For the most part you won't need to touch this. There are only 2 reason you would want to. To change what stages are in rotation for random, the first 28 (40 decimal) slots. And to change the icon a stage uses. Each slot is 2 bytes (1 byte = 2 hex digits), the first byte is what level is loaded when selected, the second is what icon is displayed. Slot 29 (41 decimal) must be the Menu (used for my music). YY is the number of byte in ZZZZZZZZ (slots*2) Stale Move Ratio Modifier [spunit262] 06FC0988 00000028 3D4CCCCD 3DCCCCCD 3DB851EC 3DA3D70A 3D8F5C29 3D75C28F 3D4CCCCD 3D23D70A 3CF5C28F 3CA3D70A --- The first value used is 0.05 which is added to the stale move multiplierfor fresh moves (1.0 + 0.05 = 1.05). The other 9 are penalty values for move at that position in the queue. For more information read their topic. 06FC0988 00000028 Code initiation line (must be here) fresh 3D4CCCCD 1 3DCCCCCD---- 5%(Fresh bonus when not in queue), 0.1 2 3DB851EC 3 3DA3D70A ---- 0.09, 0.08 4 3D8F5C29 5 3D75C28F----- 0.07, 0.06 6 3D4CCCCD 7 3D23D70A----- 0.05, 0.04 8 3CF5C28F 9 3CA3D70A ----0.03, 0.02 3/4 power stale system [spunit262] 06FC0988 00000028 3D4CCCCD 3D8CCCCD 3D6E147B 3D63D70A 3D428F5C 3D35C28F 3CF851EB 3CE3D70A 3C8CCCCC 3C63D70A 1/2 power stale system [spunit262] 06FC0988 00000028 3D4CCCCD 3D4CCCCD 3D23D70A 3D23D70A 3CF5C28F 3CF5C28F 3CA3D70A 3CA3D70A 3C23D70A 3C23D70A Decay in Training [spunit262] 048E00A8 4800000C No Decay [spunit262] 048E00A8 60000000 No Knockback [spunit262] C2769694 00000002 D0240000 38600000 9064000C 00000000 Decay Thanks Note Special thanks to ColinJF and Amazing Ampharos from SWF, Thanks to their research on damage calculations (poetically stale moves) I was able to make the Decay code extremely quickly, and provide me with a good foot hold for several other codes. http://www.smashboards.com/showthread.php?t=210557 Shield Stun V8 +break [spunit262] C28753FC 00000006 83810034 2C1CVVVV 40810020 8083013C 2C040000 41810014 1F9CXXXX 3B9CZZZZ 3880YYYY 7F9C23D6 60000000 00000000 Shield Stun V8 [spunit262] C28753FC 00000005 83810034 8083013C 2C040000 41810014 1F9CXXXX 3B9CZZZZ 3880YYYY 7F9C23D6 60000000 00000000 Infinite Shield [spunit262] 04B88440 7F7FFFFF Shield Max [spunit262] 04B88440 XXXXXXXX Default 42480000 (50) Shield Reset [spunit262] 04B88458 XXXXXXXX Default 41f00000 (30) Shield Loss [spunit262] 04B88450 XXXXXXXX Default 3E8F5C29 (0.28) Shield Gain [spunit262] 04B88454 XXXXXXXX Default 3D8F5C29 (0.07) Shield damage ratio [spunit262] 04B8847C XXXXXXXX Default 3E99999A (0.3) attack_damag*(1-X)=shield_damage Shield Size [spunit262] 80B88478 XXXXXXXX Buffer Mod, original Phantom Wings [spunit262] 0485B784 3860XXXX Hitlag Modifier, original Phantom Wings [spunit262] C2771EAC 00000003 1C84XXXX 3884ZZZZ 39C0YYYY 7C8473D6 2C040000 00000000 C2876220 00000003 1C84XXXX 3884ZZZZ 39C0YYYY 7C8473D6 80660064 00000000 Hitlag Modifier +break, original Phantom Wings [spunit262] C2771EAC 00000004 2C04VVVV 41800010 1C84XXXX 3884ZZZZ 39C0YYYY 7C8473D6 2C040000 00000000 C2876220 00000004 2C04VVVV 41800010 1C84XXXX 3884ZZZZ 39C0YYYY 7C8473D6 80660064 00000000 Death Boundary Mod Beta [spunit262] 0492CF10 60000000 48000000 80B8A428 DE000000 80008180 16000058 00000010 LLLLLLLL RRRRRRRR TTTTTTTT VVVVVVVV E0000000 80008000 Affects all level indicrematly. Special thank to Igglyboo, his coordinate hacks helped. Undo Death Boundary Mod [spunit262] 0492CF10 48004299 Default Large Custom Stage Death Boundarys [spunit262] C3910000 43910000 435C0000 C36B0000 Walkoff Large Custom Stage Death Boundarys [spunit262] C3320000 43320000 435C0000 C36B0000 Default Pirate Ship Death Boundarys [spunit262] C3660000 43660000 433E0000 C2E60000 Pirate Ship Water Level Beta [spunit262] 0554958C YYYYYYYY Default C1A31581 (most of the time) Special thank to Igglyboo, his coordinate hacks helped. Allow More Than 1000 Replays/Stages/Snapshots [brkirch] 040C464C 48000184 Allow Replays Longer Than Three Minutes [brkirch] 040E5DE8 60000000 04953184 60000000 04953224 60000000 Training Mode - Train Alone [Jose_Gallardo] 4A000000 90180B44 38000000 00FF0A00 10000000 0000000B Stage Editor Edge Code v2 [PizzaBoy] 4A000000 81000000 30653264 01010101 4A000000 804F7880 38000000 00000810 4A000000 81000000 32529F8C 3F800000 92210000 00529F8C 94210000 00529F78 14529F8C 3F800000 E2000001 00000000 32529F90 3F800000 92210001 00529F90 94210001 00529F7C 14529F90 3F800000 E2000002 00000000 4A000000 804F7880 38000000 00001800 4A000000 81000000 32529F78 00000000 92210000 00529F78 94210000 00529F8C 14529F78 00000000 E2000001 00000000 32529F7C 00000000 92210001 00529F7C 94210001 00529F90 14529F7C 00000000 E2000003 80008000 Hold the object you want to overlap the edge of the level and press A and + on the wiimote. Move it where you want, press A and -, and then place it. Please save before using this code, and check your level for spawn issues by dying once in the testing area. Universal Codes for Super Smash Bros. Brawl Wii Remote: Button Activator Master Code [Bully@Wiiplaza] F6000001 80008180 70E09FFF 807F0000 D2000004 00000002 807F0000 3D808000 B06C1602 00000000 E0000000 80008000 Codes that require their master code to be functional (!) Wii Remote: Button Activator [Bully@Wiiplaza] 28001602 YYYYZZZZ ... Other codes Wii Remote: Button Rapid Fire [Bully@Wiiplaza] F6000001 80008180 70E09FFF 807F0000 D2000008 00000006 51000464 3960ZZZZ 7D6B0038 819FFFCE 2C0C0001 40800010 398C0001 7C0B0050 48000008 39800000 919FFFCE 00000000 E0000000 80008000 *ZZZZ = Button to rapid fire while pressed* Offline Brawl: Game Mode Modifier [Bully@Wiiplaza] F6000001 80008180 3B000004 3B200000 14000004 3B2000GG E0000000 80008000 *Credits to Jose Gallardo & Phantom Wings* *GG values see below* 00 = (Offline) Brawl 01 = (Offline) Loser Out (Can´t play or exit) 02 = (Offline) Special Brawl 04 = (Offline) Classic 05 = (Offline) All-Star 06 = (Offline) Boss Battles 07 = (Offline) Target Smash!! 08 = (Offline) Home-Run Contest 09 = (Offline) Multi-Man Brawl 0A = (Offline) Training 0B = (Offline) Events 0C = (WiFi) Brawl 0D = (WiFi) Team Multi-Man Brawl 0E = (WiFi) Home-Run Contest 0F = (WiFi) Boss Battles 10 = (WiFi) Basic Brawl 11 = (WiFi) Team Battle *Video: http://www.youtube.com/watch?v=5MSgZzQgCKs