ee/loader/
- calculate better game ID for auto-detection
- add automatic search for hook codes (scePadRead patterns...)
- add compatibility layer for code types (convert E type to D etc.)

ee/engine/
- do syscall hooking internally when ERL is loaded
- implement code type suggestions from http://gshi.org/vb/showthread.php?t=3680

ee/debugger/
- manage code and hook list from engine
- pass IP settings to SMAP module
- add support for DNAS games
- improve overall game compatibility
